202 lines
6.8 KiB
C
202 lines
6.8 KiB
C
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#define CTF_VERSION 1.02
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#define CTF_VSTRING2(x) #x
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#define CTF_VSTRING(x) CTF_VSTRING2(x)
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#define CTF_STRING_VERSION CTF_VSTRING(CTF_VERSION)
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#define STAT_CTF_TEAM1_PIC 17
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#define STAT_CTF_TEAM1_CAPS 18
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#define STAT_CTF_TEAM2_PIC 19
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#define STAT_CTF_TEAM2_CAPS 20
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#define STAT_CTF_FLAG_PIC 21
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#define STAT_CTF_JOINED_TEAM1_PIC 22
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#define STAT_CTF_JOINED_TEAM2_PIC 23
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#define STAT_CTF_TEAM1_HEADER 24
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#define STAT_CTF_TEAM2_HEADER 25
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#define STAT_CTF_TECH 26
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#define STAT_CTF_ID_VIEW 27
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//WF
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#define STAT_DAMAGE 28
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#define STAT_DAMAGE_ICON 29
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#define STAT_TIMEOUT_ICON 30
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//WF
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typedef enum {
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CTF_NOTEAM,
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CTF_TEAM1,
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CTF_TEAM2
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} ctfteam_t;
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typedef enum {
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CTF_STATE_START,
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CTF_STATE_PLAYING
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} ctfstate_t;
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typedef enum {
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CTF_GRAPPLE_STATE_FLY,
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CTF_GRAPPLE_STATE_PULL,
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CTF_GRAPPLE_STATE_HANG
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} ctfgrapplestate_t;
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typedef struct ctfgame_s
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{
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int team1, team2;
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int total1, total2; // these are only set when going into intermission!
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float last_flag_capture;
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int last_capture_team;
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} ctfgame_t;
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extern cvar_t *ctf;
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#define CTF_TEAM1_SKIN "ctf_r"
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#define CTF_TEAM1_SKIN_RECON "xrec_r"
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#define CTF_TEAM1_SKIN_NURSE "xnur_r"
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#define CTF_TEAM1_SKIN_ENGINEER "xeng_r"
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#define CTF_TEAM1_SKIN_MARINE "xmar_r"
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#define CTF_TEAM1_SKIN_CYBORG "xcyb_r"
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#define CTF_TEAM1_SKIN_ARSONIST "xars_r"
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#define CTF_TEAM2_SKIN "ctf_b"
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#define CTF_TEAM2_SKIN_RECON "xrec_b"
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#define CTF_TEAM2_SKIN_NURSE "xnur_b"
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#define CTF_TEAM2_SKIN_ENGINEER "xeng_b"
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#define CTF_TEAM2_SKIN_MARINE "xmar_b"
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#define CTF_TEAM2_SKIN_CYBORG "xcyb_b"
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#define CTF_TEAM2_SKIN_ARSONIST "xars_b"
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#define DF_CTF_FORCEJOIN 131072
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#define DF_ARMOR_PROTECT 262144
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#define DF_CTF_NO_TECH 524288
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#define CTF_FLAG_RETURN_TIME 40 // seconds until auto return
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//WF - Made these variables so they can be set by server admin
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#ifdef WFMAIN
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int CTF_FRAG_POINTS = 1; // Points for a frag
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int CTF_SUICIDE_POINTS = -1; // Points for a suicide
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int CTF_SENTRY_POINTS = 1; // Points for killing a sentry gun
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int CTF_CAPTURE_BONUS = 15; // what you get for capture
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int CTF_TEAM_BONUS = 10; // what your team gets for capture
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int CTF_RECOVERY_BONUS = 1; // what you get for recovery
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int CTF_FLAG_BONUS = 0; // what you get for picking up enemy flag
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int CTF_FRAG_CARRIER_BONUS = 2; // what you get for fragging enemy flag carrier
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int CTF_CARRIER_DANGER_PROTECT_BONUS = 2; // bonus for fraggin someone who has recently hurt your flag carrier
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int CTF_CARRIER_PROTECT_BONUS = 1; // bonus for fraggin someone while either you or your target are near your flag carrier
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int CTF_FLAG_DEFENSE_BONUS = 1; // bonus for fraggin someone while either you or your target are near your flag
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int CTF_RETURN_FLAG_ASSIST_BONUS = 1; // awarded for returning a flag that causes a capture to happen almost immediately
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int CTF_FRAG_CARRIER_ASSIST_BONUS = 2; // award for fragging a flag carrier if a capture happens almost immediately
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#else
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extern int CTF_FRAG_POINTS;
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extern int CTF_SUICIDE_POINTS;
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extern int CTF_SENTRY_POINTS;
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extern int CTF_CAPTURE_BONUS;
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extern int CTF_TEAM_BONUS;
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extern int CTF_RECOVERY_BONUS;
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extern int CTF_FLAG_BONUS;
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extern int CTF_FRAG_CARRIER_BONUS;
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extern int CTF_CARRIER_DANGER_PROTECT_BONUS;
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extern int CTF_CARRIER_PROTECT_BONUS;
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extern int CTF_FLAG_DEFENSE_BONUS;
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extern int CTF_RETURN_FLAG_ASSIST_BONUS;
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extern int CTF_FRAG_CARRIER_ASSIST_BONUS;
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#endif
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#define CTF_TARGET_PROTECT_RADIUS 400 // the radius around an object being defended where a target will be worth extra frags
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#define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an attacker will get extra frags when making kills
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#define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8
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#define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10
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#define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10
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#define CTF_AUTO_FLAG_RETURN_TIMEOUT 45 // number of seconds before dropped flag auto-returns
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#define CTF_TECH_TIMEOUT 60 // seconds before techs spawn again
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#define CTF_GRAPPLE_SPEED 650 // speed of grapple in flight
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#define CTF_GRAPPLE_PULL_SPEED 650 // speed player is pulled at
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void CTFInit(void);
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void SP_info_player_team1(edict_t *self);
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void SP_info_player_team2(edict_t *self);
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char *CTFTeamName(int team);
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char *CTFOtherTeamName(int team);
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void CTFAssignSkin(edict_t *ent, char *s);
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void CTFAssignTeam(gclient_t *who, qboolean is_bot);
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edict_t *SelectCTFSpawnPoint (edict_t *ent);
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qboolean CTFPickup_Flag(edict_t *ent, edict_t *other);
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qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item);
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void CTFEffects(edict_t *player);
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void CTFCalcScores(void);
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void SetCTFStats(edict_t *ent);
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void CTFDeadDropFlag(edict_t *self);
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void CTFScoreboardMessage (edict_t *ent, edict_t *killer);
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void CTFTeam_f (edict_t *ent);
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void CTFID_f (edict_t *ent);
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void CTFSay_Team(edict_t *who, char *msg);
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void CTFFlagSetup (edict_t *ent);
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void CTFResetFlag(int ctf_team);
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void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker);
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void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker);
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// GRAPPLE
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void CTFWeapon_Grapple (edict_t *ent);
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void CTFPlayerResetGrapple(edict_t *ent);
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void CTFGrapplePull(edict_t *self);
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void CTFResetGrapple(edict_t *self);
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//TECH
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gitem_t *CTFWhat_Tech(edict_t *ent);
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qboolean CTFPickup_Tech (edict_t *ent, edict_t *other);
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void CTFDrop_Tech(edict_t *ent, gitem_t *item);
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void CTFDeadDropTech(edict_t *ent);
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void CTFSetupTechSpawn(void);
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int CTFApplyResistance(edict_t *ent, int dmg);
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int CTFApplyStrength(edict_t *ent, int dmg);
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qboolean CTFApplyStrengthSound(edict_t *ent);
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qboolean CTFApplyHaste(edict_t *ent);
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void CTFApplyHasteSound(edict_t *ent);
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void CTFApplyRegeneration(edict_t *ent);
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qboolean CTFHasRegeneration(edict_t *ent);
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void CTFRespawnTech(edict_t *ent);
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void CTFOpenJoinMenu(edict_t *ent);
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qboolean CTFStartClient(edict_t *ent);
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qboolean CTFCheckRules(void);
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void SP_misc_ctf_banner (edict_t *ent);
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void SP_misc_ctf_small_banner (edict_t *ent);
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extern char *ctf_statusbar;
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void UpdateChaseCam(edict_t *ent);
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void ChaseNext(edict_t *ent);
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void ChasePrev(edict_t *ent);
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void SP_trigger_teleport (edict_t *ent);
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void SP_info_teleport_destination (edict_t *ent);
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//WF
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void stuffcmd(edict_t *ent, char *s);
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void WFShowHelp(edict_t *ent, pmenu_t *p);
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//WF
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//NEWGRAPPLE Acrid 4/99
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qboolean Started_Grappling(gclient_t *client);
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qboolean Ended_Grappling(gclient_t *client);
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qboolean Is_Grappling(gclient_t *client);
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void CTFPlayerResetGrapple2(edict_t *ent);
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void CTFResetGrapple2(edict_t *ent);
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void CTFGrappleFire2 (edict_t *ent, vec3_t g_offset, int damage, int effect);
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void CTFWeapon_Grapple_Fire2 (edict_t *ent);
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void CTFWeapon_Grapple2 (edict_t *ent);
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void CTFGrappleTouch2 (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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void CTFFireGrapple2 (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect);
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void CTFGrappleTouch2 (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf);
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void CTFGrapplePull2(edict_t *self);
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void CTFGrappleThink2( edict_t *self );
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