sqwarmed/sdk_src/game/shared/swarm/asw_info_message_shared.h

80 lines
2.3 KiB
C++

#ifndef _INCLUDED_ASW_INFO_MESSAGE_H
#define _INCLUDED_ASW_INFO_MESSAGE_H
#pragma once
#ifdef CLIENT_DLL
#define CASW_Info_Message C_ASW_Info_Message
#else
class CASW_Player;
#endif
// this entity can be placed by mappers and used to display a message when triggered
class CASW_Info_Message : public CBaseEntity
{
public:
DECLARE_CLASS( CASW_Info_Message, CBaseEntity );
DECLARE_NETWORKCLASS();
CASW_Info_Message();
virtual ~CASW_Info_Message();
#ifndef CLIENT_DLL
DECLARE_DATADESC();
void Precache();
void Spawn();
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
void InputShowMessage( inputdata_t &inputdata );
void InputStopSound( inputdata_t &inputdata );
void Activate();
string_t m_Key_WindowTitle;
string_t m_Key_MessageLine1;
string_t m_Key_MessageLine2;
string_t m_Key_MessageLine3;
string_t m_Key_MessageLine4;
string_t m_Key_MessageSound;
string_t m_Key_MessageImage;
const char* GetTitle() { return m_WindowTitle.Get(); }
const char* GetLine1() { return m_MessageLine1.Get(); }
const char* GetLine2() { return m_MessageLine2.Get(); }
const char* GetLine3() { return m_MessageLine3.Get(); }
const char* GetLine4() { return m_MessageLine4.Get(); }
const char* GetSound() { return m_MessageSound.Get(); }
CNetworkString( m_WindowTitle, 128 );
CNetworkString( m_MessageLine1, 255 );
CNetworkString( m_MessageLine2, 255 );
CNetworkString( m_MessageLine3, 255 );
CNetworkString( m_MessageLine4, 255 );
CNetworkString( m_MessageSound, 255 );
CNetworkString( m_MessageImage, 255 );
virtual void OnMessageRead(CASW_Player *pPlayer);
COutputEvent m_OnMessageRead;
#else
const char* GetTitle() { return m_WindowTitle; }
const char* GetLine1() { return m_MessageLine1; }
const char* GetLine2() { return m_MessageLine2; }
const char* GetLine3() { return m_MessageLine3; }
const char* GetLine4() { return m_MessageLine4; }
const char* GetSound() { return m_MessageSound; }
const char* GetImageName() { return m_MessageImage; }
char m_WindowTitle[255];
char m_MessageLine1[255];
char m_MessageLine2[255];
char m_MessageLine3[255];
char m_MessageLine4[255];
char m_MessageSound[255];
char m_MessageImage[255];
#endif
CNetworkVar(int, m_iWindowSize);
};
#endif /* _INCLUDED_ASW_INFO_MESSAGE_H */