shader_decode: Implement LDG and basic cbuf tracking

This commit is contained in:
ReinUsesLisp 2018-12-29 02:44:54 -03:00
parent 10ab714fe0
commit 049050856f
1 changed files with 33 additions and 0 deletions

View File

@ -92,6 +92,39 @@ private:
std::string name; std::string name;
}; };
class GlobalMemoryEntry {
public:
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
std::string name)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
u32 GetCbufIndex() const {
return cbuf_index;
}
u32 GetCbufOffset() const {
return cbuf_offset;
}
const std::string& GetName() const {
return name;
}
Maxwell::ShaderStage GetStage() const {
return stage;
}
u32 GetHash() const {
return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
}
private:
u32 cbuf_index{};
u32 cbuf_offset{};
Maxwell::ShaderStage stage{};
std::string name;
};
struct ShaderEntries { struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffers; std::vector<ConstBufferEntry> const_buffers;
std::vector<SamplerEntry> samplers; std::vector<SamplerEntry> samplers;