// version 1.0.0 icon, 1 shape, texture type 7 (will be discarded), something 1.0f, 36 vertices (cube) const iconHeader = new Uint8Array([ 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x24, 0x00, 0x00, 0x00 ]); // 20 bytes // format: [xxyyzzaa][xxyyzzaa][uuvv][rgba], (8 + 8 + 4 + 4) (position.xyzw, normal.xyzw, texcoords.st, colour.rgba) // 0x1000 = 4096 (1.0f), 0xf000 = -4096 (-1.0f) // color is lime green (0, 255, 0, 127) const iconData = new Uint8Array([ // 1/36, [-1, -1, -1], [0.25, 0.25] poly 1.1 z-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, // 2/36, [-1, 1, -1], [0.25, 0.75] poly 1.2 z-1 0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, // 3/36, [ 1, -1, -1], [0.75, 0.75] poly 1.3 z-1 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, // 4/36, [ 1, 1, -1] poly 2.1 z-1 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, // 5/36, [ 1, -1, -1] poly 2.2 z-1 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, // 6/36, [-1, 1, -1] poly 2.3 z-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, // 7/36, [-1, -1, -1] poly 3.1 x-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, // 8/36, [-1, -1, 1] poly 3.2 x-1 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, // 9/36, [-1, 1, -1] poly 3.3 x-1 0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //10/36, [-1, -1, -1] poly 4.1 x-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //11/36, [-1, -1, 1] poly 4.2 x-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //12/36, [-1, 1, 1] poly 4.3 x-1 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //13/36, [-1, 1, -1] poly 5.1 y+1 0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //14/36, [-1, 1, 1] poly 5.2 y+1 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //15/36, [ 1, 1, -1] poly 5.3 y+1 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //16/36, [ 1, 1, -1] poly 6.1 y+1 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //17/36, [-1, 1, 1] poly 6.2 y+1 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //18/36, [ 1, 1, 1] poly 6.3 y+1 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //19/36, [ 1, 1, -1] poly 7.1 x+1 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //20/36, [ 1, 1, 1] poly 7.2 x+1 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //21/36, [ 1, -1, -1] poly 7.3 x+1 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //22/36, [ 1, 1, 1] poly 8.1 x+1 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //23/36, [ 1, -1, 1] poly 8.2 x+1 0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //24/36, [ 1, -1, -1] poly 8.3 x+1 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //25/36, [-1, -1, -1] poly 9.1 y-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //26/36, [ 1, -1, -1] poly 9.2 y-1 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //27/36, [-1, -1, 1] poly 9.3 y-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //28/36, [-1, -1, 1] poly 10.1 y-1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //29/36, [ 1, -1, -1] poly 10.2 y-1 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //30/36, [ 1, -1, 1] poly 10.3 y-1 0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //31/36, [-1, 1, 1] poly 11.1 z+1 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //32/36, [-1, -1, 1] poly 11.2 z+1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //33/36, [ 1, 1, 1] poly 11.3 z+1 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //35/36, [ 1, -1, 1] poly 12.2 z+1 0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, //34/36, [ 1, 1, 1] poly 12.1 z+1 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x10, 0x00, 0x10, 0x00, 0x10, 0x00, 0x04, 0x00, 0x04, 0x00, 0x04, 0x40, 0xff, 0x00, 0x7f, //36/36, [-1, -1, 1] poly 12.3 z+1 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0xf0, 0x00, 0xf0, 0x00, 0x10, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x0c, 0x40, 0xff, 0x00, 0x7f, ]); // 864 bytes const animData = new Uint8Array([ 0x01, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ]); // 36 bytes /** generate texture data **/ const texture_ = new Uint16Array(16384); for (let indice = 0; indice < 16384; indice++) { //texture_[indice] = 0b11111_00000_00000_1; //RGB5A1 texture_[indice] = 0b1_00000_00000_11111; //A1BGR5 //texture_[indice] = 0b00000_00000_11111_0; // BGR5A1 //texture_[indice] = 0xffff; // does this even texture vro } // 32768 bytes const textureData = new Uint8Array(texture_.buffer); const IconFileArray = new Array(8); /** make icons **/ for (let iconIndice = 0; iconIndice < 8; iconIndice++) { // actual test goes here! // combine data together (header+data+animData+texture) const combined = new Uint8Array(20+864+36+32768); combined.set(iconHeader, 0); combined.set(iconData, 20); combined.set(animData, 20+864); combined.set(textureData, 20+864+36); combined[8] = iconIndice; // set texture type IconFileArray[iconIndice] = combined; if(typeof require !== "undefined") { require("fs").writeFileSync(`${iconIndice}_generated.icn`, combined); } } /** make ps2d's **/ const metadataSkeleton = new Uint8Array(Array.from({...[ 0x50, 0x53, 0x32, 0x44, 0x00, 0x00, 0x00, 0x00, // todo: don't sleep on this, it's the byte where we split the title ], length:964})); /** 0x82, 0x89, 0x82, 0x83, 0x82, 0x8f, 0x82, 0x8e, // icon 0x82, 0x84, 0x82, 0x95, 0x82, 0x8d, 0x82, 0x90, // dump 0x82, 0x85, 0x82, 0x92, 0x82, 0x51, 0x81, 0x40, // er2 0x82, 0x73, 0x82, 0x85, 0x82, 0x93, 0x82, 0x94, // Test 0x81, 0x46, 0x82, 0x73, 0x82, 0x85, 0x82, 0x98, // :Tex 0x82, 0x94, 0x82, 0x95, 0x82, 0x92, 0x82, 0x85, // ture 0x81, 0x40, 0x82, 0x73, 0x82, 0x99, 0x82, 0x90, // Typ 0x82, 0x85, 0x81, 0x40, 0x82, 0x58, 0x00, 0x00, // e 9 **/ //automatic psu generator?