Lioncash
6712e7402c
svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories
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Our implementation of svcGetInfo was slightly incorrect in that we
weren't doing proper error checking everywhere. Instead, reorganize it
to be similar to how the kernel seems to do it.
2018-12-02 03:40:10 -05:00
Zach Hilman
3476830b26
svc: Avoid performance-degrading unnecessary reschedule
2018-12-02 00:44:40 -05:00
Lioncash
57ac068a23
service/audio/audout_u: Amend constructor initialization list order
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Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
2018-12-01 23:56:20 -05:00
bunnei
7ce17b2cf6
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
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gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
Lioncash
efbcff0af0
file_sys/registered_cache: Eliminate variable shadowing
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Also inverts if statements where applicable to allow unindenting code a
little bit.
2018-12-01 23:50:13 -05:00
bunnei
80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
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gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei
a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
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video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei
0e9be7be37
Merge pull request #1823 from bunnei/fix-surface-copy
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gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01 23:44:32 -05:00
Lioncash
db4523f1ec
filesystem: De-globalize registered_cache_union
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We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.
Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
Lioncash
8c108eaca7
yuzu/game_list_worker: Deduplicate game list entry creation
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Avoids duplicating the same code twice verbatim.
2018-12-01 23:23:39 -05:00
Lioncash
f1ecfcb8bc
yuzu/game_list_worker: Tidy up string handling in FillControlMap()
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We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
2018-12-01 22:49:00 -05:00
Lioncash
a8aca4306d
crypto/key_manager: Remove unused variable in GetTicketblob()
2018-12-01 22:37:51 -05:00
bunnei
c5e781e72a
Merge pull request #1832 from Simek/remove-game-list-border
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UI: Remove border from Game List
2018-12-01 22:26:34 -05:00
bunnei
97e73591e3
Merge pull request #1830 from Subv/vi_ub
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Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash
e88cdcc912
Fix debug build
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A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash
0ccaaafca3
file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
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Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash
a7d9fe993a
service/fsp_srv: Implement CleanDirectoryRecursively
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This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:
root_dir/
- some_dir/
- File.txt
- OtherFile.txt
The end result is just:
root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski
5f07ca3dce
remove border from GameList
2018-11-30 23:35:08 +01:00
Subv
583bd20f02
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
bunnei
b7104263ba
Merge pull request #1829 from lioncash/lang
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service/set: Implement MakeLanguageCode
2018-11-30 10:53:13 -05:00
Lioncash
308bbba8b9
service/set: Convert GetLanguageCode over to using PushEnum()
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This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash
7c04fe22b4
service/set: Implement MakeLanguageCode
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This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash
4b950728fd
configure_input: Amend clang-format discrepancies
2018-11-30 03:31:56 -05:00
bunnei
0f43564d09
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
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- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
2908d30274
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
ReinUsesLisp
1a2bb596db
gl_rasterizer: Implement a framebuffer cache
2018-11-29 16:34:46 -03:00
ReinUsesLisp
e8620eaa9a
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
Zach Hilman
170d707850
hle_ipc: Refactor SleepClientThread to avoid ReadableEvent
2018-11-29 09:14:20 -05:00
Zach Hilman
a342bcc9b1
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
ff610103b5
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
Zach Hilman
a56fc84e7a
hle_ipc: Use event pair for SleepClientThread
2018-11-29 08:42:26 -05:00
Zach Hilman
c61d2a2841
kernel: Add named event table
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Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman
c713383816
kernel: Divide Event into ReadableEvent and WritableEvent
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman
d92989e787
kernel/object: Add descriptions to ResetTypes
2018-11-29 08:42:26 -05:00
bunnei
7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
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Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei
1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
3d3cc35ee7
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
eb700afcf0
gl_shader_decompiler: Remove texture temporal in TLD4
2018-11-28 23:46:16 -03:00
ReinUsesLisp
8d58e5da71
gl_shader_decompiler: Flip negated if else statement
2018-11-28 23:46:16 -03:00
ReinUsesLisp
f4abebd731
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
2018-11-28 23:46:14 -03:00
ReinUsesLisp
78fc8f6b66
gl_shader_decompiler: Move texture code generation into lambdas
2018-11-28 23:45:53 -03:00
ReinUsesLisp
ab13b628d0
gl_shader_decompiler: Clean up texture instructions
2018-11-28 23:45:53 -03:00
ReinUsesLisp
6a642022dd
gl_shader_decompiler: Scope GLSL variables with a scoped object
2018-11-28 23:45:51 -03:00
ReinUsesLisp
037449668e
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
2018-11-28 21:26:22 -03:00
ReinUsesLisp
653d7a3f0d
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
2018-11-28 21:18:14 -03:00
ReinUsesLisp
432a9872ed
gl_rasterizer: Remove unused struct declarations
2018-11-28 21:18:13 -03:00
ReinUsesLisp
22c7c710b4
gl_rasterizer: Remove extension booleans
2018-11-28 21:18:13 -03:00
bunnei
5a9a84994a
Merge pull request #1808 from Tinob/master
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Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
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Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
c5ab648554
Merge pull request #1817 from DarkLordZach/npad-idx-fix
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npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00