sqwarmed/sdk_src/game/shared/effect_dispatch_data.cpp

157 lines
5.4 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "effect_dispatch_data.h"
#include "coordsize.h"
#ifdef CLIENT_DLL
#include "cliententitylist.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define SUBINCH_PRECISION 3
// Note, must match common/qlimits.h!!!
#define MAX_MODEL_INDEX_BITS 10
#ifdef CLIENT_DLL
#include "dt_recv.h"
static void RecvProxy_EntIndex( const CRecvProxyData *pData, void *pStruct, void *pOut )
{
int nEntIndex = pData->m_Value.m_Int;
((CEffectData*)pStruct)->m_hEntity = (nEntIndex < 0) ? INVALID_EHANDLE_INDEX : ClientEntityList().EntIndexToHandle( nEntIndex );
}
BEGIN_RECV_TABLE_NOBASE( CEffectData, DT_EffectData )
RecvPropFloat( RECVINFO( m_vOrigin.x ) ),
RecvPropFloat( RECVINFO( m_vOrigin.y ) ),
RecvPropFloat( RECVINFO( m_vOrigin.z ) ),
RecvPropFloat( RECVINFO( m_vStart.x ) ),
RecvPropFloat( RECVINFO( m_vStart.y ) ),
RecvPropFloat( RECVINFO( m_vStart.z ) ),
RecvPropQAngles( RECVINFO( m_vAngles ) ),
RecvPropVector( RECVINFO( m_vNormal ) ),
RecvPropInt( RECVINFO( m_fFlags ) ),
RecvPropFloat( RECVINFO( m_flMagnitude ) ),
RecvPropFloat( RECVINFO( m_flScale ) ),
RecvPropInt( RECVINFO( m_nAttachmentIndex ) ),
RecvPropIntWithMinusOneFlag( RECVINFO( m_nSurfaceProp ), RecvProxy_ShortSubOne ),
RecvPropInt( RECVINFO( m_iEffectName ) ),
RecvPropInt( RECVINFO( m_nMaterial ) ),
RecvPropInt( RECVINFO( m_nDamageType ) ),
RecvPropInt( RECVINFO( m_nHitBox ) ),
RecvPropInt( "entindex", 0, SIZEOF_IGNORE, 0, RecvProxy_EntIndex ),
RecvPropInt( RECVINFO( m_nOtherEntIndex ) ),
RecvPropInt( RECVINFO( m_nColor ) ),
RecvPropFloat( RECVINFO( m_flRadius ) ),
END_RECV_TABLE()
#else
#include "dt_send.h"
BEGIN_SEND_TABLE_NOBASE( CEffectData, DT_EffectData )
// Everything uses _NOCHECK here since this is not an entity and we don't need
// the functionality of CNetworkVars.
// Get half-inch precision here.
#ifdef HL2_DLL
SendPropFloat( SENDINFO_NOCHECK( m_vOrigin.x ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
SendPropFloat( SENDINFO_NOCHECK( m_vOrigin.y ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
SendPropFloat( SENDINFO_NOCHECK( m_vOrigin.z ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
SendPropFloat( SENDINFO_NOCHECK( m_vStart.x ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
SendPropFloat( SENDINFO_NOCHECK( m_vStart.y ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
SendPropFloat( SENDINFO_NOCHECK( m_vStart.z ), COORD_INTEGER_BITS+SUBINCH_PRECISION, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
#else
SendPropFloat( SENDINFO_NOCHECK( m_vOrigin.x ), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_NOCHECK( m_vOrigin.y ), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_NOCHECK( m_vOrigin.z ), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_NOCHECK( m_vStart.x ), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_NOCHECK( m_vStart.y ), -1, SPROP_COORD_MP_INTEGRAL ),
SendPropFloat( SENDINFO_NOCHECK( m_vStart.z ), -1, SPROP_COORD_MP_INTEGRAL ),
#endif
SendPropQAngles( SENDINFO_NOCHECK( m_vAngles ), 7 ),
SendPropVector( SENDINFO_NOCHECK( m_vNormal ), 0, SPROP_NORMAL ),
SendPropInt( SENDINFO_NOCHECK( m_fFlags ), MAX_EFFECT_FLAG_BITS, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO_NOCHECK( m_flMagnitude ), 12, SPROP_ROUNDDOWN, 0.0f, 1023.0f ),
SendPropFloat( SENDINFO_NOCHECK( m_flScale ), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO_NOCHECK( m_nAttachmentIndex ), 5 ),
SendPropIntWithMinusOneFlag( SENDINFO_NOCHECK( m_nSurfaceProp ), 8, SendProxy_ShortAddOne ),
SendPropInt( SENDINFO_NOCHECK( m_iEffectName ), MAX_EFFECT_DISPATCH_STRING_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_NOCHECK( m_nMaterial ), MAX_MODEL_INDEX_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_NOCHECK( m_nDamageType ), 32, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_NOCHECK( m_nHitBox ), 11, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_NOCHECK( m_nOtherEntIndex ), MAX_EDICT_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO_NOCHECK( m_nColor ), 8, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO_NOCHECK( m_flRadius ), 10, SPROP_ROUNDDOWN, 0.0f, 1023.0f ),
END_SEND_TABLE()
#endif
#ifdef CLIENT_DLL
IClientRenderable *CEffectData::GetRenderable() const
{
return ClientEntityList().GetClientRenderableFromHandle( m_hEntity );
}
C_BaseEntity *CEffectData::GetEntity() const
{
return ClientEntityList().GetBaseEntityFromHandle( m_hEntity );
}
int CEffectData::entindex() const
{
C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( m_hEntity );
return pEnt ? pEnt->entindex() : -1;
}
#endif
#ifdef CLIENT_DLL
bool g_bSuppressParticleEffects = false;
bool SuppressingParticleEffects()
{
return g_bSuppressParticleEffects;
}
void SuppressParticleEffects( bool bSuppress )
{
g_bSuppressParticleEffects = bSuppress;
}
#endif