sqwarmed/sdk_src/game/server/lightglow.cpp

137 lines
4.8 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "sendproxy.h"
#include "sun_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define LIGHTGLOW_MAXDIST_BITS 16
#define LIGHTGLOW_MAXDIST_MAX_VALUE ((1 << LIGHTGLOW_MAXDIST_BITS)-1)
#define LIGHTGLOW_OUTERMAXDIST_BITS 16
#define LIGHTGLOW_OUTERMAXDIST_MAX_VALUE ((1 << LIGHTGLOW_OUTERMAXDIST_BITS)-1)
class CLightGlow : public CBaseEntity
{
public:
DECLARE_CLASS( CLightGlow, CBaseEntity );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CLightGlow();
virtual void Spawn( void );
virtual void Activate( void );
virtual int UpdateTransmitState( void );
void InputColor(inputdata_t &data);
public:
CNetworkVar( int, m_nHorizontalSize );
CNetworkVar( int, m_nVerticalSize );
CNetworkVar( int, m_nMinDist );
CNetworkVar( int, m_nMaxDist );
CNetworkVar( int, m_nOuterMaxDist );
CNetworkVar( float, m_flGlowProxySize );
CNetworkVar( float, m_flHDRColorScale );
};
extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
IMPLEMENT_SERVERCLASS_ST_NOBASE( CLightGlow, DT_LightGlow )
SendPropInt( SENDINFO(m_clrRender), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ),
SendPropInt( SENDINFO(m_nHorizontalSize), 16, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nVerticalSize), 16, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nMinDist), 16, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nMaxDist), LIGHTGLOW_MAXDIST_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_nOuterMaxDist), LIGHTGLOW_OUTERMAXDIST_BITS, SPROP_UNSIGNED ),
SendPropInt( SENDINFO(m_spawnflags), 8, SPROP_UNSIGNED ),
SendPropVector(SENDINFO(m_vecOrigin), -1, SPROP_COORD ),
SendPropQAngles (SENDINFO(m_angRotation), 13, 0, SendProxy_Angles ),
SendPropEHandle (SENDINFO_NAME(m_hMoveParent, moveparent)),
SendPropFloat( SENDINFO(m_flGlowProxySize ), 6, SPROP_ROUNDUP, 0.0f, 64.0f ),
SendPropFloat( SENDINFO_NAME( m_flHDRColorScale, HDRColorScale ), 0, SPROP_NOSCALE, 0.0f, 100.0f ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_lightglow, CLightGlow );
BEGIN_DATADESC( CLightGlow )
DEFINE_KEYFIELD( m_nVerticalSize, FIELD_INTEGER, "VerticalGlowSize" ),
DEFINE_KEYFIELD( m_nHorizontalSize, FIELD_INTEGER, "HorizontalGlowSize" ),
DEFINE_KEYFIELD( m_nMinDist, FIELD_INTEGER, "MinDist" ),
DEFINE_KEYFIELD( m_nMaxDist, FIELD_INTEGER, "MaxDist" ),
DEFINE_KEYFIELD( m_nOuterMaxDist, FIELD_INTEGER, "OuterMaxDist" ),
DEFINE_KEYFIELD( m_flGlowProxySize, FIELD_FLOAT, "GlowProxySize" ),
DEFINE_KEYFIELD( m_flHDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
DEFINE_INPUTFUNC( FIELD_COLOR32, "Color", InputColor ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CLightGlow::CLightGlow( void )
{
m_nHorizontalSize = 0.0f;
m_nVerticalSize = 0.0f;
m_nMinDist = 0.0f;
m_nMaxDist = 0.0f;
m_flGlowProxySize = 2.0f;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLightGlow::Spawn( void )
{
BaseClass::Spawn();
// No model but we still need to force this!
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
}
//-----------------------------------------------------------------------------
// Purpose: Always transmit light glows to clients to avoid spikes as we enter
// or leave PVS. Done because we often have many glows in an area.
//-----------------------------------------------------------------------------
int CLightGlow::UpdateTransmitState( void )
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLightGlow::Activate()
{
BaseClass::Activate();
if ( m_nMaxDist > LIGHTGLOW_MAXDIST_MAX_VALUE )
{
Warning( "env_lightglow maxdist too large (%d should be %d).\n", m_nMaxDist.Get(), LIGHTGLOW_MAXDIST_MAX_VALUE );
m_nMaxDist = LIGHTGLOW_MAXDIST_MAX_VALUE;
}
if ( m_nOuterMaxDist > LIGHTGLOW_OUTERMAXDIST_MAX_VALUE )
{
Warning( "env_lightglow outermaxdist too large (%d should be %d).\n", m_nOuterMaxDist.Get(), LIGHTGLOW_OUTERMAXDIST_MAX_VALUE );
m_nOuterMaxDist = LIGHTGLOW_OUTERMAXDIST_MAX_VALUE;
}
}
void CLightGlow::InputColor(inputdata_t &inputdata)
{
m_clrRender = inputdata.value.Color32();
}