shader: Properly manage attributes not written from previous stages
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374eeda1a3
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@ -327,11 +327,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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for (size_t index = 0; index < info.input_generics.size(); ++index) {
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const auto& generic{info.input_generics[index]};
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if (generic.used) {
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header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
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InterpDecorator(generic.interpolation), index,
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InputArrayDecorator(stage));
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if (!generic.used || !runtime_info.previous_stage_stores_generic[index]) {
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continue;
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}
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header +=
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fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
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InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage));
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}
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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@ -349,10 +350,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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}
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for (size_t index = 0; index < info.stores_generics.size(); ++index) {
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// TODO: Properly resolve attribute issues
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if (info.stores_generics[index] || StageInitializesVaryings()) {
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DefineGenericOutput(index, program.invocations);
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if (!info.stores_generics[index]) {
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continue;
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}
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DefineGenericOutput(index, program.invocations);
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}
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DefineConstantBuffers(bindings);
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DefineStorageBuffers(bindings);
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@ -362,17 +363,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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DefineConstants();
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}
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bool EmitContext::StageInitializesVaryings() const noexcept {
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switch (stage) {
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case Stage::VertexA:
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case Stage::VertexB:
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case Stage::Geometry:
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return true;
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default:
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return false;
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}
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}
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void EmitContext::SetupExtensions() {
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if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
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header += "#extension GL_EXT_texture_shadow_lod : enable\n";
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@ -136,8 +136,6 @@ public:
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code += '\n';
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}
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[[nodiscard]] bool StageInitializesVaryings() const noexcept;
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std::string header;
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std::string code;
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VarAlloc var_alloc;
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@ -8,6 +8,7 @@
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader::Backend::GLSL {
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namespace {
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@ -179,6 +180,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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const char swizzle{"xyzw"[element]};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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if (!ctx.runtime_info.previous_stage_stores_generic[index]) {
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ctx.AddF32("{}=0.f;", inst, attr);
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return;
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}
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ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
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return;
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}
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@ -12,11 +12,12 @@
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namespace Shader::Backend::GLSL {
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namespace {
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void InitializeVaryings(EmitContext& ctx) {
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ctx.Add("gl_Position=vec4(0,0,0,1);");
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// TODO: Properly resolve attribute issues
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for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) {
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if (!ctx.info.stores_generics[index]) {
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void InitializeOutputVaryings(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
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ctx.Add("gl_Position=vec4(0,0,0,1);");
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}
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for (size_t index = 0; index < 16; ++index) {
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if (ctx.info.stores_generics[index]) {
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ctx.Add("out_attr{}=vec4(0,0,0,1);", index);
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}
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}
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@ -56,9 +57,8 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
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}
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void EmitPrologue(EmitContext& ctx) {
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if (ctx.StageInitializesVaryings()) {
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InitializeVaryings(ctx);
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}
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InitializeOutputVaryings(ctx);
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if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) {
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for (size_t index = 0; index < ctx.info.stores_frag_color.size(); ++index) {
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if (ctx.info.stores_frag_color[index]) {
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@ -73,7 +73,7 @@ void EmitEpilogue(EmitContext&) {}
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));
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InitializeVaryings(ctx);
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InitializeOutputVaryings(ctx);
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}
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
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@ -1209,6 +1209,9 @@ void EmitContext::DefineInputs(const Info& info) {
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tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
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}
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for (size_t index = 0; index < info.input_generics.size(); ++index) {
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if (!runtime_info.previous_stage_stores_generic[index]) {
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continue;
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}
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const InputVarying generic{info.input_generics[index]};
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if (!generic.used) {
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continue;
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@ -286,7 +286,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
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if (!type) {
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if (!type || !ctx.runtime_info.previous_stage_stores_generic[index]) {
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// Attribute is disabled
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return ctx.Const(0.0f);
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}
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@ -192,7 +192,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
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result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
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for (size_t index = 0; index < 32; ++index) {
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result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
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result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
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if (vertex_b.info.stores_generics[index]) {
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result.info.stores_generics[index] = true;
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}
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}
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Optimization::JoinTextureInfo(result.info, vertex_b.info);
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Optimization::JoinStorageInfo(result.info, vertex_b.info);
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@ -79,7 +79,7 @@ void GetAttribute(Info& info, IR::Attribute attr) {
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void SetAttribute(Info& info, IR::Attribute attr) {
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if (IR::IsGeneric(attr)) {
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info.stores_generics.at(IR::GenericAttributeIndex(attr)) = true;
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info.stores_generics[IR::GenericAttributeIndex(attr)] = true;
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return;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
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@ -956,7 +956,9 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
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}
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if (info.stores_indexed_attributes) {
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for (size_t i = 0; i < info.stores_generics.size(); i++) {
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info.stores_generics[i] |= header.vtg.IsOutputGenericVectorActive(i);
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if (header.vtg.IsOutputGenericVectorActive(i)) {
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info.stores_generics[i] = true;
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}
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}
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info.stores_clip_distance |= header.vtg.omap_systemc.clip_distances != 0;
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info.stores_position |= header.vtg.omap_systemb.position != 0;
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <optional>
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#include <vector>
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@ -59,6 +60,8 @@ struct TransformFeedbackVarying {
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struct RuntimeInfo {
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std::array<AttributeType, 32> generic_input_types{};
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std::bitset<32> previous_stage_stores_generic{};
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bool convert_depth_mode{};
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bool force_early_z{};
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@ -72,11 +75,12 @@ struct RuntimeInfo {
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std::optional<CompareFunction> alpha_test_func;
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float alpha_test_reference{};
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// Static y negate value
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/// Static Y negate value
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bool y_negate{};
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// Use storage buffers instead of global pointers on GLASM
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/// Use storage buffers instead of global pointers on GLASM
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bool glasm_use_storage_buffers{};
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/// Transform feedback state for each varying
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std::vector<TransformFeedbackVarying> xfb_varyings;
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};
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@ -140,7 +140,7 @@ struct Info {
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bool stores_sample_mask{};
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bool stores_frag_depth{};
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std::array<bool, 32> stores_generics{};
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std::bitset<32> stores_generics{};
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bool stores_layer{};
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bool stores_viewport_index{};
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bool stores_point_size{};
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@ -58,8 +58,15 @@ auto MakeSpan(Container& container) {
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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const Shader::IR::Program* previous_program,
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bool glasm_use_storage_buffers, bool use_assembly_shaders) {
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Shader::RuntimeInfo info;
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if (previous_program) {
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info.previous_stage_stores_generic = previous_program->info.stores_generics;
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} else {
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// Mark all stores as available
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info.previous_stage_stores_generic.flip();
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}
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switch (program.stage) {
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case Shader::Stage::VertexB:
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case Shader::Stage::Geometry:
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@ -400,6 +407,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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OGLProgram source_program;
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std::array<std::string, 5> sources;
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Shader::Backend::Bindings binding;
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Shader::IR::Program* previous_program{};
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const bool use_glasm{device.UseAssemblyShaders()};
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
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@ -413,12 +421,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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infos[stage_index] = &program.info;
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const auto runtime_info{
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
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if (use_glasm) {
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sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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} else {
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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}
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previous_program = &program;
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}
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auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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@ -90,7 +90,7 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
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return {};
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}
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static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
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if (attr.enabled == 0) {
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return Shader::AttributeType::Disabled;
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}
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@ -124,9 +124,15 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
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const Shader::IR::Program& program) {
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const Shader::IR::Program& program,
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const Shader::IR::Program* previous_program) {
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Shader::RuntimeInfo info;
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if (previous_program) {
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info.previous_stage_stores_generic = previous_program->info.stores_generics;
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} else {
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// Mark all stores as available
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info.previous_stage_stores_generic.flip();
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}
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const Shader::Stage stage{program.stage};
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const bool has_geometry{key.unique_hashes[4] != 0};
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const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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@ -499,6 +505,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
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const Shader::IR::Program* previous_stage{};
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Shader::Backend::Bindings binding;
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for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
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++index) {
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@ -511,7 +518,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const size_t stage_index{index - 1};
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infos[stage_index] = &program.info;
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const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
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const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program, previous_stage)};
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const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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@ -519,6 +526,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const std::string name{fmt::format("Shader {:016x}", key.unique_hashes[index])};
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modules[stage_index].SetObjectNameEXT(name.c_str());
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}
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previous_stage = &program;
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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