Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
This commit is contained in:
commit
2d226ff8ac
|
@ -477,9 +477,9 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||||
cached_pages.add({pages_interval, delta});
|
cached_pages.add({pages_interval, delta});
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
|
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||||
bool using_depth_fb, bool preserve_contents,
|
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
||||||
std::optional<std::size_t> single_color_target) {
|
std::optional<std::size_t> single_color_target) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
const auto& regs = gpu.regs;
|
const auto& regs = gpu.regs;
|
||||||
|
@ -491,7 +491,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
||||||
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
||||||
// single color targets). This is done because the guest registers may not change but the
|
// single color targets). This is done because the guest registers may not change but the
|
||||||
// host framebuffer may contain different attachments
|
// host framebuffer may contain different attachments
|
||||||
return;
|
return current_depth_stencil_usage;
|
||||||
}
|
}
|
||||||
current_framebuffer_config_state = fb_config_state;
|
current_framebuffer_config_state = fb_config_state;
|
||||||
|
|
||||||
|
@ -561,12 +561,14 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
||||||
depth_surface->MarkAsModified(true, res_cache);
|
depth_surface->MarkAsModified(true, res_cache);
|
||||||
|
|
||||||
fbkey.zeta = depth_surface->Texture().handle;
|
fbkey.zeta = depth_surface->Texture().handle;
|
||||||
fbkey.stencil_enable = regs.stencil_enable;
|
fbkey.stencil_enable = regs.stencil_enable &&
|
||||||
|
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetupCachedFramebuffer(fbkey, current_state);
|
SetupCachedFramebuffer(fbkey, current_state);
|
||||||
|
|
||||||
SyncViewport(current_state);
|
SyncViewport(current_state);
|
||||||
|
|
||||||
|
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::Clear() {
|
void RasterizerOpenGL::Clear() {
|
||||||
|
@ -634,8 +636,8 @@ void RasterizerOpenGL::Clear() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
|
const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
|
||||||
regs.clear_buffers.RT.Value());
|
clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
|
||||||
if (regs.clear_flags.scissor) {
|
if (regs.clear_flags.scissor) {
|
||||||
SyncScissorTest(clear_state);
|
SyncScissorTest(clear_state);
|
||||||
}
|
}
|
||||||
|
@ -650,11 +652,11 @@ void RasterizerOpenGL::Clear() {
|
||||||
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (use_depth && use_stencil) {
|
if (clear_depth && clear_stencil) {
|
||||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
|
glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
|
||||||
} else if (use_depth) {
|
} else if (clear_depth) {
|
||||||
glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth);
|
glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth);
|
||||||
} else if (use_stencil) {
|
} else if (clear_stencil) {
|
||||||
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -121,10 +121,12 @@ private:
|
||||||
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
|
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
|
||||||
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
|
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
|
||||||
* @param single_color_target Specifies if a single color buffer target should be used.
|
* @param single_color_target Specifies if a single color buffer target should be used.
|
||||||
|
* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
|
||||||
|
* (requires using_depth_fb to be true)
|
||||||
*/
|
*/
|
||||||
void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
|
std::pair<bool, bool> ConfigureFramebuffers(
|
||||||
bool using_depth_fb = true, bool preserve_contents = true,
|
OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
|
||||||
std::optional<std::size_t> single_color_target = {});
|
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
|
||||||
|
|
||||||
/// Configures the current constbuffers to use for the draw command.
|
/// Configures the current constbuffers to use for the draw command.
|
||||||
void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||||
|
@ -213,6 +215,7 @@ private:
|
||||||
|
|
||||||
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
||||||
FramebufferConfigState current_framebuffer_config_state;
|
FramebufferConfigState current_framebuffer_config_state;
|
||||||
|
std::pair<bool, bool> current_depth_stencil_usage{};
|
||||||
|
|
||||||
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue