// g_utils.c -- misc utility functions for game module #include "g_local.h" void laserball_cleanup (edict_t *ent);//WF34 void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result) { result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1]; result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1]; result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2]; } /* ============= G_Find Searches all active entities for the next one that holds the matching string at fieldofs (use the FOFS() macro) in the structure. Searches beginning at the edict after from, or the beginning if NULL NULL will be returned if the end of the list is reached. ============= */ edict_t *G_Find (edict_t *from, int fieldofs, char *match) { char *s; if (!from) from = g_edicts; else from++; for ( ; from < &g_edicts[globals.num_edicts] ; from++) { if (!from->inuse) continue; s = *(char **) ((byte *)from + fieldofs); if (!s) continue; if (!Q_stricmp (s, match)) return from; } return NULL; } /* ================= findradius Returns entities that have origins within a spherical area findradius (origin, radius) ================= */ edict_t *findradius (edict_t *from, vec3_t org, float rad) { vec3_t eorg; int j; //WF34 S ++TeT float vecLength; float radSquared = rad * rad; //WF34 E --TeT if (!from) from = g_edicts; else from++; for ( ; from < &g_edicts[globals.num_edicts]; from++) { if (!from->inuse) continue; if (from->solid == SOLID_NOT) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5); //WF34 S ++TeT - inlined vectorLength func which returned sqrt of vecLength, // instead we compare it to the square of rad vecLength = 0; vecLength += eorg[0]*eorg[0]; vecLength += eorg[1]*eorg[1]; vecLength += eorg[2]*eorg[2]; if (vecLength > radSquared) continue; // --TeT return from; } return NULL; } /* ================= findEnemyWithinRadius Returns entities that have origins within a spherical area findEnemyWithinRadius (origin, radius) ================= */ edict_t *findEnemyWithinRadius (edict_t *self, edict_t *from, vec3_t org, float rad) { vec3_t eorg; int j; //WF34 S ++TeT float vecLength; float radSquared = rad * rad; //WF34 E --TeT if (!from) from = g_edicts; else from++; for ( ; from < &g_edicts[globals.num_edicts]; from++) { if (!from->inuse) continue; if (from->solid == SOLID_NOT) continue; if (!(from->svflags & SVF_MONSTER) && !from->client) continue; //dont attack same team if (from->wf_team == self->wf_team) continue; if (from->disguised) continue; if (!from->takedamage) continue; if (from->health <= 0) continue; if (!visible(self, from)) continue; for (j=0 ; j<3 ; j++) eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5); //WF34 S ++TeT - inlined vectorLength func which returned sqrt of vecLength, // instead we compare it to the square of rad vecLength = 0; vecLength += eorg[0]*eorg[0]; vecLength += eorg[1]*eorg[1]; vecLength += eorg[2]*eorg[2]; if (vecLength > radSquared) continue; // --TeT return from; } return NULL; } /* ============= G_PickTarget Searches all active entities for the next one that holds the matching string at fieldofs (use the FOFS() macro) in the structure. Searches beginning at the edict after from, or the beginning if NULL NULL will be returned if the end of the list is reached. ============= */ #define MAXCHOICES 8 edict_t *G_PickTarget (char *targetname) { edict_t *ent = NULL; int num_choices = 0; edict_t *choice[MAXCHOICES]; if (!targetname) { gi.dprintf("G_PickTarget called with NULL targetname\n"); return NULL; } while(1) { ent = G_Find (ent, FOFS(targetname), targetname); if (!ent) break; choice[num_choices++] = ent; if (num_choices == MAXCHOICES) break; } if (!num_choices) { gi.dprintf("G_PickTarget: target %s not found\n", targetname); return NULL; } return choice[rand() % num_choices]; } void Think_Delay (edict_t *ent) { G_UseTargets (ent, ent->activator); G_FreeEdict (ent); } /* ============================== G_UseTargets the global "activator" should be set to the entity that initiated the firing. If self.delay is set, a DelayedUse entity will be created that will actually do the SUB_UseTargets after that many seconds have passed. Centerprints any self.message to the activator. Search for (string)targetname in all entities that match (string)self.target and call their .use function ============================== */ void G_UseTargets (edict_t *ent, edict_t *activator) { edict_t *t; // // check for a delay //WF34 S //if (wfdebug) gi.dprintf("G_UseTargets:1. Ent = %s, Activator=%s\n", // ent->classname, activator->classname); //WF34 E if (ent->delay) { // create a temp object to fire at a later time t = G_Spawn(); t->classname = "DelayedUse"; t->nextthink = level.time + ent->delay; t->think = Think_Delay; t->activator = activator; if (!activator) gi.dprintf ("Think_Delay with no activator\n"); t->message = ent->message; t->target = ent->target; t->killtarget = ent->killtarget; return; } // // print the message // if ((ent->message) && !(activator->svflags & SVF_MONSTER)) { gi.centerprintf (activator, "%s", ent->message); if (ent->noise_index) gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0); else gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); } // // kill killtargets // if (ent->killtarget) { t = NULL; while ((t = G_Find (t, FOFS(targetname), ent->killtarget))) { G_FreeEdict (t); if (!ent->inuse) { gi.dprintf("entity was removed while using killtargets\n"); return; } } } // gi.dprintf("TARGET: activating %s\n", ent->target); // // fire targets // //if (wfdebug) gi.dprintf("G_UseTargets:4\n"); if (ent->target) { t = NULL; while ((t = G_Find (t, FOFS(targetname), ent->target))) { // doors fire area portals in a specific way if (!Q_stricmp(t->classname, "func_areaportal") && (!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating"))) continue; if (t == ent) { gi.dprintf ("WARNING: Entity used itself.\n"); } else {//WF34S //if (wfdebug) gi.dprintf("G_UseTargets: 4a-use. Target=%s\n", t->classname); if (t->use) t->use (t, ent, activator); } if (!ent->inuse) { gi.dprintf("entity was removed while using targets\n"); return; } } } //if (wfdebug) gi.dprintf("G_UseTargets:5\n");//WF34 } /* ============= TempVector This is just a convenience function for making temporary vectors for function calls ============= */ float *tv (float x, float y, float z) { static int index; static vec3_t vecs[8]; float *v; // use an array so that multiple tempvectors won't collide // for a while v = vecs[index]; index = (index + 1)&7; v[0] = x; v[1] = y; v[2] = z; return v; } /* ============= VectorToString This is just a convenience function for printing vectors ============= */ char *vtos (vec3_t v) { static int index; static char str[8][32]; char *s; // use an array so that multiple vtos won't collide s = str[index]; index = (index + 1)&7; Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]); return s; } vec3_t VEC_UP = {0, -1, 0}; vec3_t MOVEDIR_UP = {0, 0, 1}; vec3_t VEC_DOWN = {0, -2, 0}; vec3_t MOVEDIR_DOWN = {0, 0, -1}; void G_SetMovedir (vec3_t angles, vec3_t movedir) { if (VectorCompare (angles, VEC_UP)) { VectorCopy (MOVEDIR_UP, movedir); } else if (VectorCompare (angles, VEC_DOWN)) { VectorCopy (MOVEDIR_DOWN, movedir); } else { AngleVectors (angles, movedir, NULL, NULL); } VectorClear (angles); } float vectoyaw (vec3_t vec) { float yaw; if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0) { yaw = 0; if (vec[YAW] > 0) yaw = 90; else if (vec[YAW] < 0) yaw = -90; } else { yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI); if (yaw < 0) yaw += 360; } return yaw; } void vectoangles (vec3_t value1, vec3_t angles) { float forward; float yaw, pitch; if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { if (value1[0]) yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); else if (value1[1] > 0) yaw = 90; else yaw = -90; if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } angles[PITCH] = -pitch; angles[YAW] = yaw; angles[ROLL] = 0; } char *G_CopyString (char *in) { char *out; out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL); strcpy (out, in); return out; } void G_InitEdict (edict_t *e) { e->inuse = true; e->classname = "noclass"; e->gravity = 1.0; e->s.number = e - g_edicts; //ERASER START e->trail_index = 0; e->closest_trail = 0; e->ignore_time = 0; e->last_reached_trail = 0; //ERASER END } /* ================= G_Spawn Either finds a free edict, or allocates a new one. Try to avoid reusing an entity that was recently freed, because it can cause the client to think the entity morphed into something else instead of being removed and recreated, which can cause interpolated angles and bad trails. ================= */ edict_t *G_Spawn (void) { int i; edict_t *e; e = &g_edicts[(int)maxclients->value+1]; for ( i=maxclients->value+1 ; iinuse && ( e->freetime < 2 || level.time - e->freetime > 0.5 ) ) { G_InitEdict (e); return e; } } if (i == game.maxentities) gi.error ("ED_Alloc: no free edicts"); globals.num_edicts++; G_InitEdict (e); return e; } /* ================= G_FreeEdict Marks the edict as free ================= */ void G_FreeEdict (edict_t *ed) { if (wfdebug) { // gi.dprintf("G_FreeEdict: %s\n", ed->classname); } //WF34 S Check for entity limits if ((ed->grenade_index) && (ed->owner) && (ed->owner->client)) { --ed->owner->client->pers.active_grenades[ed->grenade_index]; } if (ed->special_index) //if set, this is an index into the active_special array { --ed->owner->client->pers.active_special[ed->special_index]; } //Special handling for other WF items //Sentry gun if (!strcmp(ed->classname, "SentryGun") ) { if (ed->sentry) ed->sentry->health = 0; if (ed->creator) ed->creator->sentry = NULL; } //Supply depot else if (!strcmp(ed->classname, "depot") ) { if (ed->owner) ed->owner->supply = NULL; } //Healing depot else if (!strcmp(ed->classname, "healingdepot") ) { if (ed->owner) ed->owner->supply = NULL; } //Laserball else if (!strcmp(ed->classname, "laserball") ) { laserball_cleanup(ed); } //WF34 E gi.unlinkentity (ed); // unlink from world if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE)) { // gi.dprintf("tried to free special edict\n"); return; } memset (ed, 0, sizeof(*ed)); ed->classname = "freed"; ed->freetime = level.time; ed->inuse = false; } /* ============ G_TouchTriggers ============ */ void G_TouchTriggers (edict_t *ent) { int i, num; edict_t *touch[MAX_EDICTS], *hit; // dead things don't activate triggers! if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0)) return; num = gi.BoxEdicts (ent->absmin, ent->absmax, touch , MAX_EDICTS, AREA_TRIGGERS); // be careful, it is possible to have an entity in this // list removed before we get to it (killtriggered) for (i=0 ; iinuse) continue; if (!hit->touch) continue; hit->touch (hit, ent, NULL, NULL); } } /* ============ G_TouchSolids Call after linking a new trigger in during gameplay to force all entities it covers to immediately touch it ============ */ void G_TouchSolids (edict_t *ent) { int i, num; edict_t *touch[MAX_EDICTS], *hit; num = gi.BoxEdicts (ent->absmin, ent->absmax, touch , MAX_EDICTS, AREA_SOLID); // be careful, it is possible to have an entity in this // list removed before we get to it (killtriggered) for (i=0 ; iinuse) continue; if (ent->touch) ent->touch (hit, ent, NULL, NULL); if (!ent->inuse) break; } } /*================= * KillBox * * Kills all entities that would touch the proposed new positioning * of ent. Ent should be unlinked before calling this! * =================*/ qboolean KillBox (edict_t *ent) { trace_t tr; int i;//ERASER edict_t *trav;//ERASER gi.unlinkentity(ent);//ERASER while (1) { tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID); if (!tr.ent) break; //WF & K2:Begin // ++TeT if (!strcmp(tr.ent->classname, "SentryStand")) { tr.ent = tr.ent->creator; tr.ent->noteamdamage = false; } if (!strcmp(tr.ent->classname, "biosentry")) { tr.ent->noteamdamage = false; } // --TeT // ++TeT Removed Reverse Telefrag - If they weren't smart enough to get out of the way, kill em //Need to check for reverse telefrag condition for respawn protection // if(K2_IsProtected(tr.ent) && !K2_IsProtected(ent) ) // { // //Reverse Telefrag // T_Damage (ent,tr.ent,tr.ent,vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_REVERSE_TELEFRAG); // } else //WF & K2:End // nail it // --TeT remove reverse telefrag T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); // if we didn't kill it, fail if (tr.ent->solid) //ERASER START { // if (tr.ent == world) break;//ERASER // gi.dprintf("Couldn't KillBox(), something is wrong.\n"); // return false;//ERASER ,WF USES } } // fixes wierd teleporter/spawning inside others i = -1; while (++i < num_players) { if ((trav = players[i]) == ent) continue; if (entdist(trav, ent) > 42) continue; // nail it T_Damage (trav, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); //ERASER END //??FIXME return false; } return true; // all clear } //ERASER START // Ridah /* ================== stuffcmd QC equivalent, sends a command to the client's consol ================== *//* ACRID void stuffcmd(edict_t *ent, char *text) { gi.WriteByte(11); // 11 = svc_stufftext gi.WriteString(text); gi.unicast(ent, 1); }*///ACRID float entdist(edict_t *ent1, edict_t *ent2) { vec3_t vec; VectorSubtract(ent1->s.origin, ent2->s.origin, vec); return VectorLength(vec); } /* ================= AddModelSkin Adds a skin reference to an .md2 file, saving as filename.md2new ================= */ void AddModelSkin (char *modelfile, char *skinname) { FILE *f, *out; int count = 0, buffer_int, i; char filename[256], infilename[256]; char buffer; // botDebugPrint("ADDMODELSKIN (ACRID)\n"); i = sprintf(infilename , modelfile); f = fopen (infilename, "rb"); if (!f) { gi.dprintf("Cannot open file %s\n", infilename); return; } i = sprintf(filename, ".\\"); i += sprintf(filename + i, GAMEVERSION); i += sprintf(filename + i, "\\"); i += sprintf(filename + i, modelfile); i += sprintf(filename + i, "new"); out = fopen (filename, "wb"); if (!out) return; // mirror header stuff before skinnum for (i=0; i<5; i++) { fread(&buffer_int, sizeof(buffer_int), 1, f); fwrite(&buffer_int, sizeof(buffer_int), 1, out); } // increment skinnum fread(&buffer_int, sizeof(buffer_int), 1, f); ++buffer_int; fwrite(&buffer_int, sizeof(buffer_int), 1, out); // mirror header stuff before skin_ofs for (i=0; i<5; i++) { fread(&buffer_int, sizeof(buffer_int), 1, f); fwrite(&buffer_int, sizeof(buffer_int), 1, out); } // copy the skins offset value, since it doesn't change fread(&buffer_int, sizeof(buffer_int), 1, f); fwrite(&buffer_int, sizeof(buffer_int), 1, out); // increment all offsets by 64 to make way for new skin for (i=0; i<5; i++) { fread(&buffer_int, sizeof(buffer_int), 1, f); buffer_int += 64; fwrite(&buffer_int, sizeof(buffer_int), 1, out); } // write the new skin for (i=0; ivalue) safe_cprintf(NULL, printlevel, bigbuffer); for (i=0 ; ivalue ; i++) { cl_ent = g_edicts + 1 + i; if (!cl_ent->inuse || cl_ent->bot_client) continue; safe_cprintf(cl_ent, printlevel, bigbuffer); } /* for (i=0; ibot_client) safe_cprintf(players[i], printlevel, bigbuffer); } */ } //====================================================================== // New ACE-compatible message routines // botsafe cprintf void safe_cprintf (edict_t *ent, int printlevel, char *fmt, ...) { char bigbuffer[0x10000]; va_list argptr; int len; va_start (argptr,fmt); len = vsprintf (bigbuffer,fmt,argptr); va_end (argptr); if (!ent) { gi.cprintf(ent, printlevel, bigbuffer); return; } if (!ent->inuse || ent->isbot || ent->bot_client) return; if (!ent->client) return; gi.cprintf(ent, printlevel, bigbuffer); } // botsafe centerprintf void safe_centerprintf (edict_t *ent, char *fmt, ...) { char bigbuffer[0x10000]; va_list argptr; int len; if (!ent->inuse || ent->isbot || ent->bot_client) return; va_start (argptr,fmt); len = vsprintf (bigbuffer,fmt,argptr); va_end (argptr); gi.centerprintf(ent, bigbuffer); } // botsafe bprintf void safe_bprintf (int printlevel, char *fmt, ...) { int i; char bigbuffer[0x10000]; int len; va_list argptr; edict_t *cl_ent; va_start (argptr,fmt); len = vsprintf (bigbuffer,fmt,argptr); va_end (argptr); if (dedicated->value) safe_cprintf(NULL, printlevel, bigbuffer); // This is to be compatible with Eraser (ACE) //for (i=0; ivalue ; i++) { cl_ent = g_edicts + 1 + i; if (cl_ent->inuse && !cl_ent->bot_client && !cl_ent->isbot) safe_cprintf(cl_ent, printlevel, bigbuffer); } } //ERASER END