58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef PRECACHE_REGISTER_H
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#define PRECACHE_REGISTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamesystem.h"
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#include "tier1/UtlStringMap.h"
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#include "datacache/iprecachesystem.h"
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Responsible for kicking off the precaching of resources
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//-----------------------------------------------------------------------------
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class CPrecacheRegister : public IGameSystem
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{
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// Inherited from IGameSystem
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public:
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virtual char const *Name() { return "PrecacheRegister"; }
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virtual bool IsPerFrame() { return false; }
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virtual bool Init();
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virtual void PostInit() {}
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virtual void Shutdown() {}
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virtual void LevelInitPreEntity();
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virtual void LevelInitPostEntity() {}
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virtual void LevelShutdownPreEntity() {}
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virtual void LevelShutdownPostEntity();
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virtual void OnSave() {}
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virtual void OnRestore() {}
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virtual void SafeRemoveIfDesired() {}
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// Other public methods
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public:
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// constructor, destructor
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CPrecacheRegister() {}
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virtual ~CPrecacheRegister() {}
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private:
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};
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//-----------------------------------------------------------------------------
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// Singletons
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//-----------------------------------------------------------------------------
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extern IPrecacheHandler *g_pPrecacheHandler;
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extern CPrecacheRegister *g_pPrecacheRegister;
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#endif // PRECACHE_REGISTER_H
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