//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "stringpool.h" #include "igamesystem.h" #include "gamestringpool.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: The actual storage for pooled per-level strings //----------------------------------------------------------------------------- class CGameStringPool : public CStringPool, public CBaseGameSystem { virtual char const *Name() { return "CGameStringPool"; } virtual void LevelShutdownPostEntity() { FreeAll(); CGameString::IncrementSerialNumber(); } public: void Dump( void ) { for ( int i = m_Strings.FirstInorder(); i != m_Strings.InvalidIndex(); i = m_Strings.NextInorder(i) ) { DevMsg( " %d (0x%p) : %s\n", i, m_Strings[i], m_Strings[i] ); } DevMsg( "\n" ); DevMsg( "Size: %d items\n", m_Strings.Count() ); } }; static CGameStringPool g_GameStringPool; //----------------------------------------------------------------------------- // String system accessor //----------------------------------------------------------------------------- IGameSystem *GameStringSystem() { return &g_GameStringPool; } //----------------------------------------------------------------------------- // Purpose: The public accessor for the level-global pooled strings //----------------------------------------------------------------------------- string_t AllocPooledString( const char * pszValue ) { if (pszValue && *pszValue) return MAKE_STRING( g_GameStringPool.Allocate( pszValue ) ); return NULL_STRING; } string_t FindPooledString( const char *pszValue ) { return MAKE_STRING( g_GameStringPool.Find( pszValue ) ); } int CGameString::gm_iSerialNumber = 1; #ifndef CLIENT_DLL //------------------------------------------------------------------------------ // Purpose: //------------------------------------------------------------------------------ void CC_DumpGameStringTable( void ) { g_GameStringPool.Dump(); } static ConCommand dumpgamestringtable("dumpgamestringtable", CC_DumpGameStringTable, "Dump the contents of the game string table to the console.", FCVAR_CHEAT); #endif