svc: Avoid performance-degrading unnecessary reschedule
This commit is contained in:
parent
820d81b9a5
commit
3476830b26
|
@ -207,8 +207,8 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||||
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||||
|
|
||||||
// Yield this thread
|
// Yield this thread
|
||||||
MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
|
|
||||||
Reschedule();
|
Reschedule();
|
||||||
|
MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||||
|
@ -223,6 +223,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||||
ASSERT(priority < THREADPRIO_COUNT);
|
ASSERT(priority < THREADPRIO_COUNT);
|
||||||
|
|
||||||
// Reschedule thread to end of queue.
|
// Reschedule thread to end of queue.
|
||||||
|
Reschedule();
|
||||||
MoveThreadToBackOfPriorityQueue(thread, priority);
|
MoveThreadToBackOfPriorityQueue(thread, priority);
|
||||||
|
|
||||||
Thread* suggested_thread = nullptr;
|
Thread* suggested_thread = nullptr;
|
||||||
|
|
|
@ -962,13 +962,13 @@ static void SleepThread(s64 nanoseconds) {
|
||||||
|
|
||||||
// Don't attempt to yield execution if there are no available threads to run,
|
// Don't attempt to yield execution if there are no available threads to run,
|
||||||
// this way we avoid a useless reschedule to the idle thread.
|
// this way we avoid a useless reschedule to the idle thread.
|
||||||
if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
if (nanoseconds <= 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
enum class SleepType : s64 {
|
enum class SleepType : s64 {
|
||||||
YieldWithoutLoadBalancing = 0,
|
YieldWithoutLoadBalancing = 0,
|
||||||
YieldWithLoadBalancing = 1,
|
YieldWithLoadBalancing = -1,
|
||||||
YieldAndWaitForLoadBalancing = 2,
|
YieldAndWaitForLoadBalancing = -2,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (nanoseconds <= 0) {
|
if (nanoseconds <= 0) {
|
||||||
|
@ -998,10 +998,7 @@ static void SleepThread(s64 nanoseconds) {
|
||||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||||
|
|
||||||
Core::System::GetInstance().CpuCore(0).PrepareReschedule();
|
Core::System::GetInstance().PrepareReschedule();
|
||||||
Core::System::GetInstance().CpuCore(1).PrepareReschedule();
|
|
||||||
Core::System::GetInstance().CpuCore(2).PrepareReschedule();
|
|
||||||
Core::System::GetInstance().CpuCore(3).PrepareReschedule();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Wait process wide key atomic
|
/// Wait process wide key atomic
|
||||||
|
|
Loading…
Reference in New Issue