sqwarmed/sdk_src/game/server/flexcycler.h

69 lines
1.8 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FLEXCYCLER_H
#define FLEXCYCLER_H
#ifdef _WIN32
#pragma once
#endif
#include "baseflex.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CFlexCycler : public CBaseFlex
{
private:
DECLARE_CLASS( CFlexCycler, CBaseFlex );
public:
DECLARE_DATADESC();
CFlexCycler() { m_iszSentence = NULL_STRING; m_sentence = 0; }
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); }
int OnTakeDamage( const CTakeDamageInfo &info );
void Spawn( void );
void Think( void );
virtual void ProcessSceneEvents( void );
// Don't treat as a live target
virtual bool IsAlive( void ) { return FALSE; }
float m_flextime;
LocalFlexController_t m_flexnum;
float m_flextarget[64];
float m_blinktime;
float m_looktime;
Vector m_lookTarget;
float m_speaktime;
int m_istalking;
int m_phoneme;
string_t m_iszSentence;
int m_sentence;
void SetFlexTarget( LocalFlexController_t flexnum );
LocalFlexController_t LookupFlex( const char *szTarget );
};
//
// we should get rid of all the other cyclers and replace them with this.
//
class CGenericFlexCycler : public CFlexCycler
{
public:
DECLARE_CLASS( CGenericFlexCycler, CFlexCycler );
void Spawn( void ) { GenericCyclerSpawn( (char *)STRING( GetModelName() ), Vector(-16, -16, 0), Vector(16, 16, 72) ); }
};
#endif // FLEXCYCLER_H