shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass.
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@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::ConvertF16U16:
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case IR::Opcode::ConvertF16U16:
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case IR::Opcode::ConvertF16U32:
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case IR::Opcode::ConvertF16U32:
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case IR::Opcode::ConvertF16U64:
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case IR::Opcode::ConvertF16U64:
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case IR::Opcode::ConvertF16F32:
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case IR::Opcode::ConvertF32F16:
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case IR::Opcode::FPAbs16:
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case IR::Opcode::FPAbs16:
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case IR::Opcode::FPAdd16:
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case IR::Opcode::FPAdd16:
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case IR::Opcode::FPCeil16:
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case IR::Opcode::FPCeil16:
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