q2wf-portable/g_ctf.c

5770 lines
151 KiB
C

/* g_ctf.c */
#include "g_local.h"
#include "wf_fileio.h"
#include "wf_classmgr.h"
#include "stdlog.h" // StdLog - Mark Davies
//ERASER START
#include "p_trail.h"
#include "bot_procs.h"
void cmd_RemoveLaserDefense(edict_t *ent);
int PlayerChangeScore(edict_t *self, int points);
void WFClassCount(edict_t *self, int *classcount);
void WFEndDMLevel (char *mapname);
char classmenustring[MAX_CLASSES + 1][64];
char disguisemenustring[MAX_CLASSES + 1][64];
char menustring[24][64];
char menutitle[32];
int BannedWords(edict_t *ent, char *str);
void HealPlayer(edict_t *ent);
void Cmd_Cloak_f (edict_t *ent);
#define MAX_MENU_MAPS 25
extern int modID;
edict_t *AddToItemList(edict_t *ent, edict_t *head);
void RemoveFromItemList(edict_t *ent);
//ERASER END
//WF - function prototypes
void cmd_PlasmaBombMenu(edict_t *ent);
void cmd_Alarm(edict_t *ent);
void Cmd_Feign_f (edict_t *ent);
ctfgame_t ctfgame;
qboolean techspawn = false;
//ERASER START //ACRID
edict_t *flag1_ent=NULL;
edict_t *flag2_ent=NULL;
edict_t *flagreturn1_ent=NULL;//$
edict_t *flagreturn2_ent=NULL;//$
//ERASER END
cvar_t *ctf;
cvar_t *ctf_forcejoin;
gitem_t *item_tech1, *item_tech2, *item_tech3, *item_tech4;//ERASER
char *ctf_statusbar =
"yb -24 "
// health
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
// ammo
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
// armor
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
// selected item
//"if 6 "
//" xv 296 "
//" pic 6 "
//"endif "
"yb -50 "
// picked up item
"if 7 "
"xv 0 "
"pic 7 "
"xv 26 "
"yb -42 "
"stat_string 8 "
"yb -50 "
"endif "
// timer
"if 9 "
"xv 246 "
"num 2 10 "
"xv 296 "
"pic 9 "
"endif "
// help / weapon icon
//"if 11 "
// "xv 148 "
// "pic 11 "
//"endif "
// timeout icon
"if 30 "
"xv 148 "
"yt 100 "
"pic 30 "
"endif "
// frags
"xr -50 "
"yt 2 "
"num 3 14 "
//tech
"yb -129 "
"if 26 "
"xr -26 "
"pic 26 "
"endif "
// red team
"yb -102 "
"if 17 "
"xr -26 "
"pic 17 "
"endif "
"xr -62 "
"num 2 18 "
//joined overlay
"if 22 "
"yb -104 "
"xr -28 "
"pic 22 "
"endif "
// blue team
"yb -75 "
"if 19 "
"xr -26 "
"pic 19 "
"endif "
"xr -62 "
"num 2 20 "
"if 23 "
"yb -77 "
"xr -28 "
"pic 23 "
"endif "
// have flag graph
"if 21 "
"yt 26 "
"xr -24 "
"pic 21 "
"endif "
// weapon damage (was 75,150)
"if 28 "
"yt 52 "
"xr -50 "
"num 3 28 "
"yt 78 "
"xr -24 "
"pic 29 "
"endif "
// id view state
"if 27 "
"xv 0 "
"yb -58 "
"string \"Viewing\" "
"xv 64 "
"stat_string 27 "
"endif "
;
static char *tnames[] = {
"item_tech1", "item_tech2", "item_tech3", "item_tech4",
NULL
};
gitem_t *titems[4] = {NULL, NULL, NULL, NULL};//ERASER
void stuffcmd(edict_t *ent, char *s)
{
gi.WriteByte (11);
gi.WriteString (s);
gi.unicast (ent, true);
}
/*--------------------------------------------------------------------------*/
/*
=================
findradius
Returns entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
static edict_t *loc_findradius (edict_t *from, vec3_t org, float rad)
{
vec3_t eorg;
int j;
if (!from)
from = g_edicts;
else
from++;
for ( ; from < &g_edicts[globals.num_edicts]; from++)
{
if (!from->inuse)
continue;
#if 0
if (from->solid == SOLID_NOT)
continue;
#endif
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
if (VectorLength(eorg) > rad)
continue;
return from;
}
return NULL;
}
static void loc_buildboxpoints(vec3_t p[8], vec3_t org, vec3_t mins, vec3_t maxs)
{
VectorAdd(org, mins, p[0]);
VectorCopy(p[0], p[1]);
p[1][0] -= mins[0];
VectorCopy(p[0], p[2]);
p[2][1] -= mins[1];
VectorCopy(p[0], p[3]);
p[3][0] -= mins[0];
p[3][1] -= mins[1];
VectorAdd(org, maxs, p[4]);
VectorCopy(p[4], p[5]);
p[5][0] -= maxs[0];
VectorCopy(p[0], p[6]);
p[6][1] -= maxs[1];
VectorCopy(p[0], p[7]);
p[7][0] -= maxs[0];
p[7][1] -= maxs[1];
}
static qboolean loc_CanSee (edict_t *targ, edict_t *inflictor)
{
trace_t trace;
vec3_t targpoints[8];
int i;
vec3_t viewpoint;
// bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH)
return false; // bmodels not supported
loc_buildboxpoints(targpoints, targ->s.origin, targ->mins, targ->maxs);
VectorCopy(inflictor->s.origin, viewpoint);
viewpoint[2] += inflictor->viewheight;
for (i = 0; i < 8; i++) {
trace = gi.trace (viewpoint, vec3_origin, vec3_origin, targpoints[i], inflictor, MASK_SOLID);
if (trace.fraction == 1.0)
return true;
}
return false;
}
/*--------------------------------------------------------------------------*/
//static gitem_t *flag1_item;
//static gitem_t *flag2_item;
gitem_t *flag1_item;
gitem_t *flag2_item;
gitem_t *GetEnemyFlag(int teamno)
{
if (teamno <= 0 || teamno > 2) return NULL;
else if (teamno == 1) return flag2_item;
else return flag1_item;
}
void botGetFlag(edict_t *ent);//ERASER
void CTFInit(void)
{
ctf = gi.cvar("ctf", "1", CVAR_SERVERINFO | CVAR_LATCH);//ERASER ADDED | CVAR_LATCH//WF USES 1
ctf_forcejoin = gi.cvar("ctf_forcejoin", "", 0);
if (!flag1_item)
flag1_item = FindItemByClassname("item_flag_team1");
if (!flag2_item)
flag2_item = FindItemByClassname("item_flag_team2");
memset(&ctfgame, 0, sizeof(ctfgame));
techspawn = false;
//ERASER START, precache Tech powerups
item_tech1 = FindItemByClassname("item_tech1");
item_tech2 = FindItemByClassname("item_tech2");
item_tech3 = FindItemByClassname("item_tech3");
item_tech4 = FindItemByClassname("item_tech4");
//ERASER END
}
/*--------------------------------------------------------------------------*/
char *CTFTeamName(int team)
{
switch (team) {
case CTF_TEAM1:
return "RED";
case CTF_TEAM2:
return "BLUE";
}
return "UNKNOWN";
}
char *CTFOtherTeamName(int team)
{
switch (team) {
case CTF_TEAM1:
return "BLUE";
case CTF_TEAM2:
return "RED";
}
return "UNKNOWN";
}
int CTFOtherTeam(int team)
{
switch (team) {
case CTF_TEAM1:
return CTF_TEAM2;
case CTF_TEAM2:
return CTF_TEAM1;
}
return -1; // invalid value
}
/*--------------------------------------------------------------------------*/
edict_t *SelectRandomDeathmatchSpawnPoint (void);
edict_t *SelectFarthestDeathmatchSpawnPoint (void);
float PlayersRangeFromSpot (edict_t *spot);
void CTFAssignSkin(edict_t *ent, char *s)
{
int playernum = ent-g_edicts-1;
char modelname[64];
char skinname[64];
int team_no = 0;
//If not running CTF, always pick team1
if (!ctf->value)
// return;
team_no = CTF_TEAM1;
// Set model name
if (ent->disguised)
sprintf(modelname, "%s/",classinfo[ent->disguised].model_name);
else
sprintf(modelname, "%s/",classinfo[ent->client->pers.player_class].model_name);
// Set skin name and check for disguise
if (!team_no) team_no = ent->client->resp.ctf_team;
//gi.dprintf("Teamno = %d\n", team_no);
switch (team_no)
{
case CTF_TEAM1:
if (ent->disguised)
strcpy(skinname, classinfo[ent->disguised].skin2);
else
strcpy(skinname, classinfo[ent->client->pers.player_class].skin1);
break;
case CTF_TEAM2:
if (ent->disguised)
strcpy(skinname, classinfo[ent->disguised].skin1);
else
strcpy(skinname, classinfo[ent->client->pers.player_class].skin2);
break;
default:
//no skin?
;
}
//Special case for the ref if he is using the ref skin
if ((wf_game.show_ref_skin == 1) && (wf_game.ref_ent == ent))
{
sprintf(modelname, "%s/",classinfo[ent->disguised].model_name);
switch (team_no)
{
case CTF_TEAM1:
strcpy(skinname, "xref_r");
break;
default:
strcpy(skinname, "xref_b");
}
}
if (ent->client->player_special & SPECIAL_MERCENARY)
{
safe_cprintf(ent, PRINT_HIGH, "Merc - You are on the %s team\n",CTFTeamName(ent->client->resp.ctf_team));
}
//Now do the model/skin assignment
switch (team_no) {
case CTF_TEAM1:
case CTF_TEAM2:
gi.configstring (CS_PLAYERSKINS+playernum,
va("%s\\%s%s", ent->client->pers.netname, modelname, skinname) );
// gi.dprintf("<SKIN>: %s\\%s%s\n", ent->client->pers.netname, modelname, skinname);
break;
default:
gi.configstring (CS_PLAYERSKINS+playernum,
va("%s\\%s", ent->client->pers.netname, s) );
botDebugPrint("SKIN 9 (ACRID)\n");
break;
}
}
extern int force_team;//ERASER
int FindPlayerID(gclient_t *client)
{
edict_t *e;
int i;
for (i=1, e=g_edicts+i; i < globals.num_edicts; i++,e++)
{
if (!e->client)
continue;
if (e ->client == client)
return i;
}
return (0);
}
// ERASER, added "is_bot" flag to force assigning bot's to a team
void CTFAssignTeam(gclient_t *who, qboolean is_bot)
{
edict_t *player;
int i;
int team1count = 0, team2count = 0;
if (!ctf->value)
{
// If not running CTF, then use the player's id number as team number
who->resp.ctf_team = FindPlayerID(who);
who->resp.next_ctf_team = who->resp.ctf_team;
return;
}
botDebugPrint("CTF ASSIGN TEAM(ACRID)\n");
who->resp.ctf_state = CTF_STATE_START;
//ERASER ADDED IS BOT
if (!is_bot && !((int)dmflags->value & DF_CTF_FORCEJOIN)) {
who->resp.ctf_team = CTF_NOTEAM;
return;
}
//ERASER START
if (force_team == CTF_TEAM1)
{
who->resp.ctf_team = CTF_TEAM1;
return;
}
else if (force_team == CTF_TEAM2)
{
who->resp.ctf_team = CTF_TEAM2;
return;
}
//ERASER END
for (i = 1; i <= maxclients->value; i++) {
player = &g_edicts[i];
if (!player->inuse || player->client == who)
continue;
switch (player->client->resp.ctf_team) {
case CTF_TEAM1:
team1count++;
break;
case CTF_TEAM2:
team2count++;
}
}
if (team1count < team2count)
who->resp.ctf_team = CTF_TEAM1;
else if (team2count < team1count)
who->resp.ctf_team = CTF_TEAM2;
else if (rand() & 1)
who->resp.ctf_team = CTF_TEAM1;
else
who->resp.ctf_team = CTF_TEAM2;
}
/*
================
SelectCTFSpawnPoint
go to a ctf point, but NOT the two points closest
to other players
================
*/
edict_t *SelectCTFSpawnPoint (edict_t *ent)
{
edict_t *spot, *spot1, *spot2;
int count = 0;
int selection;
float range, range1, range2;
char *cname;
//WF - Only spawn on your own team's spawn points unless that is turned off
if ((int)wfflags->value & WF_NO_FORT_RESPAWN)
{
if (ent->client->resp.ctf_state != CTF_STATE_START)
if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
return SelectFarthestDeathmatchSpawnPoint ();
else
return SelectRandomDeathmatchSpawnPoint ();
}
//WF
ent->client->resp.ctf_state = CTF_STATE_PLAYING;
// if (ent->client->resp.ctf_team == 0)
// gi.dprintf("DEBUG: Client has no team selected!\n");
switch (ent->client->resp.ctf_team) {
case CTF_TEAM1:
cname = "info_player_team1";
break;
case CTF_TEAM2:
cname = "info_player_team2";
break;
default:
return SelectRandomDeathmatchSpawnPoint();
}
spot = NULL;
range1 = range2 = 99999;
spot1 = spot2 = NULL;
while ((spot = G_Find (spot, FOFS(classname), cname)) != NULL)
{
count++;
range = PlayersRangeFromSpot(spot);
if (range < range1)
{
range1 = range;
spot1 = spot;
}
else if (range < range2)
{
range2 = range;
spot2 = spot;
}
}
if (!count)
return SelectRandomDeathmatchSpawnPoint();
if (count <= 2)
{
spot1 = spot2 = NULL;
}
else
count -= 2;
selection = rand() % count;
spot = NULL;
do
{
spot = G_Find (spot, FOFS(classname), cname);
if (spot == spot1 || spot == spot2)
selection++;
} while(selection--);
return spot;
}
/*------------------------------------------------------------------------*/
/*
CTFFragBonuses
Calculate the bonuses for flag defense, flag carrier defense, etc.
Note that bonuses are not cumaltive. You get one, they are in importance
order.
*/
void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker)
{
int i;
edict_t *ent;
gitem_t *flag_item, *enemy_flag_item;
int otherteam;
edict_t *flag;
edict_t *carrier = NULL;
char *c;
vec3_t v1, v2;
// no bonus for fragging yourself
if (!targ->client || !attacker->client || targ == attacker)
return;
otherteam = CTFOtherTeam(targ->client->resp.ctf_team);
if (otherteam < 0)
return; // whoever died isn't on a team
// same team, if the flag at base, check to he has the enemy flag
if (targ->client->resp.ctf_team == CTF_TEAM1) {
flag_item = flag1_item;
enemy_flag_item = flag2_item;
} else {
flag_item = flag2_item;
enemy_flag_item = flag1_item;
}
// did the attacker frag the flag carrier?
if (targ->client->pers.inventory[ITEM_INDEX(enemy_flag_item)]) {
attacker->client->resp.ctf_lastfraggedcarrier = level.time;
if (PlayerChangeScore(attacker,CTF_FRAG_CARRIER_BONUS))
{
safe_cprintf(attacker, PRINT_MEDIUM, "BONUS: %d points for fragging enemy flag carrier.\n",
CTF_FRAG_CARRIER_BONUS);
// Log Flag Carrier Frag - MarkDavies
sl_LogScore( &gi,
attacker->client->pers.netname,
NULL,
"FC Frag",
-1,
CTF_FRAG_CARRIER_BONUS);
}
// the the target had the flag, clear the hurt carrier
// field on the other team
for (i = 1; i <= maxclients->value; i++) {
ent = g_edicts + i;
if (ent->inuse && ent->client->resp.ctf_team == otherteam)
ent->client->resp.ctf_lasthurtcarrier = 0;
}
return;
}
if (targ->client->resp.ctf_lasthurtcarrier &&
level.time - targ->client->resp.ctf_lasthurtcarrier < CTF_CARRIER_DANGER_PROTECT_TIMEOUT &&
!attacker->client->pers.inventory[ITEM_INDEX(flag_item)]) {
// attacker is on the same team as the flag carrier and
// fragged a guy who hurt our flag carrier
if (PlayerChangeScore(attacker,CTF_CARRIER_DANGER_PROTECT_BONUS))
{
my_bprintf(PRINT_MEDIUM, "%s defends %s's flag carrier against an agressive enemy\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
// Log Flag Danger Carrier Protect Frag - MarkDavies
sl_LogScore( &gi,
attacker->client->pers.netname,
NULL,
"FC Def",
-1,
CTF_CARRIER_DANGER_PROTECT_BONUS);
}
return;
}
// flag and flag carrier area defense bonuses
// we have to find the flag and carrier entities
// find the flag
switch (attacker->client->resp.ctf_team) {
case CTF_TEAM1:
c = "item_flag_team1";
break;
case CTF_TEAM2:
c = "item_flag_team2";
break;
default:
return;
}
flag = NULL;
while ((flag = G_Find (flag, FOFS(classname), c)) != NULL) {
if (!(flag->spawnflags & DROPPED_ITEM))
break;
}
if (!flag)
return; // can't find attacker's flag
// find attacker's team's flag carrier
for (i = 1; i <= maxclients->value; i++) {
carrier = g_edicts + i;
if (carrier->inuse &&
carrier->client->pers.inventory[ITEM_INDEX(flag_item)])
break;
carrier = NULL;
}
// ok we have the attackers flag and a pointer to the carrier
// check to see if we are defending the base's flag
VectorSubtract(targ->s.origin, flag->s.origin, v1);
VectorSubtract(attacker->s.origin, flag->s.origin, v2);
if (VectorLength(v1) < CTF_TARGET_PROTECT_RADIUS ||
VectorLength(v2) < CTF_TARGET_PROTECT_RADIUS ||
loc_CanSee(flag, targ) || loc_CanSee(flag, attacker)) {
// we defended the base flag
if (PlayerChangeScore(attacker,CTF_FLAG_DEFENSE_BONUS))
{
if (flag->solid == SOLID_NOT)
my_bprintf(PRINT_MEDIUM, "%s defends the %s base.\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
else
my_bprintf(PRINT_MEDIUM, "%s defends the %s flag.\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
// Log Flag Defense - MarkDavies
sl_LogScore( &gi,
attacker->client->pers.netname,
NULL,
"F Def",
-1,
CTF_FLAG_DEFENSE_BONUS);
}
return;
}
if (carrier && carrier != attacker) {
VectorSubtract(targ->s.origin, carrier->s.origin, v1);
VectorSubtract(attacker->s.origin, carrier->s.origin, v1);
if (VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS ||
VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS ||
loc_CanSee(carrier, targ) || loc_CanSee(carrier, attacker)) {
if (PlayerChangeScore(attacker,CTF_CARRIER_PROTECT_BONUS))
{
my_bprintf(PRINT_MEDIUM, "%s defends the %s's flag carrier.\n",
attacker->client->pers.netname,
CTFTeamName(attacker->client->resp.ctf_team));
// Log Flag Defense - MarkDavies
sl_LogScore( &gi,
attacker->client->pers.netname,
NULL,
"C Prot",
-1,
CTF_CARRIER_PROTECT_BONUS);
}
return;
}
}
}
void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker)
{
gitem_t *flag_item;
if (!targ->client || !attacker->client)
return;
if (targ->client->resp.ctf_team == CTF_TEAM1)
flag_item = flag2_item;
else
flag_item = flag1_item;
if (targ->client->pers.inventory[ITEM_INDEX(flag_item)] &&
targ->client->resp.ctf_team != attacker->client->resp.ctf_team)
attacker->client->resp.ctf_lasthurtcarrier = level.time;
}
/*------------------------------------------------------------------------*/
void RemoveFromItemList(edict_t *ent);
void CTFResetFlag(int ctf_team)
{
char *c;
edict_t *ent;
switch (ctf_team) {
case CTF_TEAM1:
c = "item_flag_team1";
flag1dropped = 0; //clear the dropped flag flag
break;
case CTF_TEAM2:
c = "item_flag_team2";
flag2dropped = 0;
break;
default:
return;
}
ent = NULL;
while ((ent = G_Find (ent, FOFS(classname), c)) != NULL) {
if (ent->spawnflags & DROPPED_ITEM)
{
RemoveFromItemList(ent);//ERASER
G_FreeEdict(ent);
}
else {
ent->svflags &= ~SVF_NOCLIENT;
ent->solid = SOLID_TRIGGER;
gi.linkentity(ent);
ent->s.event = EV_ITEM_RESPAWN;
}
}
}
void CTFResetFlags(void)
{
CTFResetFlag(CTF_TEAM1);
CTFResetFlag(CTF_TEAM2);
}
qboolean CTFPickup_Flag(edict_t *ent, edict_t *other)
{
int ctf_team;
int i;
edict_t *player;
gitem_t *flag_item, *enemy_flag_item;
int count;//ERASER
qboolean ret;
if (other->client->pers.feign)//5/99
return false;
if ((strcmp(ent->classname, "item_flagreturn_team1") == 0)||
(strcmp(ent->classname, "item_flagreturn_team2") == 0))
{botDebugPrint("pickup class %s\n",ent->classname);
return false;
}
if (level.time < 30.0)
{
safe_cprintf(other, PRINT_HIGH, "You must wait another %d seconds to pick up flag\n", (int)(31 - level.time));
return false;
}
if (wf_game.game_halted)
{
safe_cprintf(ent, PRINT_HIGH, "You can't pick up flag while game is suspended.\n");
return false;
}
// WF - check for unbalanced teams. Don't allow pickup if they are
if (WFUnbalanced_Teams(ent, other)) return false;
//WF24 SIf this is a STWF flag pickup call a different routine
//otherwise, use the same routine
if (((int)wfflags->value & WF_ZOID_FLAGCAP) == 0)
{
ret = WFPickup_Flag(ent, other);
return(ret);
}
// figure out what team this flag is
if (strcmp(ent->classname, "item_flag_team1") == 0)
ctf_team = CTF_TEAM1;
else if (strcmp(ent->classname, "item_flag_team2") == 0)
ctf_team = CTF_TEAM2;
else {
safe_cprintf(ent, PRINT_HIGH, "Don't know what team the flag is on.\n");
return false;
}
// same team, if the flag at base, check to he has the enemy flag
if (ctf_team == CTF_TEAM1) {
flag_item = flag1_item;
enemy_flag_item = flag2_item;
} else {
flag_item = flag2_item;
enemy_flag_item = flag1_item;
}
//ERASER START
if (other->bot_client && (other->movetarget == ent))
other->movetarget = NULL;
//ERASER END NOT SURE WHAT THIS DOES
if (ctf_team == other->client->resp.ctf_team) {
if (!(ent->spawnflags & DROPPED_ITEM)) {
// the flag is at home base. if the player has the enemy
// flag, he's just won!
if (other->client->pers.inventory[ITEM_INDEX(enemy_flag_item)])
{
my_bprintf(PRINT_HIGH, "%s captured the %s flag!\n",
other->client->pers.netname, CTFOtherTeamName(ctf_team));
other->client->pers.inventory[ITEM_INDEX(enemy_flag_item)] = 0;
ctfgame.last_flag_capture = level.time;
ctfgame.last_capture_team = ctf_team;
if (ctf_team == CTF_TEAM1)
ctfgame.team1++;
else
ctfgame.team2++;
gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("ctf/flagcap.wav"), 1, ATTN_NONE, 0);
// other gets another 10 frag bonus
if (PlayerChangeScore(other,CTF_CAPTURE_BONUS))
{
// Log Flag Capture - MarkDavies
sl_LogScore( &gi,
other->client->pers.netname,
NULL,
"F Capture",
-1,
CTF_CAPTURE_BONUS);
}
// Ok, let's do the player loop, hand out the bonuses
for (i = 1; i <= maxclients->value; i++) {
player = &g_edicts[i];
if (!player->inuse)
continue;
//ERASER START, if following the player, stop
if (player->bot_client && (player->target_ent == other))
player->target_ent = NULL;
//ERASER END
if (player->client->resp.ctf_team != other->client->resp.ctf_team)
player->client->resp.ctf_lasthurtcarrier = -5;
else if (player->client->resp.ctf_team == other->client->resp.ctf_team) {
if (player != other)
{//WF34
if (PlayerChangeScore(player,CTF_TEAM_BONUS))
{
// Log Flag Capture Team Score - MarkDavies
sl_LogScore( &gi,
player->client->pers.netname,
NULL,
"Team Score",
-1,
CTF_TEAM_BONUS);
}
}//WF34 END
// award extra points for capture assists
if (player->client->resp.ctf_lastreturnedflag + CTF_RETURN_FLAG_ASSIST_TIMEOUT > level.time)
{
if (PlayerChangeScore(player,CTF_RETURN_FLAG_ASSIST_BONUS))
{
my_bprintf(PRINT_HIGH, "%s gets an assist for returning the flag!\n", player->client->pers.netname);
// Log Flag Capture Team Score - MarkDavies
sl_LogScore( &gi,
player->client->pers.netname,
NULL,
"F Return Assist",
-1,
CTF_RETURN_FLAG_ASSIST_BONUS);
}
}
if (player->client->resp.ctf_lastfraggedcarrier + CTF_FRAG_CARRIER_ASSIST_TIMEOUT > level.time)
{
if (PlayerChangeScore(player,CTF_FRAG_CARRIER_ASSIST_BONUS))
{
my_bprintf(PRINT_HIGH, "%s gets an assist for fragging the flag carrier!\n", player->client->pers.netname);
// Log Flag Capture Team Score - MarkDavies
sl_LogScore( &gi,
player->client->pers.netname,
NULL,
"FC Frag Assist",
-1,
CTF_FRAG_CARRIER_ASSIST_BONUS);
}
}
}
}
CTFResetFlags();
return false;
}
return false; // its at home base already
}
// hey, its not home. return it by teleporting it back
//WF USES GI.BPRINT
if (PlayerChangeScore(other,CTF_RECOVERY_BONUS))
{
my_bprintf(PRINT_HIGH, "%s returned the %s flag!\n",
other->client->pers.netname, CTFTeamName(ctf_team));
// Log Flag Recover - MarkDavies
sl_LogScore( &gi,
other->client->pers.netname,
NULL,
"F Return",
-1,
CTF_RECOVERY_BONUS);
}
other->client->resp.ctf_lastreturnedflag = level.time;
gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("ctf/flagret.wav"), 1, ATTN_NONE, 0);
//CTFResetFlag will remove this entity! We must return false
CTFResetFlag(ctf_team);
return false;
}
// hey, its not our flag, pick it up
if (PlayerChangeScore(other,CTF_FLAG_BONUS))
{
my_bprintf(PRINT_HIGH, "%s got the %s flag!\n",
other->client->pers.netname, CTFTeamName(ctf_team));
// Log Flag Pickup - MarkDavies
sl_LogScore( &gi,
other->client->pers.netname,
NULL,
"F Pickup",
-1,
CTF_FLAG_BONUS);
}
other->client->pers.inventory[ITEM_INDEX(flag_item)] = 1;
other->client->resp.ctf_flagsince = level.time;
//Remove player disguise
if (other->disguised) WFRemoveDisguise(other);
//ERASER START: send this bot back to it's base!
if (other->bot_client)
{
if (CarryingFlag(other) && (((int)wfflags->value & WF_ZOID_FLAGCAP) == 0)
&& (flagreturn1_ent != NULL || flagreturn2_ent != NULL) )//$
{//$
if (other->client->resp.ctf_team == CTF_TEAM1)//$
other->movetarget = flagreturn1_ent;//$
else//$
other->movetarget = flagreturn2_ent;//$
other->movetarget_want = WANT_SHITYEAH;//$
}//$
else//$
{//$
if (other->client->resp.ctf_team == CTF_TEAM1)
other->movetarget = flag1_ent;
else
other->movetarget = flag2_ent;
other->movetarget_want = WANT_SHITYEAH;
}//$
}
//ERASER END
// pick up the flag
// if it's not a dropped flag, we just make is disappear
// if it's dropped, it will be removed by the pickup caller
if (!(ent->spawnflags & DROPPED_ITEM)) {
ent->flags |= FL_RESPAWN;
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
}
//ERASER START: inform bots of our location and request assistance
count = 0;
for (i=0; i<num_players; i++)
{
if (players[i]->client->resp.ctf_team == other->client->resp.ctf_team)
{
if (players[i]->target_ent == ent)
players[i]->target_ent = NULL;
if (players[i]->bot_client && (players[i] != other) &&
(!players[i]->target_ent) &&
(entdist(players[i], other) < 2000))
{ // set bot to go straight to this player
players[i]->target_ent = other;
// if (++count >= 2) // we have enough guardians
// break;
}
}
}
//ERASER END
return true;
}
//WF24 USES STATIC
void CTFDropFlagTouch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
//owner (who dropped us) can't touch for two secs
if (other == ent->owner &&
ent->nextthink - level.time > CTF_AUTO_FLAG_RETURN_TIMEOUT-2)
return;
Touch_Item (ent, other, plane, surf);
}
static void CTFDropFlagThink(edict_t *ent)
{
// if (ent->timestamp < (level.time - CTF_AUTO_FLAG_RETURN_TIMEOUT))//ERASER
// {//E //ACRID Fixes flagdrop/returntimeout bug
// auto return the flag
// reset flag will remove ourselves
if (strcmp(ent->classname, "item_flag_team1") == 0) {
CTFResetFlag(CTF_TEAM1);
my_bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1));
} else if (strcmp(ent->classname, "item_flag_team2") == 0) {
CTFResetFlag(CTF_TEAM2);
my_bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM2));
}
// }
//ERASER START
else // inform bots!
{
int i;
for (i=0; i<num_players; i++)
{
if ((entdist(ent, players[i]) > 1500) && !gi.inPVS(ent->s.origin, players[i]->s.origin))
continue;
players[i]->movetarget = ent;
}
ent->nextthink = level.time + 0.2;
}
}
//ERASER END
//WF34 START
int CTFHasFlag(edict_t *self)
{
int hasflag;
if (!flag1_item)
{
gi.dprintf("No flag1 item!\n");
return 0;
}
if (!flag2_item)
{
gi.dprintf("No flag2 item!\n");
return 0;
}
hasflag = 0;
if (self->client->pers.inventory[ITEM_INDEX(flag1_item)])
hasflag = 1;
else if (self->client->pers.inventory[ITEM_INDEX(flag2_item)])
hasflag = 1;
return (hasflag);
}
//WF34 END
// Called from PlayerDie, to drop the flag from a dying player
void CTFDeadDropFlag(edict_t *self)
{
edict_t *dropped = NULL;
if (!ctf->value)//ERASER
return;//E
if (!flag1_item || !flag2_item)
CTFInit();
if (self->client->pers.inventory[ITEM_INDEX(flag1_item)])
{
dropped = Drop_Item(self, flag1_item);
self->client->pers.inventory[ITEM_INDEX(flag1_item)] = 0;
my_bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
self->client->pers.netname, CTFTeamName(CTF_TEAM1));
flag1dropped = 1;//WF34
}
else if (self->client->pers.inventory[ITEM_INDEX(flag2_item)])
{
dropped = Drop_Item(self, flag2_item);
self->client->pers.inventory[ITEM_INDEX(flag2_item)] = 0;
my_bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
self->client->pers.netname, CTFTeamName(CTF_TEAM2));
flag2dropped = 1;//WF34
}
if (dropped) {
dropped->think = CTFDropFlagThink;//ACRID fixes flagdrop/returntimeout
// dropped->timestamp = level.time + CTF_AUTO_FLAG_RETURN_TIMEOUT;
//dropped->nextthink = level.time + 0.2;//ERASER
dropped->nextthink = level.time + CTF_AUTO_FLAG_RETURN_TIMEOUT;
dropped->touch = CTFDropFlagTouch;
CalcItemPaths(dropped);//ERASER
}
}
qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item)
{
if (rand() & 1)
{
safe_cprintf(ent, PRINT_HIGH, "Only lusers drop flags.\n");
}
else
{
safe_cprintf(ent, PRINT_HIGH, "Winners don't drop flags.\n");
}
return false;
}
//ERASER START
float team1_rushbase_time, team2_rushbase_time; // used by RUSHBASE command
float team1_defendbase_time, team2_defendbase_time;
//ERASER END
//WF USES STATIC
void CTFFlagThink(edict_t *ent)
{
//ERASER START
#define CTF_DEBUG false
edict_t *enemy_flag;
float dist;
int this_team_count, enemy_team_count;
int get_defenders=1, get_attackers=1;//problem fixme acrid
if (ent->solid != SOLID_NOT)//WF24 USES THIS TOO
ent->s.frame = 173 + (((ent->s.frame - 173) + 1) % 16);//WF24 USES THIS TOO
if (team1_rushbase_time > 0)
team1_rushbase_time -= FRAMETIME;
if (team2_rushbase_time > 0)
team2_rushbase_time -= FRAMETIME;
if (team1_defendbase_time > 0)
team1_defendbase_time -= FRAMETIME;
if (team2_defendbase_time > 0)
team2_defendbase_time -= FRAMETIME;
//ERASER: make sure the flag is defended
if (!bot_melee->value)
if (ent->last_seek_enemy < (level.time - 1))
{
int i, ctf_team, count=0, ideal_guarding, ctf_enemy_team;
edict_t *plyr, *closest_guarding=NULL;
ent->last_seek_enemy = level.time + random(); // so we try and spread out thinks
// figure out what team this flag is
if (strcmp(ent->classname, "item_flag_team1") == 0)
{
ctf_team = CTF_TEAM1;
ctf_enemy_team = CTF_TEAM2;
enemy_flag = flag2_ent;
if (team1_rushbase_time > 0)
{//botDebugPrint("rushbase 1\n");
if (enemy_flag->solid == SOLID_TRIGGER)
{
for (i=0; i<num_players; i++)
{
plyr = players[i];
if (plyr->bot_client && plyr->client->resp.ctf_team == ctf_team
&& !CarryingFlag(plyr))
{
plyr->target_ent = NULL; // don't stay guarding anything
plyr->movetarget = enemy_flag;
plyr->movetarget_want = 99;
}
}
}
get_defenders = false;
}
if (team2_defendbase_time > 0)
{//botDebugPrint("rushbase 2\n");
if (enemy_flag->solid == SOLID_TRIGGER)
{
for (i=0; i<num_players; i++)
{
plyr = players[i];
if (plyr->bot_client && plyr->client->resp.ctf_team == ctf_enemy_team
&& !CarryingFlag(plyr))
{
plyr->target_ent = enemy_flag;
plyr->movetarget = enemy_flag;
plyr->movetarget_want = 99;
}
}
}
get_attackers = false;
}
}
else
{
ctf_team = CTF_TEAM2;
ctf_enemy_team = CTF_TEAM1;
enemy_flag = flag1_ent;
if (team2_rushbase_time > 0)
{//botDebugPrint("rushbase 3\n");
if (enemy_flag->solid == SOLID_TRIGGER)
{
for (i=0; i<num_players; i++)
{
plyr = players[i];
if (plyr->bot_client && plyr->client->resp.ctf_team == ctf_team
&& !CarryingFlag(plyr))
{
plyr->target_ent = NULL; // don't stay guarding anything
plyr->movetarget = enemy_flag;
plyr->movetarget_want = 99;
}
}
}
get_defenders = false;
}
if (team1_defendbase_time > 0)
{//botDebugPrint("rushbase 4\n");
if (enemy_flag->solid == SOLID_TRIGGER)
{
for (i=0; i<num_players; i++)
{
plyr = players[i];
if (plyr->bot_client && plyr->client->resp.ctf_team == ctf_enemy_team
&& !CarryingFlag(plyr))
{
plyr->target_ent = enemy_flag;
plyr->movetarget = enemy_flag;
plyr->movetarget_want = 99;
}
}
}
get_attackers = false;
}
}
if (!get_defenders && !get_attackers)
goto done;
// count number of players guarding base
this_team_count = enemy_team_count = 0;
closest_guarding = NULL;
for (i=0; i<num_players; i++)
{
plyr = players[i];
if (plyr->client->resp.ctf_team == ctf_team)
{//botDebugPrint("defending check22222\n");
this_team_count++;
dist = entdist(plyr, ent);
if ( ( (plyr->target_ent == ent)
|| (!plyr->bot_client)))
{
if (dist < (BOT_GUARDING_RANGE*1.5))
{
//botDebugPrint("defending check4444444\n");
closest_guarding = players[i];
count++;
}
}
}
else if (plyr->client->resp.ctf_team == ctf_enemy_team)
{
enemy_team_count++;
}
}
/*
if (!closest_guarding)
ideal_guarding = 0;
else*/ if (ent->solid != SOLID_TRIGGER) // don't devote as many forces
ideal_guarding = (int)ceil((1.0*(float)this_team_count)/8.0);//was4
else
ideal_guarding = (int)ceil((1.0 * (float)this_team_count)/7.0);//was2
if (get_defenders)
{//botDebugPrint("get defenders111111111\n");
if (count < ideal_guarding)
{ // summon the closest "out of range" bot for defense
edict_t *closest=NULL;
float dist, closest_dist=999999;
for (i=0; i<num_players; i++)
{
plyr = players[i];
if ( (plyr->bot_client)
&& (plyr->client->resp.ctf_team == ctf_team)
&& (plyr->target_ent != ent)
// && ((dist = entdist(plyr, ent)) > BOT_GUARDING_RANGE)
&& (plyr->bot_fire != botBlaster)
&& ((dist = entdist(plyr, ent)) < closest_dist))
{
closest = plyr;
closest_dist = dist;
}
}
if (closest) // tell this bot to guard the flag!
{
if (CTF_DEBUG)
gi.dprintf( "Sending %s to defend flag\n", closest->client->pers.netname);
closest->target_ent = ent;
closest->movetarget = ent;
closest->movetarget_want = WANT_SHITYEAH;
}
}
else if (count > ideal_guarding /*&& closest_guarding*/)
{ // too many guarding flag, release a bot
for (i=0; (i<num_players && count>ideal_guarding); i++)
{
plyr = players[i];
if ( (plyr->bot_client)
&& (plyr->client->resp.ctf_team == ctf_team)
&& (plyr->target_ent == ent))
{
if (CTF_DEBUG)
gi.dprintf( "Releasing %s from flag defense.\n", plyr->client->pers.netname);
plyr->target_ent = NULL;
if (plyr->movetarget == ent)
plyr->movetarget = NULL;
count--;
}
}
}
}
// check for invaded base
count = 0;
for (i=0; i<num_players; i++)
{
if ( (players[i]->client->resp.ctf_team == ctf_enemy_team)
&& ((players[i]->movetarget == ent) || !players[i]->bot_client)
&& (entdist(players[i], ent) < BOT_GUARDING_RANGE))
{
//botDebugPrint("defending check3333333\n");
count++;
}
}
if (closest_guarding && (ent->solid == SOLID_TRIGGER))
{
if (count > 1)
{ // message all teammates, INVASION! NEED HELP!
if (ent->last_pain < (level.time - 4))
{
for (i=0; i<num_players; i++)
{
if (players[i]->client->resp.ctf_team == ctf_team)
{ // FIXME: add to custom chat.txt
//if ((!players[i]->bot_client) && (bot_chat->value) && (players[i]->client) && (players[i]->client->pers.nospam_level == 0))
// safe_cprintf(players[i], PRINT_CHAT, "%s: base under attack!\n", closest_guarding->client->pers.netname);
//else
if (get_defenders && (players[i]->target_ent != ent) && !CarryingFlag(players[i]) && (entdist(players[i], ent) < 1500))
{
if (CTF_DEBUG) botDebugPrint( "Sending %s to defend flag\n", players[i]->client->pers.netname);
players[i]->target_ent = ent;
players[i]->movetarget = ent;
players[i]->movetarget_want = WANT_SHITYEAH;
}
}
}
}
ent->last_pain = level.time;
}
else if ((count == 0) && ent->last_pain && (ent->last_pain > (level.time - 7)))
{
ent->last_pain = 0;
for (i=0; i<num_players; i++)
{
//if ((bot_chat->value) && (!players[i]->bot_client) && (players[i]->client->resp.ctf_team == ctf_team) && (players[i]->client) && (players[i]->client->pers.nospam_level == 0))
//{ // FIXME: add to custom chat.txt
// safe_cprintf(players[i], PRINT_CHAT, "%s: base secured!\n", closest_guarding->client->pers.netname);
//}
}
}
}
if (get_attackers)
{
// Send enemy troops to us?
if (count < ((int)ceil((1.0*(float)enemy_team_count)/4.0)))
{
for (i=0; i<num_players; i++)
{
if (!players[i]->bot_client)
continue;
if (players[i]->client->resp.ctf_team != ctf_enemy_team)
continue;
if (players[i]->movetarget == ent)
continue;
dist = entdist(players[i], ent);
if (dist > 1200)
{
if (players[i]->target_ent && (dist > 2000))
continue;
//f if ((dist > 1500) && (players[i]->bot_fire == botBlaster))
//f continue;
}
else if (ent->solid != SOLID_TRIGGER)
{
continue;
}
if (CTF_DEBUG)
gi.dprintf( "Sending %s to ATTACK flag\n", players[i]->client->pers.netname);
players[i]->movetarget = ent;
players[i]->movetarget_want = WANT_SHITYEAH;
}
}
else if (ent->solid != SOLID_TRIGGER) // release an attacker
{
for (i=0; i<num_players; i++)
{
if (players[i]->client->resp.ctf_team == ctf_team)
continue;
if ((players[i]->target_ent == ent) || (players[i]->movetarget == ent))
{
if (CTF_DEBUG)
gi.dprintf( "Releasing %s from attacking flag\n", players[i]->client->pers.netname);
players[i]->target_ent = NULL;
players[i]->enemy = NULL;
break;
}
}
}
}
}
//ERASER
done:
//ERASER END
ent->nextthink = level.time + FRAMETIME;//WF USES THIS TOO
}
void CTFFlagSetup (edict_t *ent)//ACRID LOOK HERE
{
trace_t tr;
vec3_t dest;
float *v;
// edict_t *flag_thinker;//ERASER AND IT WAS ALREADY CO
edict_t *spot;//$
spot = NULL;//$
v = tv(-15,-15,-15);
VectorCopy (v, ent->mins);
v = tv(15,15,15);
VectorCopy (v, ent->maxs);
if (ent->model)
gi.setmodel (ent, ent->model);
else
gi.setmodel (ent, ent->item->world_model);
ent->solid = SOLID_TRIGGER;
ent->movetype = MOVETYPE_TOSS;
ent->touch = Touch_Item;
v = tv(0,0,-128);
VectorAdd (ent->s.origin, v, dest);
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
if (tr.startsolid)
{
gi.dprintf ("CTFFlagSetup: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
G_FreeEdict (ent);
return;
}
VectorCopy (tr.endpos, ent->s.origin);
gi.linkentity (ent);
//ERASER START
if (strcmp(ent->classname, "item_flag_team1") == 0)
{
//home base (flag return) position
spot = G_Find (spot, FOFS(classname), "item_flagreturn_team1");//$
if (!spot)//$
spot = NULL;//$
flag1_ent = ent;
ent->count = CTF_TEAM1;
flagreturn1_ent = spot;//$
}
else
{
//home base (flag return) position
spot = G_Find (spot, FOFS(classname), "item_flagreturn_team2");//$
if (!spot)//$
spot = NULL;//$
flag2_ent = ent;
ent->count = CTF_TEAM2;
flagreturn2_ent = spot;//$
}
if (flagreturn1_ent == NULL)
botDebugPrint("No map placed returns red\n");
if (flagreturn2_ent == NULL)
botDebugPrint("No map placed returns blue\n");
CalcItemPaths(ent);
//ERASER END
ent->nextthink = level.time + FRAMETIME;
ent->think = CTFFlagThink;
}
void CTFEffects(edict_t *player)
{
player->s.effects &= (EF_FLAG1 | EF_FLAG2);
if (player->health > 0) {
if (player->client->pers.inventory[ITEM_INDEX(flag1_item)]) {
player->s.effects |= EF_FLAG1;
}
if (player->client->pers.inventory[ITEM_INDEX(flag2_item)]) {
player->s.effects |= EF_FLAG2;
}
}
if (player->client->pers.inventory[ITEM_INDEX(flag1_item)])
player->s.modelindex3 = gi.modelindex("players/male/flag1.md2");
else if (player->client->pers.inventory[ITEM_INDEX(flag2_item)])
player->s.modelindex3 = gi.modelindex("players/male/flag2.md2");
else
player->s.modelindex3 = 0;
}
// called when we enter the intermission
void CTFCalcScores(void)
{
int i;
ctfgame.total1 = ctfgame.total2 = 0;
for (i = 0; i < maxclients->value; i++) {
if (!g_edicts[i+1].inuse)
continue;
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
ctfgame.total1 += game.clients[i].resp.score;
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
ctfgame.total2 += game.clients[i].resp.score;
}
}
void CTFID_f (edict_t *ent)
{
if (ent->client->resp.id_state) {
safe_cprintf(ent, PRINT_HIGH, "Disabling player identication display.\n");
ent->client->resp.id_state = false;
} else {
safe_cprintf(ent, PRINT_HIGH, "Activating player identication display.\n");
ent->client->resp.id_state = true;
}
}
static void CTFSetIDView(edict_t *ent)
{
vec3_t start,end,endp,offset;
vec3_t forward,right,up;
trace_t tr;
int old_armor_index;
// TeT use a local for id
edict_t* id;
//Spawn Inviso Bullet
PMenu_Close(ent);
AngleVectors (ent->client->v_angle, forward, right, NULL);
VectorSet(end,100 , 0, 0);
G_ProjectSource (ent->s.origin, end, forward, right, start);
id = G_Spawn ();
id->owner = ent;
id->movetype = MOVETYPE_NOCLIP;
id->solid = SOLID_NOT;
id->classname = "id";
//Trace a line to the target
AngleVectors (id->owner->client->v_angle, forward, right, up);
VectorSet(offset,24 , 6, id->owner->viewheight-7);
G_ProjectSource (id->owner->s.origin, offset, forward, right, start);
VectorMA(start,8192,forward,end);
tr = gi.trace (start,NULL,NULL, end,id->owner,
CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_DEADMONSTER);
if (tr.fraction != 1)
{
VectorMA(tr.endpos,-4,forward,endp);
VectorCopy(endp,tr.endpos);
}
while (ent->client->resp.id_state == true)
{
//Client ID
if ((tr.ent->svflags & SVF_MONSTER) || (tr.ent->client)) //detected client
{
if (tr.ent->deadflag == DEAD_DEAD) break;
// Enemies
if ((tr.ent->takedamage) && (tr.ent != id->owner) && (tr.ent->wf_team != ent->wf_team)) //detected enemy
{
//Decoy?
if (!tr.ent->client)
{
sprintf(ent->client->wfidstr[15], "[Enemy Decoy]\n");
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
else if ((strcmp(classinfo[tr.ent->client->pers.player_class].name, "Spy") == 0))
//detected enemy spy
{
if (tr.ent->disguised)
{
if ((strcmp(classinfo[ent->client->pers.player_class].name, "Spy") == 0))
//spy vs spy (no more secrets)
{
sprintf(ent->client->wfidstr[15], "[DETECTED! %s - Enemy %s]\n", tr.ent->client->pers.netname, classinfo[tr.ent->client->pers.player_class].name);
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
break; //he's disguised, don't show
}
}
sprintf(ent->client->wfidstr[15], "[%s - Enemy %s]\n", tr.ent->client->pers.netname, classinfo[tr.ent->client->pers.player_class].name);
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
// Friends
if ((tr.ent->takedamage) && (tr.ent != id->owner) && (tr.ent->wf_team == ent->wf_team)) //detected friend
{
//Decoy?
if (!tr.ent->client)
{
sprintf(ent->client->wfidstr[15], "[Friendly Decoy]\n");
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
if ((strcmp(classinfo[tr.ent->client->pers.player_class].name, "Spy") == 0))
{
if (tr.ent->disguised)
{
if ((strcmp(classinfo[ent->client->pers.player_class].name, "Spy") == 0))
{
sprintf(ent->client->wfidstr[15], "[DETECTED! %s - Friendly %s]\n", tr.ent->client->pers.netname, classinfo[tr.ent->client->pers.player_class].name);
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break; //friendly spy seeing friendly spy.. show ID
}
break; //friendly spy disguised so don't show his id
}
}
if ((strcmp(classinfo[ent->client->pers.player_class].name, "Nurse") == 0))
{
sprintf(ent->client->wfidstr[15], "[%s - Friendly %s]\n", tr.ent->client->pers.netname, classinfo[tr.ent->client->pers.player_class].name);
sprintf(ent->client->wfidstr[16], "[Health - %d]\n", tr.ent->health);
ent->client->resp.id_state = false;
break;
}
if ((strcmp(classinfo[ent->client->pers.player_class].name, "Engineer") == 0))
{
old_armor_index = ArmorIndex (tr.ent);
sprintf(ent->client->wfidstr[15], "[%s - Friendly %s]\n", tr.ent->client->pers.netname, classinfo[tr.ent->client->pers.player_class].name);
sprintf(ent->client->wfidstr[16], "[Armor %d/%d]", tr.ent->client->pers.inventory[old_armor_index], tr.ent->client->player_armor);
ent->client->resp.id_state = false;
break;
}
sprintf(ent->client->wfidstr[15], "[%s - Friendly %s]\n", tr.ent->client->pers.netname, classinfo[tr.ent->client->pers.player_class].name);
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
}
//Depot ID
if ((strcmp(tr.ent->classname, "depot") == 0)) //detected depot
{
if (tr.ent->wf_team != ent->wf_team)
{
sprintf(ent->client->wfidstr[15], "[%s's Enemy Ammo Depot]\n", tr.ent->owner->client->pers.netname);
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
if ( tr.ent->wf_team == ent->wf_team)
{
if (tr.ent->owner == ent)
{
sprintf(ent->client->wfidstr[15], "[Your Ammo Depot]\n");
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
sprintf(ent->client->wfidstr[15], "[%s's Friendly Ammo Depot]\n", tr.ent->owner->client->pers.netname);
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
}
//Sentry ID
if ((strcmp(tr.ent->classname, "SentryGun") == 0)) //detected sentry
{
if (tr.ent->wf_team != ent->wf_team)
{
sprintf(ent->client->wfidstr[15], "[%s's Enemy Sentry]\n", tr.ent->standowner->client->pers.netname);
sprintf(ent->client->wfidstr[16], "");
if ((strcmp(classinfo[ent->client->pers.player_class].name, "Spy") == 0)) //spy looking at enemy sentry
{
sprintf(ent->client->wfidstr[16], "[%d Bullets]\n", tr.ent->light_level); //spy seeing sentry ammo
ent->client->resp.id_state = false;
break;
}
}
if (tr.ent->wf_team == ent->wf_team)
{
if(tr.ent->standowner == ent)
sprintf(ent->client->wfidstr[15], "[Your Sentry Level:%d]\n", tr.ent->count);
else
sprintf(ent->client->wfidstr[15], "[%s's Friendly Sentry Level:%d]\n", tr.ent->standowner->client->pers.netname, tr.ent->count);
if ((strcmp(classinfo[ent->client->pers.player_class].name, "Engineer") == 0))
sprintf(ent->client->wfidstr[16], "[Armor:%d/%d Ammo:%d/%d]", tr.ent->health, tr.ent->max_health, tr.ent->light_level, tr.ent->gib_health);
else
sprintf(ent->client->wfidstr[16], "");
ent->client->resp.id_state = false;
break;
}
}
break;
}
//set up the ID display
if (ent->client->resp.id_state == false)
{
sprintf(ent->client->wfidstr[0], "");
ent->client->iddisplay[0].text = ent->client->wfidstr[0];
sprintf(ent->client->wfidstr[1], "");
ent->client->iddisplay[1].text = ent->client->wfidstr[1];
sprintf(ent->client->wfidstr[2], "");
ent->client->iddisplay[2].text = ent->client->wfidstr[2];
sprintf(ent->client->wfidstr[3], "");
ent->client->iddisplay[3].text = ent->client->wfidstr[3];
sprintf(ent->client->wfidstr[4], "");
ent->client->iddisplay[4].text = ent->client->wfidstr[4];
sprintf(ent->client->wfidstr[5], "");
ent->client->iddisplay[5].text = ent->client->wfidstr[5];
sprintf(ent->client->wfidstr[6], "");
ent->client->iddisplay[6].text = ent->client->wfidstr[6];
sprintf(ent->client->wfidstr[7], "");
ent->client->iddisplay[7].text = ent->client->wfidstr[7];
sprintf(ent->client->wfidstr[8], "");
ent->client->iddisplay[8].text = ent->client->wfidstr[8];
sprintf(ent->client->wfidstr[9], "");
ent->client->iddisplay[9].text = ent->client->wfidstr[9];
sprintf(ent->client->wfidstr[10], "");
ent->client->iddisplay[10].text = ent->client->wfidstr[10];
sprintf(ent->client->wfidstr[11], "");
ent->client->iddisplay[11].text = ent->client->wfidstr[11];
sprintf(ent->client->wfidstr[12], "");
ent->client->iddisplay[12].text = ent->client->wfidstr[12];
sprintf(ent->client->wfidstr[13], "");
ent->client->iddisplay[13].text = ent->client->wfidstr[13];
sprintf(ent->client->wfidstr[14], "");
ent->client->iddisplay[14].text = ent->client->wfidstr[14]; //spacers, UGLY but works
//id specific sprint defines 15 & 16, 16 is special for health or armor
ent->client->iddisplay[15].text = ent->client->wfidstr[15];
ent->client->iddisplay[15].align = PMENU_ALIGN_CENTER;
ent->client->iddisplay[16].text = ent->client->wfidstr[16];
ent->client->iddisplay[16].align = PMENU_ALIGN_CENTER;
PMenu_Open(ent, ent->client->iddisplay, -1, sizeof(ent->client->iddisplay) / sizeof(pmenu_t), true, false);
}
//clear the menus and reset the resp id, kill the "bullet" entity
if (ent->client->menu) ent->client->menu->MenuTimeout = level.time + 2;
ent->client->resp.id_state = false;
vectoangles(tr.plane.normal,id->s.angles);
VectorCopy(tr.endpos,id->s.origin);
gi.linkentity (id);
G_FreeEdict (id);
id = NULL;
}
void SetCTFStats(edict_t *ent)
{
gitem_t *tech;
int i;
int p1, p2;
edict_t *e;
// logo headers for the frag display
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = gi.imageindex ("ctfsb1");
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = gi.imageindex ("ctfsb2");
// if during intermission, we must blink the team header of the winning team
if (level.intermissiontime && (level.framenum & 8))
{ // blink 1/8th second
// note that ctfgame.total[12] is set when we go to intermission
if (ctfgame.team1 > ctfgame.team2)
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
else if (ctfgame.team2 > ctfgame.team1)
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
else if (ctfgame.total1 > ctfgame.total2) // frag tie breaker
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
else if (ctfgame.total2 > ctfgame.total1)
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
else
{ // tie game!
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
}
}
// tech icon
i = 0;
ent->client->ps.stats[STAT_CTF_TECH] = 0;
// ++TeT
// only look for tech if they are allowed
if (!((int)dmflags->value & DF_CTF_NO_TECH))
{
// -- TeT
while (tnames[i])
{
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
{
ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(tech->icon);
break;
}
i++;
}
}
// figure out what icon to display for team logos
// three states:
// flag at base
// flag taken
// flag dropped
p1 = gi.imageindex ("i_ctf1");
e = G_Find(NULL, FOFS(classname), "item_flag_team1");
if (e != NULL)
{
if (e->solid == SOLID_NOT) //hidden, so someone must have it
{
int i;
int someonehasit = 0;
// not at base
// check if on player
p1 = gi.imageindex ("i_ctf1d"); // default to dropped
for (i = 1; i <= maxclients->value; i++)
{
if (g_edicts[i].inuse &&
g_edicts[i].client->pers.inventory[ITEM_INDEX(flag1_item)])
{
// enemy has it
p1 = gi.imageindex ("i_ctf1t");
someonehasit = 1;
break;
}
}
if ((someonehasit == 0) && (flag1dropped == 0))
{
gi.dprintf("MISSING FLAG 1 RESET BACK TO BASE\n");
CTFResetFlag(CTF_TEAM1);
}
}
else if (e->spawnflags & DROPPED_ITEM)
p1 = gi.imageindex ("i_ctf1d"); // must be dropped
}
p2 = gi.imageindex ("i_ctf2");
e = G_Find(NULL, FOFS(classname), "item_flag_team2");
if (e != NULL)
{
if (e->solid == SOLID_NOT)
{
int i;
int someonehasit = 0;
// not at base
// check if on player
p2 = gi.imageindex ("i_ctf2d"); // default to dropped
for (i = 1; i <= maxclients->value; i++)
{
if (g_edicts[i].inuse &&
g_edicts[i].client->pers.inventory[ITEM_INDEX(flag2_item)])
{
// enemy has it
p2 = gi.imageindex ("i_ctf2t");
someonehasit = 1;
break;
}
}
if ((someonehasit == 0) && (flag2dropped == 0))
{
gi.dprintf("MISSING FLAG 2 RESET BACK TO BASE\n");
CTFResetFlag(CTF_TEAM2);
}
}
else if (e->spawnflags & DROPPED_ITEM)
p2 = gi.imageindex ("i_ctf2d"); // must be dropped
}
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = p1;
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = p2;
if (ctfgame.last_flag_capture && level.time - ctfgame.last_flag_capture < 5) {
if (ctfgame.last_capture_team == CTF_TEAM1)
if (level.framenum & 8)
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = p1;
else
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = 0;
else
if (level.framenum & 8)
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = p2;
else
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = 0;
}
ent->client->ps.stats[STAT_CTF_TEAM1_CAPS] = ctfgame.team1;
ent->client->ps.stats[STAT_CTF_TEAM2_CAPS] = ctfgame.team2;
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = 0;
if (ent->client->resp.ctf_team == CTF_TEAM1 &&
ent->client->pers.inventory[ITEM_INDEX(flag2_item)] &&
(level.framenum & 8))
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = gi.imageindex ("i_ctf2");
else if (ent->client->resp.ctf_team == CTF_TEAM2 &&
ent->client->pers.inventory[ITEM_INDEX(flag1_item)] &&
(level.framenum & 8))
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = gi.imageindex ("i_ctf1");
ent->client->ps.stats[STAT_CTF_JOINED_TEAM1_PIC] = 0;
ent->client->ps.stats[STAT_CTF_JOINED_TEAM2_PIC] = 0;
if (ent->client->resp.ctf_team == CTF_TEAM1)
ent->client->ps.stats[STAT_CTF_JOINED_TEAM1_PIC] = gi.imageindex ("i_ctfj");
else if (ent->client->resp.ctf_team == CTF_TEAM2)
ent->client->ps.stats[STAT_CTF_JOINED_TEAM2_PIC] = gi.imageindex ("i_ctfj");
ent->client->ps.stats[STAT_CTF_ID_VIEW] = 0;
if (ent->client->resp.id_state)
CTFSetIDView(ent);
}
/*------------------------------------------------------------------------*/
/*QUAKED info_player_team1 (1 0 0) (-16 -16 -24) (16 16 32)
potential team1 spawning position for ctf games
*/
void SP_info_player_team1(edict_t *self)
{
}
/*QUAKED info_player_team2 (0 0 1) (-16 -16 -24) (16 16 32)
potential team2 spawning position for ctf games
*/
void SP_info_player_team2(edict_t *self)
{
}
/*------------------------------------------------------------------------*/
/* GRAPPLE */
/*------------------------------------------------------------------------*/
//ERASER START
void KillGrappleSoundKiller(edict_t *owner)
{
// if there is a grapple sound killer attached to this grapple, kill it
edict_t *trav=NULL;
while (trav = G_Find(trav, FOFS(classname), "grapple_sound_killer"))
{
if (trav->owner == owner)
{
G_FreeEdict(trav);
break;
}
}
}
void KillGrappleSound(edict_t *ent)
{
gi.sound (ent->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grreset.wav"), 1, ATTN_NORM, 0);
G_FreeEdict(ent);
}
void SpawnGrappleSoundKiller(edict_t *owner)
{
// Fix for continuous sounds
edict_t *ent;
KillGrappleSoundKiller(owner);
ent = G_Spawn();
ent->classname = "grapple_sound_killer";
ent->owner = owner;
ent->think = KillGrappleSound;
ent->nextthink = level.time + 0.5; // allow some time for them to get pulled
}
//ERASER END
// ent is player
void CTFPlayerResetGrapple(edict_t *ent)
{
if (ent->client && ent->client->ctf_grapple)
CTFResetGrapple(ent->client->ctf_grapple);
}
// self is grapple, not player
void CTFResetGrapple(edict_t *self)
{
if ((self->owner) && (self->owner->client) && (self->owner->client->ctf_grapple)) {
// if (self->owner->client->ctf_grapple) {//ERASER
float volume = 1.0;
gclient_t *cl;
if (self->owner->client->silencer_shots)
volume = 0.2;
KillGrappleSoundKiller(self->owner);//ERASER
if ((self->owner) && (self->owner->client))
{
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grreset.wav"), volume, ATTN_NORM, 0);
cl = self->owner->client;
cl->ctf_grapple = NULL;
cl->ctf_grapplereleasetime = level.time;
cl->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
cl->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
}
G_FreeEdict(self);
}
}
void CTFGrappleTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
float volume = 1.0;
if (other == self->owner)
return;
if (self->owner->client->ctf_grapplestate != CTF_GRAPPLE_STATE_FLY)
return;
if (surf && (surf->flags & SURF_SKY))
{
CTFResetGrapple(self);
return;
}
VectorCopy(vec3_origin, self->velocity);
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
if (other->takedamage || other->client) {//ERASER ADDED || other->client
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 1, 0, MOD_GRAPPLE);
CTFResetGrapple(self);
return;
}
self->owner->client->ctf_grapplestate = CTF_GRAPPLE_STATE_PULL; // we're on hook
self->enemy = other;
self->owner->client->ctf_grapplestart = level.time;//ERASER
self->solid = SOLID_NOT;
if (self->owner->client->silencer_shots)
volume = 0.2;
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grpull.wav"), volume, ATTN_NORM, 0);
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/grapple/grhit.wav"), volume, ATTN_NORM, 0);
SpawnGrappleSoundKiller(self->owner);//ERASER
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_SPARKS);
gi.WritePosition (self->s.origin);
if (!plane)
gi.WriteDir (vec3_origin);
else
gi.WriteDir (plane->normal);
gi.multicast (self->s.origin, MULTICAST_PVS);
}
// draw beam between grapple and self
void CTFGrappleDrawCable(edict_t *self)
{
vec3_t offset, start, end, f, r;
vec3_t dir;
float distance;
AngleVectors (self->owner->client->v_angle, f, r, NULL);
VectorSet(offset, 16, 16, self->owner->viewheight-8);
P_ProjectSource (self->owner->client, self->owner->s.origin, offset, f, r, start);
VectorSubtract(start, self->owner->s.origin, offset);
VectorSubtract (start, self->s.origin, dir);
distance = VectorLength(dir);
// don't draw cable if close
if (distance < 64)
return;
#if 0
if (distance > 256)
return;
// check for min/max pitch
vectoangles (dir, angles);
if (angles[0] < -180)
angles[0] += 360;
if (fabs(angles[0]) > 45)
return;
trace_t tr; //!!
tr = gi.trace (start, NULL, NULL, self->s.origin, self, MASK_SHOT);
if (tr.ent != self) {
CTFResetGrapple(self);
return;
}
#endif
// adjust start for beam origin being in middle of a segment
// VectorMA (start, 8, f, start);
VectorCopy (self->s.origin, end);
// adjust end z for end spot since the monster is currently dead
// end[2] = self->absmin[2] + self->size[2] / 2;
gi.WriteByte (svc_temp_entity);
#if 1 //def USE_GRAPPLE_CABLE
gi.WriteByte (TE_GRAPPLE_CABLE);
gi.WriteShort (self->owner - g_edicts);
gi.WritePosition (self->owner->s.origin);
gi.WritePosition (end);
gi.WritePosition (offset);
#else
gi.WriteByte (TE_MEDIC_CABLE_ATTACK);
gi.WriteShort (self - g_edicts);
gi.WritePosition (end);
gi.WritePosition (start);
#endif
gi.multicast (self->s.origin, MULTICAST_PVS);
}
void SV_AddGravity (edict_t *ent);
// pull the player toward the grapple
void CTFGrapplePull(edict_t *self)
{
vec3_t hookdir, v;
float vlen;
//WF
if (!self->owner)
return;
if (!self->owner->client)
return;
if (!self->owner->client->pers.weapon)
return;
if (!self->owner->client->pers.weapon->classname)
return;
//WF
if (!self->owner->bot_client)//ERASER
if (strcmp(self->owner->client->pers.weapon->classname, "weapon_grapple") == 0 &&
!self->owner->client->newweapon &&
self->owner->client->weaponstate != WEAPON_FIRING &&
self->owner->client->weaponstate != WEAPON_ACTIVATING)
{
CTFResetGrapple(self);
return;
}
if (self->enemy) {
if (self->enemy->solid == SOLID_NOT) {
CTFResetGrapple(self);
return;
}
if (self->enemy->solid == SOLID_BBOX) {
VectorScale(self->enemy->size, 0.5, v);
VectorAdd(v, self->enemy->s.origin, v);
VectorAdd(v, self->enemy->mins, self->s.origin);
gi.linkentity (self);
} else
VectorCopy(self->enemy->velocity, self->velocity);
if (self->enemy->takedamage &&
!CheckTeamDamage (self->enemy, self->owner)) {
float volume = 1.0;
if (self->owner->client->silencer_shots)
volume = 0.2;
T_Damage (self->enemy, self, self->owner, self->velocity, self->s.origin, vec3_origin, 1, 1, 0, MOD_GRAPPLE);
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/grapple/grhurt.wav"), volume, ATTN_NORM, 0);
}
if (!self->enemy || self->enemy->deadflag) { // he died//ERASER ADDED || self->enemy->deadflag
CTFResetGrapple(self);
return;
}
}
CTFGrappleDrawCable(self);
if (self->owner->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY) {
// pull player toward grapple
// this causes icky stuff with prediction, we need to extend
// the prediction layer to include two new fields in the player
// move stuff: a point and a velocity. The client should add
// that velociy in the direction of the point
vec3_t forward, up;
AngleVectors (self->owner->client->v_angle, forward, NULL, up);
VectorCopy(self->owner->s.origin, v);
v[2] += self->owner->viewheight;
VectorSubtract (self->s.origin, v, hookdir);
vlen = VectorLength(hookdir);
if (self->owner->client->ctf_grapplestate == CTF_GRAPPLE_STATE_PULL &&
vlen < 64) {
float volume = 1.0;
if (self->owner->client->silencer_shots)
volume = 0.2;
self->owner->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grhang.wav"), volume, ATTN_NORM, 0);
self->owner->client->ctf_grapplestate = CTF_GRAPPLE_STATE_HANG;
}
VectorNormalize (hookdir);
VectorScale(hookdir, CTF_GRAPPLE_PULL_SPEED, hookdir);
VectorCopy(hookdir, self->owner->velocity);
SV_AddGravity(self->owner);
}
}
//ERASER START
void CTFGrappleThink( edict_t *self )
{
if (!self->owner || !self->owner->client)
{
G_FreeEdict(self);
return;
}
if ( (self->owner->health <= 0)
|| (self->owner->client->ctf_grapple != self))
{
gclient_t *cl;
cl = self->owner->client;
if (cl->ctf_grapple == self)
{
cl->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
KillGrappleSoundKiller(self->owner);
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grreset.wav"), 1, ATTN_NORM, 0);
cl->ctf_grapple = NULL;
cl->ctf_grapplereleasetime = level.time;
cl->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
}
G_FreeEdict(self);
return;
}
self->nextthink = level.time + FRAMETIME;
}
//ERASER END
void CTFFireGrapple (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect)
{
edict_t *grapple;
trace_t tr;
VectorNormalize (dir);
grapple = G_Spawn();
VectorCopy (start, grapple->s.origin);
VectorCopy (start, grapple->s.old_origin);
vectoangles (dir, grapple->s.angles);
VectorScale (dir, speed, grapple->velocity);
grapple->movetype = MOVETYPE_FLYMISSILE;
grapple->clipmask = MASK_SHOT;
grapple->solid = SOLID_BBOX;
grapple->s.effects |= effect;
VectorClear (grapple->mins);
VectorClear (grapple->maxs);
grapple->s.modelindex = gi.modelindex ("models/weapons/grapple/hook/tris.md2");
// grapple->s.sound = gi.soundindex ("misc/lasfly.wav");
grapple->owner = self;
grapple->touch = CTFGrappleTouch;
grapple->nextthink = level.time + FRAMETIME;//WF24 HAS THIS CO
grapple->think = CTFGrappleThink;//WF24 HAS THIS CO
grapple->dmg = damage;
self->client->ctf_grapple = grapple;
self->client->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
gi.linkentity (grapple);
tr = gi.trace (self->s.origin, NULL, NULL, grapple->s.origin, grapple, MASK_SHOT);
if (tr.fraction < 1.0)
{
VectorMA (grapple->s.origin, -10, dir, grapple->s.origin);
grapple->touch (grapple, tr.ent, NULL, NULL);
}
}
void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
{
vec3_t forward, right;
vec3_t start;
vec3_t offset;
float volume = 1.0;
if (ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY)
return; // it's already out
AngleVectors (ent->client->v_angle, forward, right, NULL);
// VectorSet(offset, 24, 16, ent->viewheight-8+2);
VectorSet(offset, 24, 8, ent->viewheight-8+2);
VectorAdd (offset, g_offset, offset);
P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
VectorScale (forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -1;
if (ent->client->silencer_shots)
volume = 0.2;
gi.sound (ent, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grfire.wav"), volume, ATTN_NORM, 0);
CTFFireGrapple (ent, start, forward, damage, CTF_GRAPPLE_SPEED, effect);
SpawnGrappleSoundKiller(ent);//ERASER
#if 0
// send muzzle flash
gi.WriteByte (svc_muzzleflash);
gi.WriteShort (ent-g_edicts);
gi.WriteByte (MZ_BLASTER);
gi.multicast (ent->s.origin, MULTICAST_PVS);
#endif
PlayerNoise(ent, start, PNOISE_WEAPON);
//Eraser START: record this position, so we drop a grapple node here, rather than where the player is when they leave the ground
if (!ent->bot_client)
{ botDebugPrint("Grapple pull\n");
VectorCopy(ent->s.origin, ent->animate_org);//fixme acrid
}
//ERASER END
}
void CTFWeapon_Grapple_Fire (edict_t *ent)
{
int damage;
damage = 10;
CTFGrappleFire (ent, vec3_origin, damage, 0);
ent->client->ps.gunframe++;
}
void CTFWeapon_Grapple (edict_t *ent)
{
static int pause_frames[] = {10, 18, 27, 0};
static int fire_frames[] = {6, 0};
int prevstate;
// if the the attack button is still down, stay in the firing frame
if ((ent->client->buttons & BUTTON_ATTACK) &&
ent->client->weaponstate == WEAPON_FIRING &&
ent->client->ctf_grapple)
ent->client->ps.gunframe = 9;
if (!(ent->client->buttons & BUTTON_ATTACK) &&
ent->client->ctf_grapple) {
CTFResetGrapple(ent->client->ctf_grapple);
if (ent->client->weaponstate == WEAPON_FIRING)
ent->client->weaponstate = WEAPON_READY;
}
if (ent->client->newweapon &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY &&
ent->client->weaponstate == WEAPON_FIRING) {
// he wants to change weapons while grappled
ent->client->weaponstate = WEAPON_DROPPING;
ent->client->ps.gunframe = 32;
}
prevstate = ent->client->weaponstate;
Weapon_Generic (ent, 5, 9, 31, 36, pause_frames, fire_frames,
CTFWeapon_Grapple_Fire);
// if we just switched back to grapple, immediately go to fire frame
if (prevstate == WEAPON_ACTIVATING &&
ent->client->weaponstate == WEAPON_READY &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY) {
if (!(ent->client->buttons & BUTTON_ATTACK))
ent->client->ps.gunframe = 9;
else
ent->client->ps.gunframe = 5;
ent->client->weaponstate = WEAPON_FIRING;
}
}
//Determine which team to switch to
int get_mercenary_team(edict_t *ent)
{
int team1count = 0, team2count = 0;
int merc_team;
int i;
edict_t *player;
//Count players per team to see if we can switch
for (i = 1; i <= maxclients->value; i++) {
player = &g_edicts[i];
if (!player->inuse)
continue;
switch (player->client->resp.ctf_team) {
case CTF_TEAM1:
team1count++;
break;
case CTF_TEAM2:
team2count++;
}
}
//Which team is loosing?
if (ctfgame.team1 == ctfgame.team2)
merc_team = ent->client->resp.ctf_team; //same score, stay the same
else if (ctfgame.team1 > ctfgame.team2) //team 2 is loosing
{
if ((team2count - team1count) >= 2) //team2 already have enough
{
merc_team = CTF_TEAM1;
}
else
{
merc_team = CTF_TEAM2;
}
}
else //team 1 is loosing
{
if ((team1count - team2count) >= 2) //team1 already have enough
{
merc_team = CTF_TEAM2;
}
else
{
merc_team = CTF_TEAM1;
}
}
return merc_team;
}
void CTFTeam_f (edict_t *ent)
{
char *t, *s;
int desired_team;
int loosing_team;
if (!ctf->value)
return;
//WF
if (ent->solid == SOLID_NOT)
return;
if((level.time - ent->client->respawn_time) < 5)
{
safe_cprintf(ent, PRINT_HIGH, "Rapid Team switch not allowed.\n");
return;
}
//WF
t = gi.args();
if (!*t) {
safe_cprintf(ent, PRINT_HIGH, "You are on the %s team.\n",
CTFTeamName(ent->client->resp.ctf_team));
return;
}
if (Q_stricmp(t, "red") == 0)
desired_team = CTF_TEAM1;
else if (Q_stricmp(t, "blue") == 0)
desired_team = CTF_TEAM2;
else {
safe_cprintf(ent, PRINT_HIGH, "Unknown team %s.\n", t);
return;
}
if (ent->client->resp.ctf_team == desired_team) {
safe_cprintf(ent, PRINT_HIGH, "You are already on the %s team.\n",
CTFTeamName(ent->client->resp.ctf_team));
return;
}
//Mercenary ability only allows you to switch to loosing team
if (ent->client->player_special & SPECIAL_MERCENARY)
{
loosing_team = get_mercenary_team(ent);
if (loosing_team != desired_team)
{
safe_cprintf(ent, PRINT_HIGH, "Team switch not allowed at this time.\n");
return;
}
}
////
ent->svflags = 0;
ent->flags &= ~FL_GODMODE;
//If we are playing in CTF mode, they picked team. Otherwise it was assigned to them
ent->client->resp.ctf_team = desired_team;
ent->wf_team = desired_team;
ent->client->resp.next_ctf_team = desired_team;
ent->client->resp.ctf_state = CTF_STATE_START;
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
//Remove all their old stuff lying around
//gi.dprintf("Team changed-removing stuff.\n");
WFPlayer_ChangeClassTeam(ent);
sl_LogPlayerTeamChange( &gi,
ent->client->pers.netname,
CTFTeamName(ent->client->resp.ctf_team));
if (ent->solid == SOLID_NOT) { // spectator
PutClientInServer (ent);
// add a teleportation effect
ent->s.event = EV_PLAYER_TELEPORT;
// hold in place briefly
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
ent->client->ps.pmove.pm_time = 14;
if (ctf->value) my_bprintf(PRINT_HIGH, "%s joined the %s team.\n",
ent->client->pers.netname, CTFTeamName(desired_team));
sl_LogPlayerTeamChange( &gi,
ent->client->pers.netname,
CTFTeamName(ent->client->resp.ctf_team));
return;
}
ent->health = 0;
player_die (ent, ent, ent, 100000, vec3_origin);
// don't even bother waiting for death frames
ent->deadflag = DEAD_DEAD;
respawn (ent);
//Don't clear scores for mercenary capability
if (!(ent->client->player_special & SPECIAL_MERCENARY))
ent->client->resp.score = 0;
my_bprintf(PRINT_HIGH, "%s changed to the %s team.\n",
ent->client->pers.netname, CTFTeamName(desired_team));
sl_LogPlayerTeamChange( &gi,
ent->client->pers.netname,
CTFTeamName(ent->client->resp.ctf_team));
}
/*
==================
CTFScoreboardMessage
==================
*/
void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
{
char entry[1024];
char string[1400];
char classcode;
int len;
int i, j, k, n;
int sorted[2][MAX_CLIENTS];
int sortedscores[2][MAX_CLIENTS];
int score, total[2], totalscore[2];
int last[2];
gclient_t *cl;
edict_t *cl_ent;
int team;
int maxsize = 1000;
// sort the clients by team and score
total[0] = total[1] = 0;
last[0] = last[1] = 0;
totalscore[0] = totalscore[1] = 0;
for (i=0 ; i<game.maxclients ; i++)
{
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
team = 0;
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
team = 1;
else
continue; // unknown team?
score = game.clients[i].resp.score;
for (j=0 ; j<total[team] ; j++)
{
if (score > sortedscores[team][j])
break;
}
for (k=total[team] ; k>j ; k--)
{
sorted[team][k] = sorted[team][k-1];
sortedscores[team][k] = sortedscores[team][k-1];
}
sorted[team][j] = i;
sortedscores[team][j] = score;
totalscore[team] += score;
total[team]++;
}
// print level name and exit rules
// add the clients in sorted order
*string = 0;
len = 0;
// team one
sprintf(string, "if 24 xv 8 yv 8 pic 24 endif "
"xv 40 yv 28 string \"%4d/%-3d\" "
"xv 98 yv 12 num 2 18 "
"if 25 xv 168 yv 8 pic 25 endif "
"xv 200 yv 28 string \"%4d/%-3d\" "
"xv 256 yv 12 num 2 20 ",
totalscore[0], total[0],
totalscore[1], total[1]);
len = strlen(string);
for (i=0 ; i<16 ; i++)
{
if (i >= total[0] && i >= total[1])
break; // we're done
#if 0 //ndef NEW_SCORE
// set up y
sprintf(entry, "yv %d ", 42 + i * 8);
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
}
#else
*entry = 0;
#endif
// left side
if (i < total[0]) {
cl = &game.clients[sorted[0][i]];
cl_ent = g_edicts + 1 + sorted[0][i];
classcode = getClassCode (cl);
//ACRID ADDED FOR REALISM ERASER
if (cl_ent->bot_client)
{
cl->ping = (int) cl_ent->bot_stats->avg_ping + ((random() * 2) - 1) * 80;
if (cl->ping < 0)
cl->ping = 0;
}
//END
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 0 %s \"%3d %3d %c %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
classcode,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
strcat(entry, "xv 56 picn sbfctf2 ");
#else
sprintf(entry+strlen(entry),
"ctf 0 %d %d %d %d ",
42 + i * 8,
sorted[0][i],
cl->resp.score,
cl->ping > 999 ? 999 : cl->ping);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
sprintf(entry + strlen(entry), "xv 56 yv %d picn sbfctf2 ",
42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
last[0] = i;
}
}
// right side
if (i < total[1]) {
cl = &game.clients[sorted[1][i]];
cl_ent = g_edicts + 1 + sorted[1][i];
classcode = getClassCode (cl);
//ACRID ADDED FOR REALISM ERASER
if (cl_ent->bot_client)
{
cl->ping = (int) cl_ent->bot_stats->avg_ping + ((random() * 2) - 1) * 80;
if (cl->ping < 0)
cl->ping = 0;
}
//END
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 160 %s \"%3d %3d %c %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
classcode,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
strcat(entry, "xv 216 picn sbfctf1 ");
#else
sprintf(entry+strlen(entry),
"ctf 160 %d %d %d %d ",
42 + i * 8,
sorted[1][i],
cl->resp.score,
cl->ping > 999 ? 999 : cl->ping);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
sprintf(entry + strlen(entry), "xv 216 yv %d picn sbfctf1 ",
42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
last[1] = i;
}
}
}
// put in spectators if we have enough room
if (last[0] > last[1])
j = last[0];
else
j = last[1];
j = (j + 2) * 8 + 42;
k = n = 0;
if (maxsize - len > 50) {
for (i = 0; i < maxclients->value; i++) {
cl_ent = g_edicts + 1 + i;
cl = &game.clients[i];
if (!cl_ent->inuse ||
cl_ent->solid != SOLID_NOT ||
cl_ent->client->resp.ctf_team != CTF_NOTEAM)
continue;
if (!k) {
k = 1;
sprintf(entry, "xv 0 yv %d string2 \"Spectators\" ", j);
strcat(string, entry);
len = strlen(string);
j += 8;
}
sprintf(entry+strlen(entry),
"ctf %d %d %d %d %d ",
(n & 1) ? 160 : 0, // x
j, // y
i, // playernum
cl->resp.score,
cl->ping > 999 ? 999 : cl->ping);
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
}
if (n & 1)
j += 8;
n++;
}
}
if (total[0] - last[0] > 1) // couldn't fit everyone
sprintf(string + strlen(string), "xv 8 yv %d string \"..and %d more\" ",
42 + (last[0]+1)*8, total[0] - last[0] - 1);
if (total[1] - last[1] > 1) // couldn't fit everyone
sprintf(string + strlen(string), "xv 168 yv %d string \"..and %d more\" ",
42 + (last[1]+1)*8, total[1] - last[1] - 1);
gi.WriteByte (svc_layout);
gi.WriteString (string);
}
/*------------------------------------------------------------------------*/
/* TECH */
/*------------------------------------------------------------------------*/
void CTFHasTech(edict_t *who)
{
if (level.time - who->client->ctf_lasttechmsg > 2) {
if (!who->bot_client)//ERASER
gi.centerprintf(who, "You already have a TECH powerup.");
who->client->ctf_lasttechmsg = level.time;
}
}
gitem_t *CTFWhat_Tech(edict_t *ent)
{
gitem_t *tech;
int i;
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
return tech;
}
i++;
}
return NULL;
}
qboolean CTFPickup_Tech (edict_t *ent, edict_t *other)
{
//WF24 S
// gitem_t *tech;
// int i;
//WF24 E GOES WITH BELOW CO LINES
//ERASER START
if ( (other->client->pers.inventory[ITEM_INDEX(item_tech1)])
|| (other->client->pers.inventory[ITEM_INDEX(item_tech2)])
|| (other->client->pers.inventory[ITEM_INDEX(item_tech3)])
|| (other->client->pers.inventory[ITEM_INDEX(item_tech4)]))
{
CTFHasTech(other);
if (other->bot_client && (other->movetarget == ent))
{ // stop going for this item
other->movetarget = other->goalentity = NULL;
ent->ignore_time = level.time + 3;
}
return false; // has this one
}
/*
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
other->client->pers.inventory[ITEM_INDEX(tech)]) {
CTFHasTech(other);
return false; // has this one
}
i++;
}
*/
// client only gets one tech
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
other->client->ctf_regentime = level.time;
other->client->ctf_has_tech = true;//ERASER CHECK FOR DUPE
return true;
}
static void SpawnTech(gitem_t *item, edict_t *spot);
static edict_t *FindTechSpawn(void)
{
edict_t *spot = NULL;
int i = rand() % 16;
while (i--)
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
if (!spot)
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
return spot;
}
static void TechThink(edict_t *tech)
{
edict_t *spot;
if ((spot = FindTechSpawn()) != NULL) {
SpawnTech(tech->item, spot);
RemoveFromItemList(tech);//ERASER
G_FreeEdict(tech);
} else {
tech->nextthink = level.time + CTF_TECH_TIMEOUT;
tech->think = TechThink;
}
}
void CTFDrop_Tech(edict_t *ent, gitem_t *item)
{
edict_t *tech;
//Don't drop auto-doc if player was given auto-doc on startup
if ((strcmp(item->classname, "item_tech4") == 0) && (ent->client->player_special & SPECIAL_HEALING))
{
//Don't do anything in this case
}
else
{
tech = Drop_Item(ent, item);
tech->nextthink = level.time + CTF_TECH_TIMEOUT;
tech->think = TechThink;
ent->client->pers.inventory[ITEM_INDEX(item)] = 0;
}
}
void CTFDeadDropTech(edict_t *ent)
{
gitem_t *tech;
edict_t *dropped;
int i;
i = 0;
while (tnames[i])
{
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
{
//Don't drop auto-doc if player was given auto-doc on startup
if ((strcmp(tnames[i], "item_tech4") == 0) && (ent->client->player_special & SPECIAL_HEALING))
{
//Don't do anything in this case
}
else
{
dropped = Drop_Item(ent, tech);
// hack the velocity to make it bounce random
dropped->velocity[0] = (rand() % 600) - 300;
dropped->velocity[1] = (rand() % 600) - 300;
dropped->nextthink = level.time + CTF_TECH_TIMEOUT;
dropped->think = TechThink;
dropped->owner = NULL;
ent->client->pers.inventory[ITEM_INDEX(tech)] = 0;
}
}
i++;
}
}
static void SpawnTech(gitem_t *item, edict_t *spot)
{
edict_t *ent;
vec3_t forward, right;
vec3_t angles;
ent = G_Spawn();
ent->classname = item->classname;
ent->item = item;
ent->spawnflags = DROPPED_ITEM;
ent->s.effects = item->world_model_flags;
ent->s.renderfx = RF_GLOW;
VectorSet (ent->mins, -15, -15, -15);
VectorSet (ent->maxs, 15, 15, 15);
gi.setmodel (ent, ent->item->world_model);
ent->solid = SOLID_TRIGGER;
ent->movetype = MOVETYPE_TOSS;
ent->touch = Touch_Item;
ent->owner = ent;
angles[0] = 0;
angles[1] = rand() % 360;
angles[2] = 0;
AngleVectors (angles, forward, right, NULL);
VectorCopy (spot->s.origin, ent->s.origin);
ent->s.origin[2] += 16;
VectorScale (forward, 100, ent->velocity);
ent->velocity[2] = 300;
ent->nextthink = level.time + CTF_TECH_TIMEOUT;
ent->think = TechThink;
gi.linkentity (ent);
//ERASER START
bonus_head = AddToItemList(ent, bonus_head);
// add to the tech lookup list
{
int i=0;
while (titems[i])
i++;
if (i < 3)
{
titems[i] = item;
}
}
}
//ERASER END
static void SpawnTechs(edict_t *ent)
{
gitem_t *tech;
edict_t *spot;
int i;
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
(spot = FindTechSpawn()) != NULL)
SpawnTech(tech, spot);
i++;
}
}
// frees the passed edict!
void CTFRespawnTech(edict_t *ent)
{
edict_t *spot;
if ((spot = FindTechSpawn()) != NULL)
SpawnTech(ent->item, spot);
RemoveFromItemList(ent);
G_FreeEdict(ent);
}
void CTFSetupTechSpawn(void)
{
edict_t *ent;
//ERASER ADDED !CTF->VALUE
if (!ctf->value || techspawn || ((int)dmflags->value & DF_CTF_NO_TECH))
return;
ent = G_Spawn();
ent->nextthink = level.time + 2;
ent->think = SpawnTechs;
techspawn = true;
}
int CTFApplyResistance(edict_t *ent, int dmg)
{
static gitem_t *tech = NULL;
float volume = 1.0;
if (ent->client && ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech1");
if (dmg && tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)]) {
// make noise
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech1.wav"), volume, ATTN_NORM, 0);
return dmg / 2;
}
return dmg;
}
int CTFApplyStrength(edict_t *ent, int dmg)
{
static gitem_t *tech = NULL;
if (!tech)
tech = FindItemByClassname("item_tech2");
if (dmg && tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)]) {
return dmg * 2;
}
return dmg;
}
qboolean CTFApplyStrengthSound(edict_t *ent)
{
static gitem_t *tech = NULL;
float volume = 1.0;
if (ent->client && ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech2");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
if (ent->client->ctf_techsndtime < level.time) {
ent->client->ctf_techsndtime = level.time + 1;
if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2x.wav"), volume, ATTN_NORM, 0);
else
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2.wav"), volume, ATTN_NORM, 0);
}
return true;
}
return false;
}
qboolean CTFApplyHaste(edict_t *ent)
{
static gitem_t *tech = NULL;
if (!tech)
tech = FindItemByClassname("item_tech3");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
return true;
return false;
}
void CTFApplyHasteSound(edict_t *ent)
{
static gitem_t *tech = NULL;
float volume = 1.0;
if (ent->client && ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech3");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)] &&
ent->client->ctf_techsndtime < level.time) {
ent->client->ctf_techsndtime = level.time + 1;
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech3.wav"), volume, ATTN_NORM, 0);
}
}
void CTFApplyRegeneration(edict_t *ent)
{
static gitem_t *tech = NULL;
qboolean noise = false;
gclient_t *client;
// int index;
float volume = 1.0;
client = ent->client;
if (!client)
return;
if (ent->client->silencer_shots)
volume = 0.2;
if (!tech)
tech = FindItemByClassname("item_tech4");
if (tech && client->pers.inventory[ITEM_INDEX(tech)]) {
if (client->ctf_regentime < level.time) {
client->ctf_regentime = level.time;
if (ent->health < 100) {
ent->health += 5;
if (ent->health > 100)
ent->health = 100;
//WF - take longer to regenerate health
// client->ctf_regentime += 0.5;
client->ctf_regentime += 1.7;
noise = true;
}
}
HealPlayer(ent);
if (noise && ent->client->ctf_techsndtime < level.time) {
ent->client->ctf_techsndtime = level.time + 1;
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech4.wav"), volume, ATTN_NORM, 0);
}
}
if (ent->health > 100) ent->health = 100;
}
qboolean CTFHasRegeneration(edict_t *ent)
{
static gitem_t *tech = NULL;
if (!tech)
tech = FindItemByClassname("item_tech4");
if (tech && ent->client &&
ent->client->pers.inventory[ITEM_INDEX(tech)])
return true;
return false;
}
/*
======================================================================
SAY_TEAM
======================================================================
*/
// This array is in 'importance order', it indicates what items are
// more important when reporting their names.
struct {
char *classname;
int priority;
} loc_names[] =
{
{ "item_flag_team1", 0 },
{ "item_flag_team2", 0 },
{ "info_position", 1 },
{ "item_quad", 2 },
{ "item_invulnerability", 2 },
{ "weapon_bfg", 3 },
{ "weapon_railgun", 4 },
{ "weapon_rocketlauncher", 4 },
{ "weapon_hyperblaster", 4 },
{ "weapon_chaingun", 4 },
{ "weapon_grenadelauncher", 4 },
{ "weapon_machinegun", 4 },
{ "weapon_supershotgun", 4 },
{ "weapon_shotgun", 4 },
{ "item_power_screen", 5 },
{ "item_power_shield", 5 },
{ "item_armor_body", 6 },
{ "item_armor_combat", 6 },
{ "item_armor_jacket", 6 },
{ "item_silencer", 7 },
{ "item_breather", 7 },
{ "item_enviro", 7 },
{ "item_adrenaline", 7 },
{ "item_bandolier", 8 },
{ "item_pack", 8 },
{ NULL, 0 }
};
static void CTFSay_Team_Location(edict_t *who, char *buf)
{
edict_t *what = NULL;
edict_t *hot = NULL;
edict_t *info_pos = NULL;
float hotdist = 999999, newdist;
vec3_t v;
int hotindex = 999;
int i;
gitem_t *item = NULL;
int nearteam = -1;
edict_t *flag1, *flag2;
qboolean hotsee = false;
qboolean cansee;
qboolean isposition = false;
while ((what = loc_findradius(what, who->s.origin, 600)) != NULL)
{
// find what in loc_classnames
for (i = 0; loc_names[i].classname; i++)
{
if (strcmp(what->classname, loc_names[i].classname) == 0)
break;
}
if (!loc_names[i].classname)
continue; //Not in the list
/*
gi.dprintf("DEBUG-I see class %s\n",what->classname);
if (what->message && what->message[0])
gi.dprintf(" DEBUG-I see Message = %s\n", what->message);
*/
cansee = loc_CanSee(what, who);
//For priority 1 items, assume you can always see them.
if (loc_names[i].priority == 1) cansee = true;
// something we can see get priority over something we can't
if (cansee && !hotsee)
{
hotsee = true;
hotindex = loc_names[i].priority;
hot = what;
VectorSubtract(what->s.origin, who->s.origin, v);
hotdist = VectorLength(v);
//gi.dprintf(" DEBUG-Can See item selected\n");
continue;
}
// if we can't see this, but we have something we can see, skip it
if (hotsee && !cansee)
continue;
if (hotsee && hotindex < loc_names[i].priority)
continue;
VectorSubtract(what->s.origin, who->s.origin, v);
newdist = VectorLength(v);
if (newdist < hotdist || (cansee && loc_names[i].priority < hotindex))
// if (newdist < hotdist || loc_names[i].priority < hotindex))
{
hot = what;
hotdist = newdist;
hotindex = i;
hotsee = cansee;
//gi.dprintf(" DEBUG-Hot set by distance.\n" );
}
}
if (!hot) {
strcpy(buf, "nowhere");
return;
}
// we now have the closest item
// see if there's more than one in the map, if so
// we need to determine what team is closest
what = NULL;
while ((what = G_Find(what, FOFS(classname), hot->classname)) != NULL) {
if (what == hot)
continue;
// if we are here, there is more than one, find out if hot
// is closer to red flag or blue flag
if ((flag1 = G_Find(NULL, FOFS(classname), "item_flag_team1")) != NULL &&
(flag2 = G_Find(NULL, FOFS(classname), "item_flag_team2")) != NULL) {
VectorSubtract(hot->s.origin, flag1->s.origin, v);
hotdist = VectorLength(v);
VectorSubtract(hot->s.origin, flag2->s.origin, v);
newdist = VectorLength(v);
if (hotdist < newdist)
nearteam = CTF_TEAM1;
else if (hotdist > newdist)
nearteam = CTF_TEAM2;
}
break;
}
//Is this an info_position entity? If so, it's not an item
if (strcmp(hot->classname, "info_position") == 0)
isposition = true;
else
{
item = FindItemByClassname(hot->classname);
if (!item)
{
//strcpy(buf, "%s",vtos(who->s.origin));
strcpy(buf, vtos(who->s.origin));
//strcpy(buf, "nowhere.");
return;
}
}
// in water?
if (who->waterlevel)
strcpy(buf, "in the water ");
else
*buf = 0;
// near or above
if (isposition == false) //the info_possition messages are good enough
{
VectorSubtract(who->s.origin, hot->s.origin, v);
if (fabs(v[2]) > fabs(v[0]) && fabs(v[2]) > fabs(v[1]))
if (v[2] > 0)
strcat(buf, "above ");
else
strcat(buf, "below ");
else
strcat(buf, "near ");
if (nearteam == CTF_TEAM1)
strcat(buf, "the red ");
else if (nearteam == CTF_TEAM2)
strcat(buf, "the blue ");
else
strcat(buf, "the ");
}
//If this is an info_position, use the message rather than classname
if (isposition == true)
{
if (hot->message && hot->message[0])
strcat(buf, hot->message);
}
else
strcat(buf, item->pickup_name);
}
static void CTFSay_Team_Armor(edict_t *who, char *buf)
{
gitem_t *item;
int index, cells;
int power_armor_type;
*buf = 0;
power_armor_type = PowerArmorType (who);
if (power_armor_type)
{
cells = who->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
if (cells)
sprintf(buf+strlen(buf), "%s with %i cells ",
(power_armor_type == POWER_ARMOR_SCREEN) ?
"Power Screen" : "Power Shield", cells);
}
index = ArmorIndex (who);
if (index)
{
item = GetItemByIndex (index);
if (item) {
if (*buf)
strcat(buf, "and ");
sprintf(buf+strlen(buf), "%i units of %s",
who->client->pers.inventory[index], item->pickup_name);
}
}
if (!*buf)
strcpy(buf, "no armor");
}
static void CTFSay_Team_Health(edict_t *who, char *buf)
{
if (who->health <= 0)
strcpy(buf, "dead");
else
sprintf(buf, "%i health", who->health);
}
static void CTFSay_Team_Tech(edict_t *who, char *buf)
{
gitem_t *tech;
int i;
// see if the player has a tech powerup
i = 0;
while (tnames[i]) {
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
who->client->pers.inventory[ITEM_INDEX(tech)]) {
sprintf(buf, "the %s", tech->pickup_name);
return;
}
i++;
}
strcpy(buf, "no powerup");
}
static void CTFSay_Team_Weapon(edict_t *who, char *buf)
{
if (who->client->pers.weapon)
strcpy(buf, who->client->pers.weapon->pickup_name);
else
strcpy(buf, "none");
}
static void CTFSay_Team_Sight(edict_t *who, char *buf)
{
int i;
edict_t *targ;
int n = 0;
char s[1024];
char s2[1024];
*s = *s2 = 0;
for (i = 1; i <= maxclients->value; i++) {
targ = g_edicts + i;
if (!targ->inuse ||
targ == who ||
!loc_CanSee(targ, who))
continue;
if (*s2) {
if (strlen(s) + strlen(s2) + 3 < sizeof(s)) {
if (n)
strcat(s, ", ");
strcat(s, s2);
*s2 = 0;
}
n++;
}
strcpy(s2, targ->client->pers.netname);
}
if (*s2) {
if (strlen(s) + strlen(s2) + 6 < sizeof(s)) {
if (n)
strcat(s, " and ");
strcat(s, s2);
}
strcpy(buf, s);
} else
strcpy(buf, "no one");
}
void CTFSay_Team(edict_t *who, char *msg)
{
char outmsg[1024];
char buf[1024];
int i;
char *p;
edict_t *cl_ent;
outmsg[0] = 0;
if (*msg == '\"') {
msg[strlen(msg) - 1] = 0;
msg++;
}
for (p = outmsg; *msg && (p - outmsg) < sizeof(outmsg) - 1; msg++) {
if (*msg == '%') {
switch (*++msg) {
case 'l' :
case 'L' :
CTFSay_Team_Location(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'a' :
case 'A' :
CTFSay_Team_Armor(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'h' :
case 'H' :
CTFSay_Team_Health(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 't' :
case 'T' :
CTFSay_Team_Tech(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'w' :
case 'W' :
CTFSay_Team_Weapon(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
case 'n' :
case 'N' :
CTFSay_Team_Sight(who, buf);
strcpy(p, buf);
p += strlen(buf);
break;
default :
*p++ = *msg;
}
} else
*p++ = *msg;
}
*p = 0;
if ( strlen(outmsg) > 150) // Fix overflow with %L%L%L
outmsg[150] = 0; // commands
if (BannedWords(who, outmsg))
return;
for (i = 0; i < maxclients->value; i++) {
cl_ent = g_edicts + 1 + i;
if (!cl_ent->inuse)
continue;
if (cl_ent->client->pers.nospam_level & SPAM_NOTEAMMSG)
continue; //they don't want team messages
if (cl_ent->client->resp.ctf_team == who->client->resp.ctf_team)
safe_cprintf(cl_ent, PRINT_CHAT, "(%s): %s\n",
who->client->pers.netname, outmsg);
}
}
/*-----------------------------------------------------------------------*/
/*QUAKED misc_ctf_banner (1 .5 0) (-4 -64 0) (4 64 248) TEAM2
The origin is the bottom of the banner.
The banner is 248 tall.
*/
static void misc_ctf_banner_think (edict_t *ent)
{
ent->s.frame = (ent->s.frame + 1) % 16;
ent->nextthink = level.time + FRAMETIME;
}
void SP_misc_ctf_banner (edict_t *ent)
{
ent->movetype = MOVETYPE_NONE;
ent->solid = SOLID_NOT;
ent->s.modelindex = gi.modelindex ("models/ctf/banner/tris.md2");
if (ent->spawnflags == 1) // team2
ent->s.skinnum = 1;
else if (ent->spawnflags == 2)
ent->s.skinnum = 2;
else if (ent->spawnflags == 3)
ent->s.skinnum = 3;
else if (ent->spawnflags == 4)
ent->s.skinnum = 4;
else if (ent->spawnflags == 5)
ent->s.skinnum = 5;
ent->s.frame = rand() % 16;
gi.linkentity (ent);
ent->think = misc_ctf_banner_think;
ent->nextthink = level.time + FRAMETIME;
}
/*QUAKED misc_ctf_small_banner (1 .5 0) (-4 -32 0) (4 32 124) TEAM2
The origin is the bottom of the banner.
The banner is 124 tall.
*/
void SP_misc_ctf_small_banner (edict_t *ent)
{
ent->movetype = MOVETYPE_NONE;
ent->solid = SOLID_NOT;
ent->s.modelindex = gi.modelindex ("models/ctf/banner/small.md2");
if (ent->spawnflags == 1) // team2
ent->s.skinnum = 1;
else if (ent->spawnflags == 2)
ent->s.skinnum = 2;
else if (ent->spawnflags == 3)
ent->s.skinnum = 3;
else if (ent->spawnflags == 4)
ent->s.skinnum = 4;
else if (ent->spawnflags == 5)
ent->s.skinnum = 5;
ent->s.frame = rand() % 16;
gi.linkentity (ent);
ent->think = misc_ctf_banner_think;
ent->nextthink = level.time + FRAMETIME;
}
/*-----------------------------------------------------------------------*/
void CTFJoinTeam(edict_t *ent, int desired_team)
{
char *s;
PMenu_Close(ent);
ent->svflags &= ~SVF_NOCLIENT;
ent->client->resp.ctf_team = desired_team;
ent->client->resp.ctf_state = CTF_STATE_START;
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
// Log Join Team - MarkDavies
sl_LogPlayerName( &gi,
ent->client->pers.netname,
CTFTeamName(ent->client->resp.ctf_team));
PutClientInServer (ent);
// add a teleportation effect
ent->s.event = EV_PLAYER_TELEPORT;
// hold in place briefly
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
ent->client->ps.pmove.pm_time = 14;
if (ctf->value) my_bprintf(PRINT_HIGH, "%s joined the %s team.\n",
ent->client->pers.netname, CTFTeamName(desired_team));
sl_LogPlayerTeamChange( &gi,
ent->client->pers.netname,
CTFTeamName(ent->client->resp.ctf_team));
//K2
ent->client->resp.inServer = true;
//K2 3/99 acrid botcam
//WF - Add welcome sound
// gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("welcome3.wav"), 1, ATTN_STATIC, 0);
// stuffcmd (ent, "play welcome3.wav\n");
}
void CTFJoinTeam1(edict_t *ent, pmenu_t *p)
{
ent->client->resp.next_ctf_team = CTF_TEAM1;
WFOpenClassMenu(ent);
//CTFJoinTeam(ent, CTF_TEAM1);
}
void CTFJoinTeam2(edict_t *ent, pmenu_t *p)
{
ent->client->resp.next_ctf_team = CTF_TEAM2;
WFOpenClassMenu(ent);
//CTFJoinTeam(ent, CTF_TEAM2);
}
void CTFChaseCam(edict_t *ent, pmenu_t *p)
{
int i;
edict_t *e;
if (ent->client->chase_target) {
ent->client->chase_target = NULL;
PMenu_Close(ent);
return;
}
for (i = 1; i <= maxclients->value; i++) {
e = g_edicts + i;
if (e->inuse && e->solid != SOLID_NOT) {
ent->client->chase_target = e;
PMenu_Close(ent);
ent->client->update_chase = true;
break;
}
}
}
void CTFReturnToMain(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
//CTFOpenJoinMenu(ent);
}
void CTFCredits(edict_t *ent, pmenu_t *p);
void DeathmatchScoreboard (edict_t *ent);
//WF
void WFHelp(edict_t *ent, pmenu_t *p);
void WFContinue(edict_t *ent, pmenu_t *p);
void WFShowMoreHelp(edict_t *ent, pmenu_t *p);
void WFEraserHelp(edict_t *ent, pmenu_t *p);//Acrid
void WFServer(edict_t *ent, pmenu_t *p);//Acrid
void WFRoutes(edict_t *ent, pmenu_t *p);//Acrid
void WFBindKeys(edict_t *ent, pmenu_t *p);
void WFCredits(edict_t *ent, pmenu_t *p);
pmenu_t wfcreditsmenu[] = {
{ "*The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Programming", PMENU_ALIGN_CENTER, 0, NULL },
{ "Gregg 'Headache' Reno", PMENU_ALIGN_CENTER, 0, NULL },
{ "John 'Cyrect' Rittenhouse", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Level Design", PMENU_ALIGN_CENTER, 0, NULL },
{ "Tom 'Tumorhead' Reno", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Sound", PMENU_ALIGN_CENTER, 0, NULL },
{ "Wayne 'Tubeblaster' Reno", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Visit:", PMENU_ALIGN_CENTER, 0, NULL },
{ WF_URL, PMENU_ALIGN_CENTER, 0, NULL },
{ "for details", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Return to Main Menu", PMENU_ALIGN_LEFT, 0, CTFReturnToMain }
};
//WF
pmenu_t creditsmenu[] = {
{ "*Quake II", PMENU_ALIGN_CENTER, 0, NULL },
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "*Programming", PMENU_ALIGN_CENTER, 0, NULL },
{ "Dave 'Zoid' Kirsch", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Level Design", PMENU_ALIGN_CENTER, 0, NULL },
{ "Christian Antkow", PMENU_ALIGN_CENTER, 0, NULL },
{ "Tim Willits", PMENU_ALIGN_CENTER, 0, NULL },
{ "Dave 'Zoid' Kirsch", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Art", PMENU_ALIGN_CENTER, 0, NULL },
{ "Adrian Carmack Paul Steed", PMENU_ALIGN_CENTER, 0, NULL },
{ "Kevin Cloud", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Sound", PMENU_ALIGN_CENTER, 0, NULL },
{ "Tom 'Bjorn' Klok", PMENU_ALIGN_CENTER, 0, NULL },
{ "*Original CTF Art Design", PMENU_ALIGN_CENTER, 0, NULL },
{ "Brian 'Whaleboy' Cozzens", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Return to Main Menu", PMENU_ALIGN_LEFT, 0, CTFReturnToMain }
};
//WF many changed here
pmenu_t joinmenu[] = {
{ "The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "*Select a Team:", PMENU_ALIGN_LEFT, 0, NULL },
{ "1. Join Red Team", PMENU_ALIGN_LEFT, 0, CTFJoinTeam1 },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "2. Join Blue Team", PMENU_ALIGN_LEFT, 0, CTFJoinTeam2 },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "3. Chase Camera", PMENU_ALIGN_LEFT, 0, CTFChaseCam },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
// { "Credits: id", PMENU_ALIGN_LEFT, 0, CTFCredits },
{ WF_URL, PMENU_ALIGN_LEFT, 0, NULL },
// { "Credits: Weapons Factory", PMENU_ALIGN_LEFT, 0, WFCredits },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, 0, NULL },
{ "ENTER to select", PMENU_ALIGN_LEFT, 0, NULL },
{ "ESC to Exit Menu", PMENU_ALIGN_LEFT, 0, NULL },
{ "Type WFHELP for commands", PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "* ctf v" CTF_STRING_VERSION, PMENU_ALIGN_LEFT, 0, NULL },
};
//WF
void WFClassPicked(edict_t *ent, pmenu_t *p)
{
int i;
int classcount[MAX_CLASSES + 1];
int initial_class;
i = p->arg;
//Default to class # 1
if (i < 1 || i > numclasses) i = 1;
//See if there are any class limits defined
WFClassCount(ent, classcount);
// gi.dprintf ("class limit on %s is %d. You picked %d. Curr=%d\n",
// classinfo[i].name,classinfo[i].limit, i, classcount[i]);
if (classcount[i] >= classinfo[i].limit)
{
safe_cprintf (ent, PRINT_HIGH, "Sorry, class limit on %s is %d. Pick another class.\n",
classinfo[i].name,classinfo[i].limit);
return;
}
PMenu_Close(ent);
initial_class = ent->client->pers.next_player_class;
ent->client->pers.next_player_class = i;
//If team not picked, then this is the first time
if (ent->client->resp.ctf_team == CTF_NOTEAM || initial_class == 0)
{
//CTFOpenJoinMenu(ent);
ent->client->pers.player_class = ent->client->pers.next_player_class;
if (ctf->value)
CTFJoinTeam(ent, ent->client->resp.next_ctf_team);
else //death match already has team assigned
CTFJoinTeam(ent, ent->client->resp.ctf_team);
}
//Otherwise, they are changing classes
else
{
safe_cprintf (ent, PRINT_HIGH, "You will become a %s the next time you respawn. \n",
classinfo[i].name);
//safe_cprintf (ent, PRINT_HIGH, "Your class will be changed the next time you die.\n");
}
}
void WFPickMap(edict_t *ent, pmenu_t *p);
pmenu_t wfmapvote[] = {
{ "Please Vote For Next Map:", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfclassmenu[] = {
{ "The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ "*Select A Class:", PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ "Help...", PMENU_ALIGN_LEFT, 0, WFShowHelp },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, 0, NULL },
{ "ENTER selects, ESC exits", PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfhelp[] = {
{ "*HELP MENU", PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
// { "You must download files at", PMENU_ALIGN_LEFT, 0, NULL },
{ WF_URL, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "*Recommended Keys:", PMENU_ALIGN_LEFT, 0, NULL },
{ "v - Hold down to fly", PMENU_ALIGN_LEFT, 0, NULL },
{ "b - Cycle Grenades", PMENU_ALIGN_LEFT, 0, NULL },
{ "; - Special Menu", PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Continue", PMENU_ALIGN_LEFT, 0, WFContinue },
{ "Bind These Keys Now", PMENU_ALIGN_LEFT, 0, WFBindKeys },
{ "Other Commands...", PMENU_ALIGN_LEFT, 0, WFShowMoreHelp },
{ "Eraser Commands...", PMENU_ALIGN_LEFT, 0, WFEraserHelp },//acrid
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Press ENTER to continue", PMENU_ALIGN_LEFT, 0, NULL },
{ "Type WFHELP to see again", PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfmorehelp[] = {
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "cmd changeclass", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd decoy", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd grapple", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd grenade1", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd grenade2", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd grenade3", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd homing", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd showclass", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd vote", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd wfflags", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd wfhelp", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd wfplay xyz.wav", PMENU_ALIGN_LEFT, 0, NULL },
{ "cmd wfplayteam xyz.wav", PMENU_ALIGN_LEFT, 0, NULL },
{ "Continue", PMENU_ALIGN_LEFT, 0, WFContinue },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Press ENTER to continue", PMENU_ALIGN_LEFT, 0, NULL },
{ "Type WFHELP to see again", PMENU_ALIGN_LEFT, 0, NULL },
};
//Acrid
pmenu_t wferaser[] = {
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "group", PMENU_ALIGN_LEFT, 0, NULL },
{ "disperse", PMENU_ALIGN_LEFT, 0, NULL },
{ "defendbase", PMENU_ALIGN_LEFT, 0, NULL },
{ "rushbase", PMENU_ALIGN_LEFT, 0, NULL },
{ "freestyle", PMENU_ALIGN_LEFT, 0, NULL },
{ "cam", PMENU_ALIGN_LEFT, 0, NULL },
{ "Server Commands...", PMENU_ALIGN_LEFT, 0, WFServer },
{ "Route Commands...", PMENU_ALIGN_LEFT, 0, WFRoutes },
{ "Continue", PMENU_ALIGN_LEFT, 0, WFContinue },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Press ENTER to continue", PMENU_ALIGN_LEFT, 0, NULL },
{ "Type WFHELP to see again", PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfserver[] = {
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "servcmd", PMENU_ALIGN_LEFT, 0, NULL },
{ "tips", PMENU_ALIGN_LEFT, 0, NULL },
{ "sv bluebots <name1> <name2>", PMENU_ALIGN_LEFT, 0, NULL },
{ "sv redbots <name1> <name2>", PMENU_ALIGN_LEFT, 0, NULL },
{ "lag <n> 0-1000", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_num <n> 0-32?", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_name <name>", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_allow_client_commands 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_free_clients <n> 0-32?", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_show_connect_info 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_auto_skill 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "skill <n> 1-3", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_drop <name>", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_chat 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_tarzan 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_melee 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "botpause", PMENU_ALIGN_LEFT, 0, NULL },
{ "...Go Back", PMENU_ALIGN_LEFT, 0, WFEraserHelp },
{ "Continue", PMENU_ALIGN_LEFT, 0, WFContinue },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Press ENTER to continue", PMENU_ALIGN_LEFT, 0, NULL },
{ "Type WFHELP to see again", PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfroutes[] = {
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "bot_calc_nodes 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_debug_nodes 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "showpath", PMENU_ALIGN_LEFT, 0, NULL },
{ "bot_optimize 0/1", PMENU_ALIGN_LEFT, 0, NULL },
{ "redflag", PMENU_ALIGN_LEFT, 0, NULL },
{ "blueflag", PMENU_ALIGN_LEFT, 0, NULL },
{ "clearflags", PMENU_ALIGN_LEFT, 0, NULL },
{ "flagpath", PMENU_ALIGN_LEFT, 0, NULL },
{ "clear_flagpaths", PMENU_ALIGN_LEFT, 0, NULL },
{ "toggle_flagpaths", PMENU_ALIGN_LEFT, 0, NULL },
{ "ctf_item <item>", PMENU_ALIGN_LEFT, 0, NULL },
{ "clear_items", PMENU_ALIGN_LEFT, 0, NULL },
{ "botpath", PMENU_ALIGN_LEFT, 0, NULL },
{ "ctf 0/1 depends on map", PMENU_ALIGN_LEFT, 0, NULL },
{ "...Go Back", PMENU_ALIGN_LEFT, 0, WFEraserHelp },
{ "Continue", PMENU_ALIGN_LEFT, 0, WFContinue },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Press ENTER to continue", PMENU_ALIGN_LEFT, 0, NULL },
{ "Type WFHELP to see again", PMENU_ALIGN_LEFT, 0, NULL },
};
void WFContinue(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
//If a team has not been picked, go to the team menu
if (ent->client->resp.ctf_team == CTF_NOTEAM)
CTFOpenJoinMenu(ent);
//If a class has not been picked, go to the class menu
else if (ent->client->pers.player_class == 0)
WFOpenClassMenu(ent);
}
void WFShowHelp(edict_t *ent, pmenu_t *p)
{
if (ent->client->menu) PMenu_Close(ent);
PMenu_Open(ent, wfhelp, -1, sizeof(wfhelp) / sizeof(pmenu_t), false, true);
}
void WFShowMoreHelp(edict_t *ent, pmenu_t *p)
{
if (ent->client->menu) PMenu_Close(ent);
PMenu_Open(ent, wfmorehelp, -1, sizeof(wfmorehelp) / sizeof(pmenu_t), false, true);
}
void WFEraserHelp(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
PMenu_Open(ent, wferaser, -1, sizeof(wferaser) / sizeof(pmenu_t),false, true);
}
void WFServer(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
PMenu_Open(ent, wfserver, -1, sizeof(wfserver) / sizeof(pmenu_t),false, true);
}
void WFRoutes(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
PMenu_Open(ent, wfroutes, -1, sizeof(wfroutes) / sizeof(pmenu_t),false, true);
}
void WFBindKeys(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
stuffcmd(ent,"bind \";\" cmd special\n");
stuffcmd(ent,"bind v +thrust\n");
stuffcmd(ent,"bind b cmd grenade\n");
//If a class has not been picked, go to the class menu
if (ent->client->pers.player_class == 0)
WFOpenClassMenu(ent);
}
void WFFillMapNames()
{
int i;
int pos;
pos = 1;
for (i = 0; i < maplist.nummaps && pos < MAX_MENU_MAPS; ++i)
{
sprintf(menustring[pos],"%d. %s", pos, maplist.mapnames[i]);
wfmapvote[pos].text = menustring[pos];
wfmapvote[pos].SelectFunc = WFPickMap;
wfmapvote[pos].arg = i;
++pos;
}
//Clear the rest of the menu
while (pos < MAX_MENU_MAPS)
{
wfmapvote[pos].text = "";
wfmapvote[pos].SelectFunc = NULL;
wfmapvote[pos].arg = 0;
++pos;
}
}
void WFMapVote(edict_t *ent)
{
//WFFillMapNames();
if (ent->client->menu) PMenu_Close(ent);
PMenu_Open(ent, wfmapvote, -1, sizeof(wfmapvote) / sizeof(pmenu_t), true, true);
}
//Set up menu with special capabilities that can be picked
//from menu
void place_turret (edict_t *ent);
void UpgradeSentry(edict_t *self);
void PlaceBiosentry (edict_t *ent);
void BiosentryRepair(edict_t *self);
void WFPickSpecial(edict_t *ent, pmenu_t *p)
{
int i;
// char *s;
i = p->arg;
PMenu_Close(ent);
if (!ent->client) return;
switch (i)
{
case (SPECIAL_REMOTE_CAMERA):
cmd_CameraPlace(ent); //Place or blow up camera
break;
case (SPECIAL_REMOTE_CAMERA + SPECIAL_OPTION1):
if (ent->remotecam) ent->remotecam->dmg = 0; //Silent removal of camera
cmd_CameraPlace(ent);
break;
case (SPECIAL_REMOTE_CAMERA + SPECIAL_OPTION2):
cmd_CameraToggle(ent); //Switch Views
break;
case (SPECIAL_TRIPBOMB):
cmd_TripBomb(ent);
break;
case (SPECIAL_LASER_DEFENSE):
cmd_LaserDefense(ent);
break;
case (SPECIAL_LASER_DEFENSE + SPECIAL_OPTION1):
cmd_RemoveLaserDefense(ent);
break;
case (SPECIAL_SUPPLY_DEPOT):
SP_SupplyDepot(ent);
break;
case (SPECIAL_HEALING):
SP_HealingDepot(ent);
break;
case (SPECIAL_ALARMS):
place_alarm(1, ent);
break;
case (SPECIAL_ALARMS + SPECIAL_OPTION1):
alarm_remove(ent->alarm1);
break;
case (SPECIAL_PLASMA_BOMB):
//cmd_PlasmaBomb(ent);
cmd_PlasmaBombMenu(ent);
break;
case (SPECIAL_KAMIKAZE):
Start_Kamikaze_Mode(ent);
break;
case (SPECIAL_KAMIKAZE + SPECIAL_OPTION1):
Kamikaze_Cancel(ent);
safe_cprintf (ent, PRINT_HIGH, "Kamikaze canceled! You are safe now!\n");
break;
case (SPECIAL_ANTIGRAV_BOOTS):
if (ent->flags & FL_BOOTS)
{
safe_cprintf (ent, PRINT_HIGH, "Anti Gravity Boots off\n");
ent->flags -= FL_BOOTS;
}
else
{
safe_cprintf (ent, PRINT_HIGH, "Anti Gravity Boots on\n");
ent->flags |= FL_BOOTS;
}
break;
case (SPECIAL_SENTRY_GUN):
place_turret (ent);
break;
case (SPECIAL_SENTRY_GUN + SPECIAL_OPTION1):
UpgradeSentry(ent);
break;
case (SPECIAL_BIOSENTRY):
PlaceBiosentry (ent);
break;
// case (SPECIAL_BIOSENTRY + SPECIAL_OPTION1):
// BiosentryRepair(ent);
// break;
case (SPECIAL_MISSILE_LAUNCHER):
place_missile(ent);
break;
case (SPECIAL_MISSILE_LAUNCHER + SPECIAL_OPTION1):
UpgradeMissileTurret(ent);
break;
case (SPECIAL_DISGUISE):
if (ent->disguised == 0)
{
if (CTFHasFlag(ent))
{
safe_cprintf(ent, PRINT_HIGH, "You can't disguise while holding the flag!\n");
}
else
{
ent->disguising = 0;
WFChooseDisguise(ent);
}
}
else
{
WFRemoveDisguise(ent);
}
break;
case (SPECIAL_LASER):
if(ent->client->pers.laseron)
ent->client->pers.laseron=0;
else
ent->client->pers.laseron=1;
break;
case (SPECIAL_FEIGN):
if (CTFHasFlag(ent))
{
safe_cprintf(ent, PRINT_HIGH, "You can't feign death while holding the flag!\n");
}
else
Cmd_Feign_f (ent);
break;
case (SPECIAL_AUTOZOOM):
if(ent->client->pers.autozoom)
{
ent->client->pers.autozoom=0;
ent->client->ps.fov = 90;
}
else
ent->client->pers.autozoom=1;
break;
case (SPECIAL_QUICKAIM):
if(ent->client->pers.fastaim)
ent->client->pers.fastaim=0;
else
ent->client->pers.fastaim=1;
break;
case (SPECIAL_CLOAK):
Cmd_Cloak_f (ent);
break;
default:
safe_cprintf(ent, PRINT_HIGH, "Sorry, '%s' hasn't been implemented yet.\n", p->text);
break;
}
}
void WFFillSpecial(edict_t *ent)
{
// int i;
int pos;
int itemno;
ent->client->wfspecial[0].text = "Select Special Item";
ent->client->wfspecial[0].SelectFunc = NULL;
ent->client->wfspecial[0].align = PMENU_ALIGN_CENTER;
ent->client->wfspecial[0].arg = 0;
ent->client->wfspecial[1].text = NULL;
ent->client->wfspecial[1].SelectFunc = NULL;
ent->client->wfspecial[1].align = PMENU_ALIGN_CENTER;
ent->client->wfspecial[1].arg = 0;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 3].text = "Use [ and ] to move cursor";
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 3].SelectFunc = NULL;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 3].align = PMENU_ALIGN_LEFT;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 3].arg = 0;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 2].text = "ENTER to select";
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 2].SelectFunc = NULL;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 2].align = PMENU_ALIGN_LEFT;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 2].arg = 0;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 1].text = "ESC to Exit Menu";
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 1].SelectFunc = NULL;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 1].align = PMENU_ALIGN_LEFT;
ent->client->wfspecial[MAX_SPECIAL_MENU_ITEMS - 1].arg = 0;
//Clear the rest
pos = 2;
while (pos < (MAX_SPECIAL_MENU_ITEMS - 3))
{
ent->client->wfspecial[pos].text = NULL;
ent->client->wfspecial[pos].SelectFunc = NULL;
ent->client->wfspecial[pos].align = PMENU_ALIGN_LEFT;
ent->client->wfspecial[pos].arg = 0;
++pos;
}
pos = 2;
itemno = 1;
if ((ent->client->player_special & SPECIAL_FEIGN) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->client->pers.feign == 0)
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Feign Death");
else
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Live Again");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_FEIGN;
++pos;
//If they are feigning, they cant do anything else from special menu
if (ent->client->pers.feign)
return;
}
if ((ent->client->player_special & SPECIAL_DISGUISE) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->disguised == 0)
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Disguise");
else
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Remove Disguise");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_DISGUISE;
++pos;
}
if ((ent->client->player_special & SPECIAL_PLASMA_BOMB) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Drop Plasma Bomb");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_PLASMA_BOMB;
++pos;
}
if ((ent->client->player_special & SPECIAL_SENTRY_GUN) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->sentry)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Upgrade Sentry Gun");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_SENTRY_GUN + SPECIAL_OPTION1;
++pos;
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Remove Sentry Gun");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_SENTRY_GUN;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Place Sentry Gun");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_SENTRY_GUN;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_BIOSENTRY) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->sentry)
{
/*
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Repair Biosentry");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_BIOSENTRY + SPECIAL_OPTION1;
++pos;
*/
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Remove Biosentry");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_BIOSENTRY;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Place Biosentry");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_BIOSENTRY;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_ANTIGRAV_BOOTS) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Use Anti-Grav Boots");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_ANTIGRAV_BOOTS;
++pos;
}
if ((ent->client->player_special & SPECIAL_MISSILE_LAUNCHER) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->missile)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Upgrade Missile Launcher");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_MISSILE_LAUNCHER + SPECIAL_OPTION1;
++pos;
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Remove Missile Launcher");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_MISSILE_LAUNCHER;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Build Missile Launcher");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_MISSILE_LAUNCHER;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_ALARMS) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->alarm1)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Remove Alarm");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_ALARMS + SPECIAL_OPTION1;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Set Alarm");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_ALARMS;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_KAMIKAZE) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Go Kamizaze!");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_KAMIKAZE;
++pos;
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Cancel Kamizaze");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_KAMIKAZE + SPECIAL_OPTION1;
++pos;
}
if ((ent->client->player_special & SPECIAL_LASER_DEFENSE) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->client->pers.active_special[ITEM_SPECIAL_LASER_DEFENSE] < MAX_SPECIAL_LASER_DEFENSE)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Build Laser Defense");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_LASER_DEFENSE;
++pos;
}
if (ent->client->pers.active_special[ITEM_SPECIAL_LASER_DEFENSE] > 0)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Remove All Laser Defenses");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_LASER_DEFENSE + SPECIAL_OPTION1;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_TRIPBOMB) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Build Tripbomb");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_TRIPBOMB;
++pos;
}
if ((ent->client->player_special & SPECIAL_CLOAK) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->client->cloaking == 0)
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Cloak");
else
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Un-Cloak");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_CLOAK;
++pos;
}
if ((ent->client->player_special & SPECIAL_SUPPLY_DEPOT) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->supply)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Blow Up Supply Depot");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_SUPPLY_DEPOT;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Build Supply Depot");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_SUPPLY_DEPOT;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_HEALING) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->supply)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Blow Up Healing Depot");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_HEALING;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Build Healing Depot");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_HEALING;
++pos;
}
}
if ((ent->client->player_special & SPECIAL_REMOTE_CAMERA) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
//If there is no camera, let them place one
if (ent->remotecam == NULL)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Place Camera");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_REMOTE_CAMERA;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Blow Up Camera");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_REMOTE_CAMERA;
++pos;
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Silently Remove Camera");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_REMOTE_CAMERA + SPECIAL_OPTION1;
++pos;
}
//Let user toggle camera view if a camera exists
if (ent->remotecam)
{
if (ent->client->remotetoggle) //It's already on
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Change View To Body");
else
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Change View To Camera");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_REMOTE_CAMERA + SPECIAL_OPTION2;
++pos;
}
}
if((ent->client->player_special & SPECIAL_SNIPING) && pos <= MAX_SPECIAL_MENU_ITEMS - 4)
{
if (ent->client->pers.laseron)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Turn off sniping laser");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_LASER;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Turn on sniping laser");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_LASER;
++pos;
}
if (ent->client->pers.autozoom)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Turn off autozoom");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_AUTOZOOM;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Turn on autozoom");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_AUTOZOOM;
++pos;
}
if (ent->client->pers.fastaim)
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Switch to normal aiming");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_QUICKAIM;
++pos;
}
else
{
sprintf(ent->client->wfmenustr[pos],"%d. %s", itemno++, "Switch to quick aiming");
ent->client->wfspecial[pos].text = ent->client->wfmenustr[pos];
ent->client->wfspecial[pos].SelectFunc = WFPickSpecial;
ent->client->wfspecial[pos].arg = SPECIAL_QUICKAIM;
++pos;
}
}
}
void WFSpecialMenu(edict_t *ent)
{
if (ent->client->menu)
{
PMenu_Close(ent);
return;
}
WFFillSpecial(ent);
PMenu_Open(ent, ent->client->wfspecial, -1, sizeof(ent->client->wfspecial) / sizeof(pmenu_t), true, false);
}
void WFHelp(edict_t *ent, pmenu_t *p)
{
if (ent->client->menu) PMenu_Close(ent);
PMenu_Open(ent, wfhelp, -1, sizeof(wfhelp) / sizeof(pmenu_t), false, true);
}
void WFPickMap(edict_t *ent, pmenu_t *p)
{
int i;
i = p->arg;
PMenu_Close(ent);
if (i >= 0 && i < MAX_MENU_MAPS)
{
//If ref picked the map, go to it now
if (wf_game.ref_ent == ent && wf_game.ref_picked_map == 1)
{
maplist.votes[i] = 999;
wf_game.ref_picked_map = 0;
WFEndDMLevel (maplist.mapnames[i]);
}
else
{
++maplist.votes[i];
ent->client->pers.HasVoted = true;
my_bprintf(PRINT_HIGH,"%s Voted for %s\n",
ent->client->pers.netname, maplist.mapnames[i]);
}
}
else
gi.dprintf("Bad Menu Item #%d\n",i);
}
//Fix the motd text so there are no invalid characters
/*
void FixMOTD(unsigned char *s, int len)
{
int i;
for (i = 0; i < len; ++i)
{
//Convert special characters
if (s[i] == 128) s[i] = 40; // (
if (s[i] == 130) s[i] = 41; // )
if (s[i] == 144) s[i] = 91; // [
if (s[i] == 145) s[i] = 93; // ]
if (s[i] == 129) s[i] = 61; // =
if (s[i] == 133) s[i] = 46; // .
//Convert all other characters
if (s[i] >= 128) s[i] = s[i] - 128;
//get rid of other non-printable characters
if (s[i] < 32 && s[i] > 0)
s[i] = ' ';
if (s[i] > 126)
s[i] = ' ';
}
}
*/
int CTFUpdateJoinMenu(edict_t *ent)
{
static char levelname[32];
static char team1players[32];
static char team2players[32];
int num1, num2, i;
//WF
//Load the message of the day file if available
/*
FILE *motd_file;
static char motd_line1[80];
static char motd_line2[80];
static char motd_line3[80];
motd_line1[0] = '\0';
motd_line2[0] = '\0';
motd_line2[3] = '\0';
if (motd_file = fopen("motd.txt", "r"))
{
wfreadline(motd_file, motd_line1, 79);
wfreadline(motd_file, motd_line2, 79);
wfreadline(motd_file, motd_line3, 79);
// close the file
fclose(motd_file);
}
FixMOTD(motd_line1, 80);
FixMOTD(motd_line2, 80);
FixMOTD(motd_line3, 80);
if (motd_line1[0] != '\0')
{
joinmenu[0].text = motd_line1;
wfclassmenu[0].text = motd_line1;
}
if (motd_line2[0] != '\0')
{
joinmenu[1].text = motd_line2;
wfclassmenu[1].text = motd_line2;
}
if (motd_line3[0] != '\0')
{
joinmenu[10].text = motd_line3; //probably a URL
wfhelp[2].text = motd_line3;
}
*/
if (wf_game.motd[0][0] != '\0')
{
joinmenu[0].text = wf_game.motd[0];
wfclassmenu[0].text = wf_game.motd[0];
}
if (wf_game.motd[1][0] != '\0')
{
joinmenu[1].text = wf_game.motd[1];
wfclassmenu[1].text = wf_game.motd[1];
}
if (wf_game.motd[2][0] != '\0')
{
joinmenu[11].text = wf_game.motd[2]; //probably a URL
wfhelp[2].text = wf_game.motd[2];
}
//gi.dprintf("Mod id = %d\n", modID);
//Show if this is a WF or MOCK mod
if (modID == MOD_ID_WF)
{
wfclassmenu[2].text = WF_VERSION;
wfhelp[1].text = WF_VERSION;
joinmenu[17].text = "*(WF Approved Config)";
}
else
{
wfclassmenu[2].text = "(MOCK Modified Game)";
wfhelp[1].text = "(MOCK Modified Game)";
joinmenu[17].text = "*(MOCK Modified Game)";
}
//Set the team names
joinmenu[5].text = "1. Join Red Team";
joinmenu[5].SelectFunc = CTFJoinTeam1;
joinmenu[7].text = "2. Join Blue Team";
joinmenu[7].SelectFunc = CTFJoinTeam2;
if (ctf_forcejoin->string && *ctf_forcejoin->string) {
if (stricmp(ctf_forcejoin->string, "red") == 0) {
joinmenu[7].text = NULL;
joinmenu[7].SelectFunc = NULL;
} else if (stricmp(ctf_forcejoin->string, "blue") == 0) {
joinmenu[5].text = NULL;
joinmenu[5].SelectFunc = NULL;
}
}
if (ent->client->chase_target)
joinmenu[9].text = "3. Leave Chase Camera";
else
joinmenu[9].text = "3. Chase Camera";
levelname[0] = '*';
if (g_edicts[0].message)
strncpy(levelname+1, g_edicts[0].message, sizeof(levelname) - 2);
else
strncpy(levelname+1, level.mapname, sizeof(levelname) - 2);
levelname[sizeof(levelname) - 1] = 0;
num1 = num2 = 0;
for (i = 0; i < maxclients->value; i++) {
if (!g_edicts[i+1].inuse)
continue;
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
num1++;
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
num2++;
}
sprintf(team1players, " (%d players)", num1);
sprintf(team2players, " (%d players)", num2);
joinmenu[17].text = "*Current Map";
joinmenu[18].text = levelname;
if (joinmenu[5].text)
joinmenu[6].text = team1players;
else
joinmenu[6].text = NULL;
if (joinmenu[7].text)
joinmenu[8].text = team2players;
else
joinmenu[8].text = NULL;
if (num1 > num2)
return CTF_TEAM1;
else if (num2 > num1)
return CTF_TEAM1;
return (rand() & 1) ? CTF_TEAM1 : CTF_TEAM2;
}
void WFClassCount(edict_t *self, int *classcount)
{
edict_t *e;
int i;
int j;
for (j = 1; j <= MAX_CLASSES; ++j)
classcount[j] = 0;
//Loop through all the entities to find players on the same team
for (i = 1, e = g_edicts + i; i < game.maxclients; i++, e++)
{
if (!e->inuse)
continue;
if (!e->client)
continue;
//When using the menu, the team isn't set yet. Must
//use next team variable
// if (e->wf_team != self->wf_team)
if (e->client->resp.ctf_team == self->client->resp.next_ctf_team)
continue;
if (e->client->resp.ctf_team != CTF_TEAM1 && e->client->resp.ctf_team != CTF_TEAM2)
continue;
j = e->client->pers.player_class;
if ((j >= 0) && (j <= MAX_CLASSES))
++classcount[j];
}
}
void WFUpdateClassMenu(edict_t *self)
{
int i;
int pos;
int classcount[MAX_CLASSES + 1];
// i = 0;
// pos = 1 / i;
sprintf(menutitle,"*Choose a class (%s)",classdefname);
WFClassCount(self, classcount);
pos = 6;
for (i = 1; i <= numclasses && i <= MAX_CLASSES; ++i)
{
sprintf(classmenustring[i], "%d. %s (%d)", i, classinfo[i].name, classcount[i]);
wfclassmenu[pos].text = classmenustring[i];
wfclassmenu[pos].SelectFunc = WFClassPicked;
wfclassmenu[pos].arg = i;
++pos;
}
//Clear the rest of the menu
while (pos <= MAX_CLASSES)
{
wfclassmenu[pos].text = "";
wfclassmenu[pos].SelectFunc = NULL;
wfclassmenu[pos].arg = 0;
++pos;
}
}
//WF
void WFOpenClassMenu(edict_t *ent)
{
if (ent->client->menu) PMenu_Close(ent);
WFUpdateClassMenu(ent);
//Open class menu if classes are on. Otherwise skip to team menu
if (((int)wfflags->value & WF_NO_PLAYER_CLASSES) == 0)
PMenu_Open(ent, wfclassmenu, -1, sizeof(wfclassmenu) / sizeof(pmenu_t), true, true);
// else
// CTFOpenJoinMenu(ent);
}
//WF
void CTFOpenJoinMenu(edict_t *ent)
{
int team;
if (ent->client->menu) PMenu_Close(ent);
team = CTFUpdateJoinMenu(ent);
if (ent->client->chase_target)
team = 8;
else if (team == CTF_TEAM1)
team = 4;
else
team = 6;
PMenu_Open(ent, joinmenu, team, sizeof(joinmenu) / sizeof(pmenu_t), true, true);
}
void CTFCredits(edict_t *ent, pmenu_t *p)
{
if (ent->client->menu) PMenu_Close(ent);
PMenu_Open(ent, creditsmenu, -1, sizeof(creditsmenu) / sizeof(pmenu_t), false, true);
}
//WF
void WFCredits(edict_t *ent, pmenu_t *p)
{
if (ent->client->menu) PMenu_Close(ent);
PMenu_Open(ent, wfcreditsmenu, -1, sizeof(wfcreditsmenu) / sizeof(pmenu_t), false, true);
}
//WF
qboolean CTFStartClient(edict_t *ent)
{
//gi.dprintf("DEBUG-1 - Next class = %d\n", ent->client->pers.next_player_class);
//If CTF is off, use class num to see if this is the first time joining
if (!ctf->value)
{
// if(ent->client->resp.inServer)//acrid 3/99 botcam ,fix this?
// return false;
//gi.dprintf("DEBUG-2 - Next class = %d\n", ent->client->pers.next_player_class);
if (ent->client->pers.player_class)
return false;
//gi.dprintf("DEBUG-3 - Next class = %d\n", ent->client->pers.next_player_class);
if (!((int)dmflags->value & DF_CTF_FORCEJOIN)) {
// start as 'observer'
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
ent->svflags |= SVF_NOCLIENT;
//ent->client->resp.ctf_team = CTF_NOTEAM;
ent->client->ps.gunindex = 0;
gi.linkentity (ent);
WFOpenClassMenu(ent);
}
return true;
}
if (ent->client->resp.ctf_team != CTF_NOTEAM)
return false;
if (!((int)dmflags->value & DF_CTF_FORCEJOIN)) {
// start as 'observer'
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
ent->svflags |= SVF_NOCLIENT;
ent->client->resp.ctf_team = CTF_NOTEAM;
ent->client->ps.gunindex = 0;
gi.linkentity (ent);
//WF
CTFOpenJoinMenu(ent);
//WFOpenClassMenu(ent);
//WF
return true;
}
return false;
}
qboolean CTFCheckRules(void)
{
if (capturelimit->value &&
(ctfgame.team1 >= capturelimit->value ||
ctfgame.team2 >= capturelimit->value)) {
my_bprintf (PRINT_HIGH, "Capturelimit hit.\n");
return true;
}
//give them the frag limit warning
if (((int)wfflags->value & WF_MAP_VOTE) &&
(ctfgame.team1 >= (capturelimit->value - 1) || ctfgame.team2 >= (capturelimit->value-1)) &&
(maplist.warning_given == false))
{
my_bprintf (PRINT_MEDIUM,"-- Capture Limit Warning (1 left): Type 'vote' to pick next map --\n");
maplist.warning_given = true;
}
return false;
}
/*--------------------------------------------------------------------------
* just here to help old map conversions
*--------------------------------------------------------------------------*/
static void old_teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
edict_t *dest;
int i;
vec3_t forward;
if (!other->client)
return;
//See if there is a team specific indicator
if ((self->wf_team) && (self->wf_team != other->wf_team))
return;
dest = G_Find (NULL, FOFS(targetname), self->target);
if (!dest)
{
gi.dprintf ("Couldn't find destination\n");
return;
}
//ZOID
CTFPlayerResetGrapple(other);
//ZOID
// unlink to make sure it can't possibly interfere with KillBox
gi.unlinkentity (other);
VectorCopy (dest->s.origin, other->s.origin);
VectorCopy (dest->s.origin, other->s.old_origin);
// other->s.origin[2] += 10;
// clear the velocity and hold them in place briefly
VectorClear (other->velocity);
other->client->ps.pmove.pm_time = 160>>3; // hold time
other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
// draw the teleport splash at source and on the player
self->enemy->s.event = EV_PLAYER_TELEPORT;
other->s.event = EV_PLAYER_TELEPORT;
// set angles
for (i=0 ; i<3 ; i++)
other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
other->s.angles[PITCH] = 0;
other->s.angles[YAW] = dest->s.angles[YAW];
other->s.angles[ROLL] = 0;
VectorCopy (dest->s.angles, other->client->ps.viewangles);
VectorCopy (dest->s.angles, other->client->v_angle);
// give a little forward velocity
AngleVectors (other->client->v_angle, forward, NULL, NULL);
VectorScale(forward, 200, other->velocity);
// kill anything at the destination
if (!KillBox (other))
{
}
gi.linkentity (other);
}
/*QUAKED trigger_teleport (0.5 0.5 0.5) ?
Players touching this will be teleported
*/
void SP_trigger_teleport (edict_t *ent)
{
edict_t *s;
int i;
if (!ent->target)
{
gi.dprintf ("teleporter without a target.\n");
G_FreeEdict (ent);
return;
}
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_TRIGGER;
ent->touch = old_teleporter_touch;
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
// noise maker and splash effect dude
s = G_Spawn();
ent->enemy = s;
for (i = 0; i < 3; i++)
s->s.origin[i] = ent->mins[i] + (ent->maxs[i] - ent->mins[i])/2;
s->s.sound = gi.soundindex ("world/hum1.wav");
gi.linkentity(s);
}
/*QUAKED info_teleport_destination (0.5 0.5 0.5) (-16 -16 -24) (16 16 32)
Point trigger_teleports at these.
*/
void SP_info_teleport_destination (edict_t *ent)
{
ent->s.origin[2] += 16;
}
void WFDisguiseTeam(edict_t *ent, pmenu_t *p);
void WFDisguiseClassCount(edict_t *self, int *classcount);
void WFDisguiseTeamChoose(edict_t *ent, pmenu_t *p);
void WFUpdateDisguiseClassMenu(edict_t *self);
void WFDisguiseClass(edict_t *ent, pmenu_t *p);
void WFDisguise(edict_t *ent, pmenu_t *p);
pmenu_t wfdisguiseclassmenu[] = {
{ "The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "*Select A Class To Disguise As:", PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Help...", PMENU_ALIGN_LEFT, 0, WFShowHelp },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, 0, NULL },
{ "ENTER selects a class", PMENU_ALIGN_LEFT, 0, NULL },
{ "ESC Exits Menu", PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfdisguiseteammenu[] = {
{ "The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "*Disguise as Team:", PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "1. On", PMENU_ALIGN_LEFT, 0, WFDisguiseTeamChoose},
{ "2. Off", PMENU_ALIGN_LEFT, 1, WFDisguiseTeamChoose},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Help...", PMENU_ALIGN_LEFT, 0, WFShowHelp },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, 0, NULL },
{ "ENTER selects your choice", PMENU_ALIGN_LEFT, 0, NULL },
{ "ESC Exits Menu", PMENU_ALIGN_LEFT, 0, NULL },
};
pmenu_t wfdisguisemenu[] = {
{ "The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "*Disguise Team or Class:", PMENU_ALIGN_LEFT, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "1. Team", PMENU_ALIGN_LEFT, 0, WFDisguiseTeam},
{ "2. Class", PMENU_ALIGN_LEFT, 0, WFDisguiseClass},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Help...", PMENU_ALIGN_LEFT, 0, WFShowHelp },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, 0, NULL },
{ "ENTER selects your choice", PMENU_ALIGN_LEFT, 0, NULL },
{ "ESC Exits Menu", PMENU_ALIGN_LEFT, 0, NULL },
};
void WFDisguiseClassCount(edict_t *self, int *classcount)
{
edict_t *e;
int i;
int j;
for (j=1; j <= MAX_CLASSES; ++j) classcount[j] = 0;
//Loop through all the entities to find players on the same team
for (i=1, e=g_edicts+i; i < globals.num_edicts; i++,e++)
{
if (!e->inuse)
continue;
if (!e->client)
continue;
if (e->client->resp.ctf_team == self->client->resp.next_ctf_team)
continue;
++i;
j = e->client->pers.player_class;
if (j >= 0 && j <= 9) ++classcount[j];
}
}
void WFUpdateDisguiseClassMenu(edict_t *self)
{
int i;
int pos;
int classcount[MAX_CLASSES + 1];
//sprintf(menutitle,"*Choose a class (%s)",classdefname);
WFDisguiseClassCount(self, classcount);
pos = 5;
for (i = 1; i <= numclasses && i <= MAX_CLASSES; ++i)
{
sprintf(disguisemenustring[i], "%d. %s (%d)", i, classinfo[i].name, classcount[i]);
wfdisguiseclassmenu[pos].text = disguisemenustring[i];
wfdisguiseclassmenu[pos].SelectFunc = WFDisguise;
wfdisguiseclassmenu[pos].arg = i;
++pos;
}
//Clear the rest of the menu
while (pos <= MAX_CLASSES)
{
wfdisguiseclassmenu[pos].text = "";
wfdisguiseclassmenu[pos].SelectFunc = NULL;
wfdisguiseclassmenu[pos].arg = 0;
++pos;
}
}
void WFChooseDisguise(edict_t *ent)
{
// PMenu_Open(ent, wfdisguisemenu, -1, sizeof(wfdisguisemenu) / sizeof(pmenu_t), true, false);
WFUpdateDisguiseClassMenu(ent);
PMenu_Open(ent, wfdisguiseclassmenu, -1, sizeof(wfdisguiseclassmenu) / sizeof(pmenu_t), true, false);
}
void WFDisguiseClass(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
if(ent->disguisedteam)
WFUpdateDisguiseClassMenu(ent);
PMenu_Open(ent, wfdisguiseclassmenu, -1, sizeof(wfdisguiseclassmenu) / sizeof(pmenu_t), true, false);
}
void WFDisguiseTeam(edict_t *ent, pmenu_t *p)
{
PMenu_Close(ent);
PMenu_Open(ent, wfdisguiseteammenu, -1, sizeof(wfdisguiseteammenu) / sizeof(pmenu_t), true, false);
}
/*=================
CMD_Feign - command to fake death
=================*/
void Cmd_Feign_f (edict_t *ent)
{
char *string;
string=gi.args();
if (ent->health <=0)
return;//3/99
// Make sure player hasn't got the enemy flag
if (CTFHasFlag(ent))
{
safe_cprintf(ent, PRINT_HIGH, "You can't feign death while holding the flag!\n");
return;
}
if (Q_stricmp ( string, "on") == 0)
{
safe_cprintf (ent, PRINT_HIGH, "Feign On\n");
ent->client->pers.feign = 1;
}
else if (Q_stricmp ( string, "off") == 0)
{
safe_cprintf (ent, PRINT_HIGH, "Feign Off\n");
ent->client->pers.feign = 0;
}
else //If no "on" or "off", toggle state
{
if (ent->client->pers.feign == 0)
{
safe_cprintf (ent, PRINT_HIGH, "Feign On\n");
ent->client->pers.feign = 1;
}
else
{
safe_cprintf (ent, PRINT_HIGH, "Feign Off\n");
ent->client->pers.feign = 0;
}
if (ent->client->pers.feign == 1)
feign_on (ent);
else
feign_off (ent);
}
}
/*=================
cmd_Disguise - command to disguise
=================*/
void cmd_Disguise (edict_t *ent)
{
int i;
char *s;
// Make sure player hasn't got the enemy flag
if (CTFHasFlag(ent))
{
safe_cprintf(ent, PRINT_HIGH, "You can't disguise while holding the flag!\n");
return;
}
i = atoi (gi.argv(1)); //argument = class number
if (i < 1 || i > numclasses) i = 1;
ent->disguised = i;
ent->disguising = i;
ent->disguisedteam = ent->disguisingteam;
ent->disguiseshots=1;
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
safe_cprintf(ent, PRINT_HIGH, "You are disguised.\n");
}
void WFDisguise(edict_t *ent, pmenu_t *p)
{
char *s;
//ent->disguisetime= level.time+5;
PMenu_Close(ent);
// Make sure player hasn't got the enemy flag
if (CTFHasFlag(ent))
{
safe_cprintf(ent, PRINT_HIGH, "You can't disguise while holding the flag!\n");
return;
}
ent->disguising = p->arg;
if (ent->disguising)
{
ent->disguised = ent->disguising;
ent->disguisedteam=ent->disguisingteam;
ent->disguiseshots=1; //was 4 (G.R.)
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
safe_cprintf(ent, PRINT_HIGH, "You are disguised.\n");
}
}
void WFDisguiseTeamChoose(edict_t *ent, pmenu_t *p)
{
// char *s;
ent->disguisingteam = p->arg;
ent->disguisetime= level.time+5;
PMenu_Close(ent);
}
void WFRemoveDisguise(edict_t *ent)
{
char *s;
ent->disguised = 0;
ent->disguising = 0;
ent->disguisetime = 0;
ent->disguisingteam = 0;
ent->disguisedteam = 0;
ent->disguiseshots = 0;
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
CTFAssignSkin(ent, s);
safe_cprintf(ent, PRINT_HIGH, "Disguise Off\n");
}
/*
qboolean WFPickup_Key(edict_t *ent, edict_t *other)
{
int i;
edict_t *player;
gitem_t *key_item;
qboolean ret;
//Cant create decoy in observer/spectator mode
if (other->solid == SOLID_NOT)
{
safe_cprintf(other, PRINT_HIGH, "Nice try, but observers can't pick up the flag!.\n");
return false;
}
key_item = ??find key by name??
other->client->pers.inventory[ITEM_INDEX(key_item)] = 1;
other->client->resp.ctf_flagsince = level.time;
// pick up the flag
// if it's not a dropped flag, we just make is disappear
// if it's dropped, it will be removed by the pickup caller
if (!(ent->spawnflags & DROPPED_ITEM))
{
ent->flags |= FL_RESPAWN;
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
}
return true;
}
static void WFDropKeyTouch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
//owner (who dropped us) can't touch for two secs
if (other == ent->owner &&
ent->nextthink - level.time > CTF_AUTO_FLAG_RETURN_TIMEOUT-2)
return;
Touch_Item (ent, other, plane, surf);
}
static void WFDropKeyThink(edict_t *ent)
{
// auto return the flag
// reset flag will remove ourselves
if (strcmp(ent->classname, "item_flag_team1") == 0) {
CTFResetFlag(CTF_TEAM1);
my_bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1));
} else if (strcmp(ent->classname, "item_flag_team2") == 0) {
CTFResetFlag(CTF_TEAM2);
my_bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM2));
}
}
int WFHasKey(edict_t *self)
{
int hasflag;
hasflag = 0;
if (self->client->pers.inventory[ITEM_INDEX(flag1_item)])
hasflag = 1;
else if (self->client->pers.inventory[ITEM_INDEX(flag2_item)])
hasflag = 1;
return (hasflag);
}
// Called from PlayerDie, to drop the flag from a dying player
void WFDeadDropKey(edict_t *self)
{
edict_t *dropped = NULL;
if (!flag1_item || !flag2_item)
CTFInit();
if (self->client->pers.inventory[ITEM_INDEX(flag1_item)])
{
dropped = Drop_Item(self, flag1_item);
self->client->pers.inventory[ITEM_INDEX(flag1_item)] = 0;
my_bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
self->client->pers.netname, CTFTeamName(CTF_TEAM1));
flag1dropped = 1;
}
else if (self->client->pers.inventory[ITEM_INDEX(flag2_item)])
{
dropped = Drop_Item(self, flag2_item);
self->client->pers.inventory[ITEM_INDEX(flag2_item)] = 0;
my_bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
self->client->pers.netname, CTFTeamName(CTF_TEAM2));
flag2dropped = 1;
}
if (dropped) {
dropped->think = CTFDropFlagThink;
dropped->nextthink = level.time + CTF_AUTO_FLAG_RETURN_TIMEOUT;
dropped->touch = CTFDropFlagTouch;
}
}
static void WFKeyThink(edict_t *ent)
{
ent->nextthink = level.time + FRAMETIME;
}
*/
pmenu_t wfMapHelpMenu[] = {
{ "The Weapons Factory", PMENU_ALIGN_CENTER, 0, NULL },
{ WF_VERSION, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Map Help", PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL},
{ NULL, PMENU_ALIGN_LEFT, 0, NULL },
{ "Help...", PMENU_ALIGN_LEFT, 0, WFShowHelp },
{ NULL, PMENU_ALIGN_CENTER, 0, NULL },
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, 0, NULL },
{ "ENTER selects your choice", PMENU_ALIGN_LEFT, 0, NULL },
{ "ESC Exits Menu", PMENU_ALIGN_LEFT, 0, NULL },
};
void WFFillMapHelp(edict_t *ent)
{
wfMapHelpMenu[5].text = level.level_name;
wfMapHelpMenu[7].text = game.helpmessage1;
wfMapHelpMenu[9].text = game.helpmessage2;
}
void Cmd_MapHelp_f (edict_t *ent)
{
if (ent->client->menu)
{
PMenu_Close(ent);
return;
}
WFFillMapHelp(ent);
PMenu_Open(ent, wfMapHelpMenu, -1, sizeof(wfMapHelpMenu) / sizeof(pmenu_t), true, false);
}