sqwarmed/sdk_src/game/shared/usermessages.h

66 lines
1.8 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef USERMESSAGES_H
#define USERMESSAGES_H
#ifdef _WIN32
#pragma once
#endif
#include <utldict.h>
#include <utlvector.h>
#include <bitbuf.h>
// Client dispatch function for usermessages
typedef void (*pfnUserMsgHook)(bf_read &msg);
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CUserMessage
{
public:
// byte size of message, or -1 for variable sized
int size;
const char *name;
// Client only dispatch function for message
CUtlVector<pfnUserMsgHook> clienthooks[ MAX_SPLITSCREEN_PLAYERS ];
};
//-----------------------------------------------------------------------------
// Purpose: Interface for registering and dispatching usermessages
// Shred code creates same ordered list on client/server
//-----------------------------------------------------------------------------
class CUserMessages
{
public:
CUserMessages();
~CUserMessages();
// Returns -1 if not found, otherwise, returns appropriate index
int LookupUserMessage( const char *name );
int GetUserMessageSize( int index );
const char *GetUserMessageName( int index );
bool IsValidIndex( int index );
// Server only
void Register( const char *name, int size );
// Client only
void HookMessage( const char *name, pfnUserMsgHook hook );
bool DispatchUserMessage( int msg_type, bf_read &msg_data );
private:
CUtlDict< CUserMessage*, int > m_UserMessages;
};
extern CUserMessages *usermessages;
#endif // USERMESSAGES_H