Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
This commit is contained in:
commit
0e13d9cb7b
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@ -41,6 +41,8 @@ add_library(video_core STATIC
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/renderer_opengl.h
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textures/astc.cpp
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textures/astc.h
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textures/decoders.cpp
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textures/decoders.cpp
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textures/decoders.h
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textures/decoders.h
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textures/texture.h
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textures/texture.h
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@ -28,6 +28,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@ -55,6 +56,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
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}};
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -86,6 +88,23 @@ static u16 GetResolutionScaleFactor() {
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: Settings::values.resolution_factor);
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: Settings::values.resolution_factor);
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}
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}
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static void ConvertASTCToRGBA8(std::vector<u8>& data, PixelFormat format, u32 width, u32 height) {
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u32 block_width{};
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u32 block_height{};
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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block_width = 4;
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block_height = 4;
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break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
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}
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template <bool morton_to_gl, PixelFormat format>
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
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Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
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Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
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@ -97,6 +116,12 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
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auto data = Tegra::Texture::UnswizzleTexture(
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auto data = Tegra::Texture::UnswizzleTexture(
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*gpu.memory_manager->GpuToCpuAddress(base),
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*gpu.memory_manager->GpuToCpuAddress(base),
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
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if (SurfaceParams::IsFormatASTC(format)) {
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// ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this
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ConvertASTCToRGBA8(data, format, stride, height);
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}
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std::memcpy(gl_buffer, data.data(), data.size());
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std::memcpy(gl_buffer, data.data(), data.size());
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} else {
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
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@ -118,7 +143,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
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@ -137,6 +162,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra:
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::ABGR8>,
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};
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -65,6 +65,7 @@ struct SurfaceParams {
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DXT23 = 8,
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DXT23 = 8,
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DXT45 = 9,
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DXT45 = 9,
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DXN1 = 10, // This is also known as BC4
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DXN1 = 10, // This is also known as BC4
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ASTC_2D_4X4 = 11,
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Max,
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Max,
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Invalid = 255,
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Invalid = 255,
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@ -111,6 +112,7 @@ struct SurfaceParams {
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4, // DXT23
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4, // DXT23
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4, // DXT45
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4, // DXT45
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4, // DXN1
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4, // DXN1
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1, // ASTC_2D_4X4
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}};
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -136,6 +138,7 @@ struct SurfaceParams {
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128, // DXT23
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128, // DXT23
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128, // DXT45
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128, // DXT45
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64, // DXN1
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64, // DXN1
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32, // ASTC_2D_4X4
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}};
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@ -162,6 +165,15 @@ struct SurfaceParams {
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}
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}
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}
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}
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static bool IsFormatASTC(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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return true;
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default:
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return false;
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}
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}
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static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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switch (format) {
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switch (format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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@ -197,6 +209,8 @@ struct SurfaceParams {
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return PixelFormat::DXT45;
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return PixelFormat::DXT45;
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case Tegra::Texture::TextureFormat::DXN1:
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case Tegra::Texture::TextureFormat::DXN1:
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return PixelFormat::DXN1;
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return PixelFormat::DXN1;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return PixelFormat::ASTC_2D_4X4;
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default:
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -228,6 +242,8 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::DXT45;
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return Tegra::Texture::TextureFormat::DXT45;
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case PixelFormat::DXN1:
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case PixelFormat::DXN1:
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return Tegra::Texture::TextureFormat::DXN1;
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return Tegra::Texture::TextureFormat::DXN1;
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case PixelFormat::ASTC_2D_4X4:
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return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,15 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstdint>
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#include <vector>
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namespace Tegra::Texture::ASTC {
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std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
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uint32_t block_width, uint32_t block_height);
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} // namespace Tegra::Texture::ASTC
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@ -53,6 +53,7 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::DXT45:
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case TextureFormat::DXT45:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 16;
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return 16;
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::BF10GF11RF11:
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@ -94,6 +95,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::R8:
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case TextureFormat::R8:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::R16_G16_B16_A16:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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unswizzled_data.data(), true, block_height);
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break;
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break;
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@ -115,6 +117,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::DXT23:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXT45:
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case TextureFormat::DXN1:
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case TextureFormat::DXN1:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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case TextureFormat::A1B5G5R5:
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