gl_device: Detect if ASTC is reported and expose it

This commit is contained in:
ReinUsesLisp 2020-03-14 20:21:26 -03:00
parent baf91c920c
commit 16270dcfe4
2 changed files with 31 additions and 0 deletions

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@ -131,6 +131,31 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
return bindings; return bindings;
} }
bool IsASTCSupported() {
static constexpr std::array formats = {
GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
};
return std::find_if_not(formats.begin(), formats.end(), [](GLenum format) {
GLint supported;
glGetInternalformativ(GL_TEXTURE_2D, format, GL_INTERNALFORMAT_SUPPORTED, 1,
&supported);
return supported == GL_TRUE;
}) == formats.end();
}
} // Anonymous namespace } // Anonymous namespace
Device::Device() : base_bindings{BuildBaseBindings()} { Device::Device() : base_bindings{BuildBaseBindings()} {
@ -152,6 +177,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
has_shader_ballot = GLAD_GL_ARB_shader_ballot; has_shader_ballot = GLAD_GL_ARB_shader_ballot;
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array; has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted"); has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_astc = IsASTCSupported();
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd; has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug(); has_precise_bug = TestPreciseBug();

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@ -64,6 +64,10 @@ public:
return has_image_load_formatted; return has_image_load_formatted;
} }
bool HasASTC() const {
return has_astc;
}
bool HasVariableAoffi() const { bool HasVariableAoffi() const {
return has_variable_aoffi; return has_variable_aoffi;
} }
@ -97,6 +101,7 @@ private:
bool has_shader_ballot{}; bool has_shader_ballot{};
bool has_vertex_viewport_layer{}; bool has_vertex_viewport_layer{};
bool has_image_load_formatted{}; bool has_image_load_formatted{};
bool has_astc{};
bool has_variable_aoffi{}; bool has_variable_aoffi{};
bool has_component_indexing_bug{}; bool has_component_indexing_bug{};
bool has_precise_bug{}; bool has_precise_bug{};