//WF - Additional persistant data int player_class; int next_player_class; int scanner_active; int grenade_type; int grenade_num; qboolean HasVoted; //True if the person voted for a map int active_grenades[GRENADE_TYPE_COUNT + 1]; int active_special[SPECIAL_COUNT + 1]; //Homing state qboolean homing_state; // are homing missiles activated //For sniper int laseron; int autozoom; int fastaim; int feign; #define SPAM_NOTEAMSOUND 1 //Turns off wfplay_team sounds #define SPAM_NOTEAMSOUNDTEXT 2 //Turns off wfplay_team sound text #define SPAM_NOTEAMMSG 4 //Turns off player messages int nospam_level; //Auto execut class specific configs? qboolean autoconfig; //Friend settings #define MAX_FRIENDS 4 edict_t *friend_ent[MAX_FRIENDS]; int hasfriends; int i_am_a_bot; //set if this is a bot client