/* Amount of Damage caused */ #define KAMIKAZE_DAMAGE 300 /* Radius of blast */ #define KAMIKAZE_DAMAGE_RADUIS 400 // Quake Units /* Count down time */ //Gregg-Make it longer to match 10 second countdown //#define KAMIKAZE_BLOW_TIME 30 // 1/10 seconds #define KAMIKAZE_BLOW_TIME 110 // 1/10 seconds void Start_Kamikaze_Mode(edict_t *the_doomed_one); // setup and start self destruct mode qboolean Kamikaze_Active(edict_t *the_doomed_one); void Kamikaze_Explode(edict_t *the_doomed_one); void Kamikaze_Cancel(edict_t *the_spared_one);