107 lines
4.9 KiB
INI
107 lines
4.9 KiB
INI
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# Eraser Configuration file
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#
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# (thanks to calcu0, calcu0@prtc.net, for the documentation and formatting)
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#
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# BOT NOTES:
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# + Each bot occupies one line.
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# + String fields are enclosed in quotation marks (")
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# + Obviously, a hash (#) character signifies a comment line
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# + Skins will be ignored in teamplay mode, with color coded skins being used instead (see
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# Teamplay section)
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# + Individual bots can be added manually using "bot_name <name>"
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# + A bot with the Quad powerup, will automatically go into "psycho" mode :)
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#
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# SETTING NOTES:
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# 1) Firing Accuracy Referes to aim quality, (1[shoot for luck] - 5[THRESH])
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# 2) A high aggressiveness doesn't necessarily result in a kick-ass player. They'll
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# be less likely to build up a sufficient arsenal of weapons, and may not retreat from an
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# unsuccessful attack until it's too late. On the other hand, they'll be more likely to stick
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# out an attack at the chance of getting more frags, rather than less kills (as a retreat
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# would yeild). A high aggressiveness could also produce more frags by shooting others first.
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# 3) A bot with high combat skills will yeild a harder to hit bot, it will improve the
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# tactics it will use on jumping, strafing and dodging not only your shots but your sight;
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# while a bot with a low combat skill rating will generally stand in one spot shooting
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# sometimes.
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# 4) The Favorite Weapon, need I explain. Anyways, it signifies the bot will always try to
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# either get first and use most often.
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# 5) QuadFreak toggles the bots use or anxiety to get a quad... Watch out for them mood
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# swings ;)
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# 6) Camper toggles if the bot will tend to camp out or not DUH!!
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# 7) Average ping signifies the aparent average ping of bots, just a static addition anyways,
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# cool if ya wanna fool your friends ;)
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[bots]
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# "BotName"
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# | "Class"
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# | | FiringAccuracy (1-5)
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# | | | Aggressiveness (1-5)
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# | | | | CombatSkills (1-5)
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# | | | | | FavoriteWeapon (2-24])
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# | | | | | | QuadFreak (1[yes] - 0[no])
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# | | | | | | | Camper (1[yes] - 0[no])
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# | | | | | | | | AveragePing (0-400 [for realism's sake])
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# | | | | | | | | |
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# | | | | | | | | |
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# Cyborgs
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"ReconBot1" "1" 5 5 5 3 0 0 300
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"NurseBot1" "2" 5 5 5 12 0 0 400
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"EngineerBot1" "3" 5 1 5 22 0 1 400
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"MarineBot1" "4" 5 5 5 7 0 0 600
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"CyborgBot1" "5" 5 5 5 6 0 0 430
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"ArsonistBot1" "6" 5 5 5 17 0 0 200
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"GunnerBot1" "7" 5 1 5 5 0 1 200
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"SniperBot1" "8" 5 1 5 8 0 1 230
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"SpyBot1" "9" 5 5 5 4 0 0 300
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"MercenaryBot1" "10" 5 5 5 23 0 0 200
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# Males
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"ReconBot2" "1" 5 5 5 3 0 0 300
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"NurseBot2" "2" 5 5 5 12 0 0 400
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"EngineerBot2" "3" 5 1 5 22 0 1 400
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"MarineBot2" "4" 5 5 5 7 0 0 600
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"CyborgBot2" "5" 5 5 5 6 0 0 430
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"ArsonistBot2" "6" 5 5 5 17 0 0 200
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"GunnerBot2" "7" 5 1 5 5 0 1 200
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"SniperBot2" "8" 5 1 5 8 0 1 230
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"SpyBot2" "9" 5 5 5 4 0 0 300
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"MercenaryBot2" "10" 5 5 5 23 0 0 200
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# Females
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"ReconBot3" "1" 5 5 5 3 0 0 300
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"NurseBot3" "2" 5 5 5 12 0 0 400
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"EngineerBot3" "3" 5 1 5 22 0 1 400
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"MarineBot3" "4" 5 5 5 7 0 0 600
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"CyborgBot3" "5" 5 5 5 6 0 0 430
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"ArsonistBot3" "6" 5 5 5 17 0 0 200
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"GunnerBot3" "7" 5 1 5 5 0 1 200
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"SniperBot3" "8" 5 1 5 8 0 1 230
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"SpyBot3" "9" 5 5 5 4 0 0 300
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"MercenaryBot3" "10" 5 5 5 23 0 0 200
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# TEAM NOTES:
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#
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# + Each team consists of a series of bots, maximum of 32 per team
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# + When a human joins a team, the last bot on the list is removed from the game
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# + Unknown bots are assigned skills automatically, according to their name (so they'll be the
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# same each game)
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# + SPACES NOT ALLOWED IN TEAMNAMES !!
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#
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# FIELDS: Team name, Abbrev, Default Skin, [players]
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[teams]
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"WF" "BOT" "" ["Reconbot1" "Nursebot1" "Engineerbot1" "Marinebot1" "Cyborgbot1" "Arsonistbot1" "Spybot1" "Mercenarybot1" "Gunnerbot1" "Sniperbot1"]
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"GibBrothers" "GB" "" ["Cipher" "Nightops" "Major" "Razor"]
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"GirlPower" "GP" "" ["Athena" "Jezebel" "Stiletto" "Voodoo"]
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"MeOnly" "MO" "male/kw_white" []
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# As the View Weapons patch grows to include more models, add them in here..
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[view weapons]
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"male"
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"female"
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"cyborg"
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