glsl: Implement image atomics and set layer

along with some more cleanup/oversight fixes
This commit is contained in:
ameerj 2021-06-05 02:41:29 -04:00
parent d41aef03c7
commit 421847cf1e
5 changed files with 204 additions and 155 deletions

View File

@ -197,7 +197,7 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
if (ctx.info.stores_clip_distance) { if (ctx.info.stores_clip_distance) {
header += "float gl_ClipDistance[];"; header += "float gl_ClipDistance[];";
} }
if (ctx.info.stores_viewport_index && ctx.profile.support_gl_vertex_viewport_layer && if (ctx.info.stores_viewport_index && ctx.profile.support_viewport_index_layer_non_geometry &&
ctx.stage != Stage::Geometry) { ctx.stage != Stage::Geometry) {
header += "int gl_ViewportIndex;"; header += "int gl_ViewportIndex;";
} }
@ -314,7 +314,7 @@ void EmitContext::SetupExtensions(std::string&) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
} }
} }
if (info.stores_viewport_index && profile.support_gl_vertex_viewport_layer && if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry &&
stage != Stage::Geometry) { stage != Stage::Geometry) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
} }
@ -497,12 +497,13 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
void EmitContext::SetupImages(Bindings& bindings) { void EmitContext::SetupImages(Bindings& bindings) {
image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
for (const auto& desc : info.image_buffer_descriptors) { for (const auto& desc : info.image_buffer_descriptors) {
const auto indices{bindings.image + desc.count};
for (u32 index = bindings.image; index < indices; ++index) {
header += fmt::format("layout(binding={}) uniform uimageBuffer img{};", bindings.image,
index);
}
image_buffer_bindings.push_back(bindings.image); image_buffer_bindings.push_back(bindings.image);
const auto indices{bindings.image + desc.count};
const auto format{ImageFormatString(desc.format)};
for (u32 index = bindings.image; index < indices; ++index) {
header += fmt::format("layout(binding={}{}) uniform uimageBuffer img{};",
bindings.image, format, index);
}
bindings.image += desc.count; bindings.image += desc.count;
} }
image_bindings.reserve(info.image_descriptors.size()); image_bindings.reserve(info.image_descriptors.size());

View File

@ -269,6 +269,15 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
const u32 element{static_cast<u32>(attr) % 4}; const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]}; const char swizzle{"xyzw"[element]};
switch (attr) { switch (attr) {
case IR::Attribute::Layer:
if (ctx.stage != Stage::Geometry &&
!ctx.profile.support_viewport_index_layer_non_geometry) {
// LOG_WARNING(..., "Shader stores viewport layer but device does not support viewport
// layer extension");
break;
}
ctx.Add("gl_Layer=ftoi({});", value);
break;
case IR::Attribute::PointSize: case IR::Attribute::PointSize:
ctx.Add("gl_PointSize={};", value); ctx.Add("gl_PointSize={};", value);
break; break;
@ -279,7 +288,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
ctx.Add("gl_Position.{}={};", swizzle, value); ctx.Add("gl_Position.{}={};", swizzle, value);
break; break;
case IR::Attribute::ViewportIndex: case IR::Attribute::ViewportIndex:
if (ctx.stage != Stage::Geometry && !ctx.profile.support_gl_vertex_viewport_layer) { if (ctx.stage != Stage::Geometry &&
!ctx.profile.support_viewport_index_layer_non_geometry) {
// LOG_WARNING(..., "Shader stores viewport index but device does not support viewport // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport
// layer extension"); // layer extension");
break; break;

View File

@ -45,7 +45,7 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info
case TextureType::ColorArrayCube: case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value); return fmt::format("ivec4({})", value);
default: default:
throw NotImplementedException("Offset type {}", info.type.Value()); throw NotImplementedException("Integer cast for TextureType {}", info.type.Value());
} }
} }
@ -64,7 +64,7 @@ std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInf
case TextureType::ColorArrayCube: case TextureType::ColorArrayCube:
return fmt::format("ivec4({})", value); return fmt::format("ivec4({})", value);
default: default:
throw NotImplementedException("Offset type {}", info.type.Value()); throw NotImplementedException("TexelFetchCast type {}", info.type.Value());
} }
} }
@ -98,7 +98,19 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
break; break;
} }
} }
return ctx.var_alloc.Consume(offset); const auto offset_str{ctx.var_alloc.Consume(offset)};
switch (offset.Type()) {
case IR::Type::U32:
return fmt::format("int({})", offset_str);
case IR::Type::U32x2:
return fmt::format("ivec2({})", offset_str);
case IR::Type::U32x3:
return fmt::format("ivec3({})", offset_str);
case IR::Type::U32x4:
return fmt::format("ivec4({})", offset_str);
default:
throw NotImplementedException("Offset type {}", offset.Type());
}
} }
std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) { std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) {
@ -528,6 +540,88 @@ void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color); ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color);
} }
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
std::string_view) {
NotImplemented();
}
void EmitImageAtomicDec32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
std::string_view) {
NotImplemented();
}
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto image{Image(ctx, info, index)};
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, TexelFetchCastToInt(coords, info),
value);
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) { void EmitBindlessImageSampleImplicitLod(EmitContext&) {
NotImplemented(); NotImplemented();
} }
@ -624,4 +718,92 @@ void EmitBoundImageWrite(EmitContext&) {
NotImplemented(); NotImplemented();
} }
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
} // namespace Shader::Backend::GLSL } // namespace Shader::Backend::GLSL

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@ -250,147 +250,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
NotImplemented(); NotImplemented();
} }
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMin32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicSMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicUMax32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicInc32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicDec32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicAnd32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicOr32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicXor32(EmitContext&) {
NotImplemented();
}
void EmitBoundImageAtomicExchange32(EmitContext&) {
NotImplemented();
}
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view value) {
NotImplemented();
}
} // namespace Shader::Backend::GLSL } // namespace Shader::Backend::GLSL

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@ -85,7 +85,6 @@ struct Profile {
bool support_derivative_control{}; bool support_derivative_control{};
bool support_gl_nv_gpu_shader_5{}; bool support_gl_nv_gpu_shader_5{};
bool support_gl_amd_gpu_shader_half_float{}; bool support_gl_amd_gpu_shader_half_float{};
bool support_gl_vertex_viewport_layer{};
bool support_gl_texture_shadow_lod{}; bool support_gl_texture_shadow_lod{};
bool warp_size_potentially_larger_than_guest{}; bool warp_size_potentially_larger_than_guest{};