This commit is contained in:
mv 2024-08-30 02:55:48 +03:00
parent e00010b31a
commit 58942549ae
11 changed files with 48 additions and 13 deletions

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@ -120,6 +120,8 @@ void CNB_Weapon_Detail::UpdateLabels( CASW_WeaponInfo *pWeaponData )
nBonusDmg = MarineSkills()->GetSkillBasedValue(pProfile, ASW_MARINE_SKILL_ACCURACY, ASW_MARINE_SUBSKILL_ACCURACY_PDW_DMG);
else if ( FStrEq("asw_weapon_sniper_rifle", pWeaponData->szClassName) )
nBonusDmg = MarineSkills()->GetSkillBasedValue(pProfile, ASW_MARINE_SKILL_ACCURACY, ASW_MARINE_SUBSKILL_ACCURACY_SNIPER_RIFLE_DMG);
else if ( FStrEq("asw_weapon_tesla_gun", pWeaponData->szClassName) )
nBonusDmg = 0.5f + MarineSkills()->GetSkillBasedValue(pProfile, ASW_MARINE_SKILL_ACCURACY, ASW_MARINE_SUBSKILL_ACCURACY_TESLA_CANNON_DMG);
else if ( FStrEq("asw_weapon_chainsaw", pWeaponData->szClassName) )
{
flBaseSkillDmgShift = asw_skill_melee_dmg_base.GetFloat();
@ -170,7 +172,7 @@ void CNB_Weapon_Detail::UpdateLabels( CASW_WeaponInfo *pWeaponData )
else if ( iDamValue > 0 )
flCurrent = MAX( (flDamage-5.0f) / 55.0f, 0.05f );
if ( flDamage <= 1.0f )
if ( flDamage <= 0.0f )
{
m_pValueLabel->SetText( L"N/A" );
m_pStatsBar->SetVisible( false );

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@ -35,7 +35,7 @@ int ASW_GiveAmmo( CASW_Marine *pMarine, float flCount, const char *pszAmmoName,
pMarine->TookAmmoPickup( pAmmoEntity );
// Check the ammo type... for some doing a spilling bullet effect isn't fictionally appropriate
if ( iAmmoType != GetAmmoDef()->Index( "ASW_F" ) && iAmmoType != GetAmmoDef()->Index( "ASW_ML" ) && iAmmoType != GetAmmoDef()->Index( "ASW_GL" ) )
if ( iAmmoType != GetAmmoDef()->Index( "ASW_F" ) && iAmmoType != GetAmmoDef()->Index( "ASW_ML" ) && iAmmoType != GetAmmoDef()->Index( "ASW_TG" ) && iAmmoType != GetAmmoDef()->Index( "ASW_GL" ) )
{
// Do effects
int iAmmoCost = CASW_Ammo_Drop_Shared::GetAmmoUnitCost( iAmmoType );

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@ -308,7 +308,7 @@ float CASW_Marine_Resource::OnFired_GetDamageScale()
// damage amp causes double damage always
CASW_Marine *pMarine = GetMarineEntity();
if ( pMarine && pMarine->GetDamageBuffEndTime() > 0.0f )
if ( pMarine && pMarine->GetDamageBuffEndTime() > gpGlobals->curtime )
{
flDamageScale *= 2.0f;
}

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@ -794,11 +794,11 @@ void CASW_MarineSpeech::Update()
int iProfileIndex = s_hActor2.Get()->GetMarineProfile()->m_ProfileIndex;
// change the line to one appropriate for who we're talking to
if (iProfileIndex == 0) iCurrentConvLine = CHATTER_TEQUILA_REPLY_SARGE;
else if (iProfileIndex == 1) iCurrentConvLine = CHATTER_TEQUILA_REPLY_JAEGER;
else if (iProfileIndex == 2) iCurrentConvLine = CHATTER_TEQUILA_REPLY_WILDCAT;
else if (iProfileIndex == 3) iCurrentConvLine = CHATTER_TEQUILA_REPLY_WOLFE;
else if (iProfileIndex == 4) iCurrentConvLine = CHATTER_TEQUILA_REPLY_FAITH;
else if (iProfileIndex == 5) iCurrentConvLine = CHATTER_TEQUILA_REPLY_BASTILLE;
else if (iProfileIndex == 4) iCurrentConvLine = CHATTER_TEQUILA_REPLY_JAEGER;
else if (iProfileIndex == 1) iCurrentConvLine = CHATTER_TEQUILA_REPLY_WILDCAT;
else if (iProfileIndex == 5) iCurrentConvLine = CHATTER_TEQUILA_REPLY_WOLFE;
else if (iProfileIndex == 2) iCurrentConvLine = CHATTER_TEQUILA_REPLY_FAITH;
else if (iProfileIndex == 6) iCurrentConvLine = CHATTER_TEQUILA_REPLY_BASTILLE;
else iCurrentConvLine = -1;
}
else if (s_CurrentConversation == CONV_SERIOUS_INJURY)

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@ -23,6 +23,7 @@ void CASW_Ammo_Drop_Shared::InitAmmoCosts()
ms_iAmmoType[ASW_AMMO_DROP_TYPE_PDW] = GetAmmoDef()->Index("ASW_PDW");
ms_iAmmoType[ASW_AMMO_DROP_TYPE_PISTOL] = GetAmmoDef()->Index("ASW_P");
ms_iAmmoType[ASW_AMMO_DROP_TYPE_MINING_LASER] = GetAmmoDef()->Index("ASW_ML");
ms_iAmmoType[ASW_AMMO_DROP_TYPE_TESLA_CANNON] = GetAmmoDef()->Index("ASW_TG");
ms_iAmmoType[ASW_AMMO_DROP_TYPE_GRENADE_LAUNCHER] = GetAmmoDef()->Index("ASW_GL");
ms_iAmmoType[ASW_AMMO_DROP_TYPE_SNIPER] = GetAmmoDef()->Index("ASW_SNIPER");
@ -35,6 +36,7 @@ void CASW_Ammo_Drop_Shared::InitAmmoCosts()
ms_iAmmoUnitCost[ASW_AMMO_DROP_TYPE_PDW] = 20;
ms_iAmmoUnitCost[ASW_AMMO_DROP_TYPE_PISTOL] = 20;
ms_iAmmoUnitCost[ASW_AMMO_DROP_TYPE_MINING_LASER] = 20;
ms_iAmmoUnitCost[ASW_AMMO_DROP_TYPE_TESLA_CANNON] = 20;
ms_iAmmoUnitCost[ASW_AMMO_DROP_TYPE_GRENADE_LAUNCHER] = 20;
ms_iAmmoUnitCost[ASW_AMMO_DROP_TYPE_SNIPER] = 20;
@ -47,6 +49,7 @@ void CASW_Ammo_Drop_Shared::InitAmmoCosts()
ms_iAmmoClips[ASW_AMMO_DROP_TYPE_PDW] = 1;
ms_iAmmoClips[ASW_AMMO_DROP_TYPE_PISTOL] = 1;
ms_iAmmoClips[ASW_AMMO_DROP_TYPE_MINING_LASER] = 1;
ms_iAmmoClips[ASW_AMMO_DROP_TYPE_TESLA_CANNON] = 1;
ms_iAmmoClips[ASW_AMMO_DROP_TYPE_GRENADE_LAUNCHER] = 3;
ms_iAmmoClips[ASW_AMMO_DROP_TYPE_SNIPER] = 1;

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@ -19,6 +19,7 @@ private:
ASW_AMMO_DROP_TYPE_PDW,
ASW_AMMO_DROP_TYPE_PISTOL,
ASW_AMMO_DROP_TYPE_MINING_LASER,
ASW_AMMO_DROP_TYPE_TESLA_CANNON,
ASW_AMMO_DROP_TYPE_GRENADE_LAUNCHER,
ASW_AMMO_DROP_TYPE_SNIPER,
ASW_AMMO_DROP_TYPE_COUNT

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@ -188,9 +188,9 @@ ConVar sk_plr_dmg_asw_ml ( "sk_plr_dmg_asw_ml","0", FCVAR_REPLICATED );
ConVar sk_npc_dmg_asw_ml ( "sk_npc_dmg_asw_ml","0", FCVAR_REPLICATED);
ConVar sk_max_asw_ml ( "sk_max_asw_ml","0", FCVAR_REPLICATED);
// TeslaGun
ConVar sk_plr_dmg_asw_tg ( "sk_plr_dmg_asw_ml","0", FCVAR_REPLICATED );
ConVar sk_npc_dmg_asw_tg ( "sk_npc_dmg_asw_ml","0", FCVAR_REPLICATED);
ConVar sk_max_asw_tg ( "sk_max_asw_ml","0", FCVAR_REPLICATED);
ConVar sk_plr_dmg_asw_tg ( "sk_plr_dmg_asw_tg","0", FCVAR_REPLICATED );
ConVar sk_npc_dmg_asw_tg ( "sk_npc_dmg_asw_tg","0", FCVAR_REPLICATED);
ConVar sk_max_asw_tg ( "sk_max_asw_tg","0", FCVAR_REPLICATED);
// Chainsaw
ConVar sk_plr_dmg_asw_cs ( "sk_plr_dmg_asw_cs","0", FCVAR_REPLICATED );
ConVar sk_npc_dmg_asw_cs ( "sk_npc_dmg_asw_cs","0", FCVAR_REPLICATED);
@ -456,6 +456,8 @@ CAmmoDef *GetAmmoDef()
def.AddAmmoType("ASW_P", DMG_BULLET, TRACER_LINE_AND_WHIZ, "sk_plr_dmg_asw_p", "sk_npc_dmg_asw_p", "sk_max_asw_p", BULLET_IMPULSE(200, 1225), 0 );
// mining laser
def.AddAmmoType("ASW_ML", DMG_ENERGYBEAM, TRACER_LINE_AND_WHIZ, "sk_plr_dmg_asw_ml", "sk_npc_dmg_asw_ml", "sk_max_asw_ml", BULLET_IMPULSE(200, 1225), 0 );
// mining laser
def.AddAmmoType("ASW_TG", DMG_ENERGYBEAM, TRACER_LINE_AND_WHIZ, "sk_plr_dmg_asw_tg", "sk_npc_dmg_asw_tg", "sk_max_asw_tg", BULLET_IMPULSE(200, 1225), 0 );
// railgun
def.AddAmmoType("ASW_RG", DMG_SONIC, TRACER_LINE_AND_WHIZ, "sk_plr_dmg_asw_rg", "sk_npc_dmg_asw_rg", "sk_max_asw_rg", BULLET_IMPULSE(200, 1225), 0 );
// chainsaw

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@ -135,6 +135,8 @@ ConVar asw_skill_muzzle_flash_base("asw_skill_muzzle_flash_base", "1.0", FCVAR_R
ConVar asw_skill_muzzle_flash_step("asw_skill_muzzle_flash_step", "0.2", FCVAR_REPLICATED );
ConVar asw_skill_accuracy_sniper_rifle_dmg_base("asw_skill_accuracy_sniper_rifle_dmg_base", "0", FCVAR_REPLICATED );
ConVar asw_skill_accuracy_sniper_rifle_dmg_step("asw_skill_accuracy_sniper_rifle_dmg_step", "0", FCVAR_REPLICATED );
ConVar asw_skill_accuracy_tesla_cannon_dmg_base("asw_skill_accuracy_tesla_cannon_dmg_base", "0", FCVAR_REPLICATED );
ConVar asw_skill_accuracy_tesla_cannon_dmg_step("asw_skill_accuracy_tesla_cannon_dmg_step", "0", FCVAR_REPLICATED );
namespace
{
@ -275,6 +277,7 @@ float CASW_Marine_Skills::GetSkillBasedValue( CASW_Marine_Profile *pProfile, ASW
case ASW_MARINE_SUBSKILL_ACCURACY_PISTOL_DMG: return asw_skill_accuracy_pistol_dmg_base.GetFloat() + asw_skill_accuracy_pistol_dmg_step.GetFloat() * iSkillPoints; break;
case ASW_MARINE_SUBSKILL_ACCURACY_PDW_DMG: return asw_skill_accuracy_pdw_dmg_base.GetFloat() + asw_skill_accuracy_pdw_dmg_step.GetFloat() * iSkillPoints; break;
case ASW_MARINE_SUBSKILL_ACCURACY_SNIPER_RIFLE_DMG: return asw_skill_accuracy_sniper_rifle_dmg_base.GetFloat() + asw_skill_accuracy_sniper_rifle_dmg_step.GetFloat() * iSkillPoints; break;
case ASW_MARINE_SUBSKILL_ACCURACY_TESLA_CANNON_DMG: return asw_skill_accuracy_tesla_cannon_dmg_base.GetFloat() + asw_skill_accuracy_tesla_cannon_dmg_step.GetFloat() * iSkillPoints; break;
case ASW_MARINE_SUBSKILL_ACCURACY_RIFLE_DMG:
default: return asw_skill_accuracy_rifle_dmg_base.GetFloat() + asw_skill_accuracy_rifle_dmg_step.GetFloat() * iSkillPoints; break;
}

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@ -96,6 +96,7 @@ enum
ASW_MARINE_SUBSKILL_ACCURACY_PISTOL_DMG,
ASW_MARINE_SUBSKILL_ACCURACY_PDW_DMG,
ASW_MARINE_SUBSKILL_ACCURACY_SNIPER_RIFLE_DMG,
ASW_MARINE_SUBSKILL_ACCURACY_TESLA_CANNON_DMG,
ASW_MARINE_SUBSKILL_ACCURACY_MUZZLE,
ASW_MARINE_SUBSKILL_HACKING_SPEED_SCALE = 0,
ASW_MARINE_SUBSKILL_HACKING_TUMBLER_COUNT_REDUCTION,

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@ -5,6 +5,8 @@
#include "takedamageinfo.h"
#include "gamerules.h"
#include "in_buttons.h"
#include "asw_weapon_parse.h"
#include "asw_marine_skills.h"
#ifdef CLIENT_DLL
#include "c_baseplayer.h"
@ -89,6 +91,8 @@ CASW_Weapon_Tesla_Gun::CASW_Weapon_Tesla_Gun( void )
#ifdef GAME_DLL
m_fLastForcedFireTime = 0; // last time we forced an AI marine to push its fire button
#endif
m_flLastShockTime = 0.0f;
m_flLastDischargeTime = 0.0f;
}
//-----------------------------------------------------------------------------
@ -180,8 +184,14 @@ void CASW_Weapon_Tesla_Gun::PrimaryAttack( void )
break;
}
}
}
if ( gpGlobals->curtime > m_flLastDischargeTime + (GetFireRate()*3) )
{
m_iClip1 = MAX( 0, m_iClip1 - 1 );
m_flLastDischargeTime = gpGlobals->curtime;
}
m_flNextPrimaryAttack = gpGlobals->curtime;
break;
}
@ -233,7 +243,7 @@ void CASW_Weapon_Tesla_Gun::PrimaryAttack( void )
}
if ( gpGlobals->curtime > m_flLastShockTime + GetFireRate() )
if ( gpGlobals->curtime >= m_flLastShockTime + GetFireRate() )
{
ShockEntity();
m_flLastShockTime = gpGlobals->curtime;
@ -256,6 +266,18 @@ void CASW_Weapon_Tesla_Gun::PrimaryAttack( void )
m_fSlowTime = gpGlobals->curtime + GetFireRate();
}
float CASW_Weapon_Tesla_Gun::GetWeaponDamage()
{
float flDamage = GetWeaponInfo()->m_flBaseDamage;
if ( GetMarine() )
{
flDamage += MarineSkills()->GetSkillBasedValueByMarine(GetMarine(), ASW_MARINE_SKILL_ACCURACY, ASW_MARINE_SUBSKILL_ACCURACY_TESLA_CANNON_DMG);
}
return flDamage;
}
void CASW_Weapon_Tesla_Gun::ShockEntity()
{
CASW_Marine *pMarine = GetMarine();

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@ -59,6 +59,7 @@ public:
virtual bool HasAmmo();
virtual bool ShouldMarineMoveSlow();
virtual float GetWeaponDamage( void );
virtual float GetWeaponRange( void ) { return 240; }
virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_TESLA_GUN; }