sqwarmed/sdk_src/game/server/swarm/asw_buffgrenade_projectile.h

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2024-08-29 19:18:30 -04:00
#ifndef _DEFINED_ASW_BUFFGREN_PROJECTILE_H
#define _DEFINED_ASW_BUFFGREN_PROJECTILE_H
#pragma once
#include "asw_aoegrenade_projectile.h"
class CASW_Skill_Details;
class CASW_BuffGrenade_Projectile : public CASW_AOEGrenade_Projectile
{
DECLARE_CLASS( CASW_BuffGrenade_Projectile, CASW_AOEGrenade_Projectile );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
public:
CASW_BuffGrenade_Projectile();
void Precache( void );
static CASW_BuffGrenade_Projectile* Grenade_Projectile_Create( const Vector &position, const QAngle &angles, const Vector &velocity,
const AngularImpulse &angVelocity, CBaseEntity *pOwner,
float flRadius, float flDuration );
virtual float GetGrenadeGravity( void );
virtual bool ShouldTouchEntity( CBaseEntity *pEntity );
virtual void StartAOE( CBaseEntity *pEntity );
virtual bool StopAOE( CBaseEntity *pEntity );
int GetBuffedMarineCount() { return m_hBuffedMarines.Count(); }
protected:
// if this buff grenade was deployed by a marine, these describe the skill used
CASW_Skill_Details *m_pSkill;
int m_iSkillPoints;
CUtlVector<EHANDLE> m_hBuffedMarines;
};
#endif // _DEFINED_ASW_BUFFGREN_PROJECTILE_H