sqwarmed/sdk_src/game/shared/usercmd.cpp

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2024-08-29 19:18:30 -04:00
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "usercmd.h"
#include "bitbuf.h"
#include "checksum_md5.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// TF2 specific, need enough space for OBJ_LAST items from tf_shareddefs.h
#define WEAPON_SUBTYPE_BITS 6
//-----------------------------------------------------------------------------
#ifdef CLIENT_DLL
ConVar net_showusercmd( "net_showusercmd", "0", 0, "Show user command encoding" );
#define LogUserCmd( msg, ... ) if ( net_showusercmd.GetInt() ) { ConDMsg( msg, __VA_ARGS__ ); }
#else
#define LogUserCmd( msg, ... ) NULL;
#endif
//-----------------------------------------------------------------------------
static bool WriteUserCmdDeltaInt( bf_write *buf, char *what, int from, int to, int bits = 32 )
{
if ( from != to )
{
LogUserCmd( "\t%s %d -> %d\n", what, from, to );
buf->WriteOneBit( 1 );
buf->WriteUBitLong( to, bits );
return true;
}
buf->WriteOneBit( 0 );
return false;
}
static bool WriteUserCmdDeltaShort( bf_write *buf, char *what, int from, int to )
{
if ( from != to )
{
LogUserCmd( "\t%s %d -> %d\n", what, from, to );
buf->WriteOneBit( 1 );
buf->WriteShort( to );
return true;
}
buf->WriteOneBit( 0 );
return false;
}
static bool WriteUserCmdDeltaFloat( bf_write *buf, char *what, float from, float to )
{
if ( from != to )
{
LogUserCmd( "\t%s %2.2f -> %2.2f\n", what, from, to );
buf->WriteOneBit( 1 );
buf->WriteFloat( to );
return true;
}
buf->WriteOneBit( 0 );
return false;
}
static bool WriteUserCmdDeltaCoord( bf_write *buf, char *what, float from, float to )
{
if ( from != to )
{
LogUserCmd( "\t%s %2.2f -> %2.2f\n", what, from, to );
buf->WriteOneBit( 1 );
buf->WriteBitCoord( to );
return true;
}
buf->WriteOneBit( 0 );
return false;
}
static bool WriteUserCmdDeltaAngle( bf_write *buf, char *what, float from, float to, int bits )
{
if ( from != to )
{
LogUserCmd( "\t%s %2.2f -> %2.2f\n", what, from, to );
buf->WriteOneBit( 1 );
buf->WriteBitAngle( to, bits );
return true;
}
buf->WriteOneBit( 0 );
return false;
}
static bool WriteUserCmdDeltaVec3Coord( bf_write *buf, char *what, const Vector &from, const Vector &to )
{
if ( from != to )
{
LogUserCmd( "\t%s %2.2f -> %2.2f\n", what, from, to );
buf->WriteOneBit( 1 );
buf->WriteBitVec3Coord( to );
return true;
}
buf->WriteOneBit( 0 );
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Write a delta compressed user command.
// Input : *buf -
// *to -
// *from -
// Output : static
//-----------------------------------------------------------------------------
void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from )
{
LogUserCmd("WriteUsercmd: from=%d to=%d\n", from->command_number, to->command_number );
WriteUserCmdDeltaInt( buf, "command_number", from->command_number + 1, to->command_number, 32 );
WriteUserCmdDeltaInt( buf, "tick_count", from->tick_count + 1, to->tick_count, 32 );
WriteUserCmdDeltaFloat( buf, "viewangles[0]", from->viewangles[0], to->viewangles[0] );
WriteUserCmdDeltaFloat( buf, "viewangles[1]", from->viewangles[1], to->viewangles[1] );
WriteUserCmdDeltaFloat( buf, "viewangles[2]", from->viewangles[2], to->viewangles[2] );
WriteUserCmdDeltaFloat( buf, "forwardmove", from->forwardmove, to->forwardmove );
WriteUserCmdDeltaFloat( buf, "sidemove", from->sidemove, to->sidemove );
WriteUserCmdDeltaFloat( buf, "upmove", from->upmove, to->upmove );
WriteUserCmdDeltaInt( buf, "buttons", from->buttons, to->buttons, 32 );
WriteUserCmdDeltaInt( buf, "impulse", from->impulse, to->impulse, 8 );
#if defined( INFESTED_DLL )
if ( to->crosshairtrace != from->crosshairtrace )
{
buf->WriteOneBit( 1 );
buf->WriteBitVec3Coord( to->crosshairtrace );
}
else
{
buf->WriteOneBit( 0 );
}
if ( to->weaponselect != from->weaponselect )
{
buf->WriteOneBit( 1 );
buf->WriteUBitLong( to->weaponselect, MAX_EDICT_BITS );
}
else
{
buf->WriteOneBit( 0 );
}
if ( to->weaponsubtype != from->weaponsubtype )
{
buf->WriteOneBit( 1 );
buf->WriteUBitLong( to->weaponsubtype, WEAPON_SUBTYPE_BITS );
}
else
{
buf->WriteOneBit( 0 );
}
#endif
#ifdef INFESTED_DLL // asw - check weapon subtype seperately, since we use it to say which marine we're controlling
if ( to->crosshair_entity != from->crosshair_entity )
{
buf->WriteOneBit( 1 );
buf->WriteShort( to->crosshair_entity );
}
else
{
buf->WriteOneBit( 0 );
}
if ( to->forced_action != from->forced_action )
{
buf->WriteOneBit( 1 );
buf->WriteShort( to->forced_action );
}
else
{
buf->WriteOneBit( 0 );
}
if ( to->sync_kill_ent != from->sync_kill_ent )
{
buf->WriteOneBit( 1 );
buf->WriteShort( to->sync_kill_ent );
}
else
{
buf->WriteOneBit( 0 );
}
WriteUserCmdDeltaVec3Coord( buf, "skill_dest", from->skill_dest, to->skill_dest );
if ( to->skill_dest_ent != from->skill_dest_ent )
{
buf->WriteOneBit( 1 );
buf->WriteShort( to->skill_dest_ent );
}
else
{
buf->WriteOneBit( 0 );
}
#else
if ( WriteUserCmdDeltaInt( buf, "weaponselect", from->weaponselect, to->weaponselect, MAX_EDICT_BITS ) )
{
WriteUserCmdDeltaInt( buf, "weaponsubtype", from->weaponsubtype, to->weaponsubtype, WEAPON_SUBTYPE_BITS );
}
#endif
// TODO: Can probably get away with fewer bits.
WriteUserCmdDeltaShort( buf, "mousedx", from->mousedx, to->mousedx );
WriteUserCmdDeltaShort( buf, "mousedy", from->mousedy, to->mousedy );
#if defined( HL2_CLIENT_DLL )
if ( to->entitygroundcontact.Count() != 0 )
{
LogUserCmd( "\t%s %d\n", "entitygroundcontact", to->entitygroundcontact.Count() );
buf->WriteOneBit( 1 );
buf->WriteShort( to->entitygroundcontact.Count() );
int i;
for (i = 0; i < to->entitygroundcontact.Count(); i++)
{
LogUserCmd( "\t\t%s %d\n", "entitygroundcontact[%d].entindex", i, to->entitygroundcontact[i].entindex );
buf->WriteUBitLong( to->entitygroundcontact[i].entindex, MAX_EDICT_BITS );
LogUserCmd( "\t\t%s %2.2f\n", "entitygroundcontact[%d].minheight", i, to->entitygroundcontact[i].minheight );
buf->WriteBitCoord( to->entitygroundcontact[i].minheight );
LogUserCmd( "\t\t%s %2.2f\n", "entitygroundcontact[%d].maxheight", i, to->entitygroundcontact[i].maxheight );
buf->WriteBitCoord( to->entitygroundcontact[i].maxheight );
}
}
else
{
buf->WriteOneBit( 0 );
}
#endif
if ( IsHeadTrackingEnabled() )
{
// TrackIR head angles
WriteUserCmdDeltaAngle( buf, "headangles[0]", from->headangles[ 0 ], to->headangles[ 0 ], 16 );
WriteUserCmdDeltaAngle( buf, "headangles[1]", from->headangles[ 1 ], to->headangles[ 1 ], 16 );
WriteUserCmdDeltaAngle( buf, "headangles[2]", from->headangles[ 2 ], to->headangles[ 2 ], 8 );
// TrackIR head offset
WriteUserCmdDeltaVec3Coord( buf, "headoffset", from->headoffset, to->headoffset );
// TrackIR
}
}
//-----------------------------------------------------------------------------
// Purpose: Read in a delta compressed usercommand.
// Input : *buf -
// *move -
// *from -
// Output : static void ReadUsercmd
//-----------------------------------------------------------------------------
void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from )
{
// Assume no change
*move = *from;
if ( buf->ReadOneBit() )
{
move->command_number = buf->ReadUBitLong( 32 );
}
else
{
// Assume steady increment
move->command_number = from->command_number + 1;
}
if ( buf->ReadOneBit() )
{
move->tick_count = buf->ReadUBitLong( 32 );
}
else
{
// Assume steady increment
move->tick_count = from->tick_count + 1;
}
// Read direction
if ( buf->ReadOneBit() )
{
move->viewangles[0] = buf->ReadFloat();
}
if ( buf->ReadOneBit() )
{
move->viewangles[1] = buf->ReadFloat();
}
if ( buf->ReadOneBit() )
{
move->viewangles[2] = buf->ReadFloat();
}
// Read movement
if ( buf->ReadOneBit() )
{
move->forwardmove = buf->ReadFloat();
}
if ( buf->ReadOneBit() )
{
move->sidemove = buf->ReadFloat();
}
if ( buf->ReadOneBit() )
{
move->upmove = buf->ReadFloat();
}
// read buttons
if ( buf->ReadOneBit() )
{
move->buttons = buf->ReadUBitLong( 32 );
}
if ( buf->ReadOneBit() )
{
move->impulse = buf->ReadUBitLong( 8 );
}
#if defined( INFESTED_DLL )
if ( buf->ReadOneBit() )
{
buf->ReadBitVec3Coord( move->crosshairtrace );
}
if ( buf->ReadOneBit() )
{
move->weaponselect = buf->ReadUBitLong( MAX_EDICT_BITS );
}
if ( buf->ReadOneBit() )
{
move->weaponsubtype = buf->ReadUBitLong( WEAPON_SUBTYPE_BITS );
}
#endif
#ifdef INFESTED_DLL // asw - check weapon subtype seperately, since we use it to say which marine we're controlling
if ( buf->ReadOneBit() )
{
move->crosshair_entity = buf->ReadShort();
}
if ( buf->ReadOneBit() )
{
move->forced_action = buf->ReadShort();
}
if ( buf->ReadOneBit() )
{
move->sync_kill_ent = buf->ReadShort();
}
if ( buf->ReadOneBit() )
{
buf->ReadBitVec3Coord(move->skill_dest);
}
if ( buf->ReadOneBit() )
{
move->skill_dest_ent = buf->ReadShort();
}
#else
if ( buf->ReadOneBit() )
{
move->weaponselect = buf->ReadUBitLong( MAX_EDICT_BITS );
if ( buf->ReadOneBit() )
{
move->weaponsubtype = buf->ReadUBitLong( WEAPON_SUBTYPE_BITS );
}
}
#endif
move->random_seed = MD5_PseudoRandom( move->command_number ) & 0x7fffffff;
if ( buf->ReadOneBit() )
{
move->mousedx = buf->ReadShort();
}
if ( buf->ReadOneBit() )
{
move->mousedy = buf->ReadShort();
}
#if defined( HL2_DLL )
if ( buf->ReadOneBit() )
{
move->entitygroundcontact.SetCount( buf->ReadShort() );
int i;
for (i = 0; i < move->entitygroundcontact.Count(); i++)
{
move->entitygroundcontact[i].entindex = buf->ReadUBitLong( MAX_EDICT_BITS );
move->entitygroundcontact[i].minheight = buf->ReadBitCoord( );
move->entitygroundcontact[i].maxheight = buf->ReadBitCoord( );
}
}
#endif
if ( IsHeadTrackingEnabled() )
{
// TrackIR head angles
if ( buf->ReadOneBit() )
{
move->headangles[0] = buf->ReadBitAngle( 16 );
}
if ( buf->ReadOneBit() )
{
move->headangles[1] = buf->ReadBitAngle( 16 );
}
if ( buf->ReadOneBit() )
{
move->headangles[2] = buf->ReadBitAngle( 8 );
}
// TrackIR head offset
if ( buf->ReadOneBit() )
{
buf->ReadBitVec3Coord(move->headoffset);
}
// TrackIR
}
}