q2wf-portable/remotecam.c

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#include "g_local.h"
void T_Radius2Damage (edict_t *inflictor, edict_t *attacker, float damage, edict_t *ignore, float radius, int kickback, int mod);
//ent = the remote camera
void remote_remove(edict_t *ent)
{
if (!ent) return;
ent->takedamage = DAMAGE_NO;
//Should it blow up?
if (ent->dmg)
{
T_Radius2Damage(ent, ent->owner, ent->dmg, NULL, 200, 30, MOD_CAMERA);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_ROCKET_EXPLOSION);
gi.WritePosition (ent->s.origin);
gi.multicast (ent->s.origin, MULTICAST_PVS);
}
if ((ent->owner) && (ent->owner->client))
{
ent->owner->client->remotetoggle = 0;
ent->owner->remotecam = NULL;
}
//Remove camera
G_FreeEdict (ent);
}
void remote_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
if (wfdebug) gi.dprintf("remote_die\n");
// T_RadiusDamage (self, self->owner, 20, NULL, 10,0);
// BANG !
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_EXPLOSION1);
gi.WritePosition(self->s.origin);
gi.multicast (self->s.origin, MULTICAST_PVS);
self->takedamage = DAMAGE_NO;
self->nextthink = level.time + .1;
self->think = remote_remove;
}
void remotecam_think(edict_t *ent)
{
if(ent->owner->client->remotetoggle)
{
/* Remove cell requirements for now - GAR
if (ent->owner->client->pers.inventory[ITEM_INDEX(FindItem("Cells"))] < 1)
{
safe_cprintf(ent->owner, PRINT_HIGH, "Not enough cells for the Remote Camera to stay\n");
T_RadiusDamage (ent, ent->owner, 10, NULL, 10,0);
// BANG !
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_EXPLOSION1);
gi.WritePosition(ent->s.origin);
gi.multicast (ent->s.origin, MULTICAST_PVS);
remote_remove(ent);
return;
}
*/
}
/* Remove cell requirements for now - GAR
if(ent->owner->client->remotetoggle)
ent->owner->client->pers.inventory[ITEM_INDEX(FindItem("Cells"))] -= 1;
*/
ent->nextthink = level.time + 0.5;
}
void place_remotecam (edict_t *ent)
{
vec3_t forward,
wallp, offset;
trace_t tr;
// valid ent ?
if ((!ent->client) || (ent->health<=0))
return;
//If there already is a camera, remove it
if (ent->remotecam)
{
//If damage is set to zero, just remove it
if (ent->remotecam->dmg == 0)
{
remote_remove(ent->remotecam);
safe_cprintf (ent, PRINT_HIGH, "Camera removed.\n");
return;
}
//Otherwise, detonate it
if (ent->remotecam->delay > level.time)
{
safe_cprintf (ent, PRINT_HIGH, "You can't blow up camera for another %d seconds.\n",
(int)(ent->remotecam->delay - level.time));
return;
}
safe_cprintf (ent, PRINT_HIGH, "Remote cam will detonate in 5 seconds.\n");
ent->remotecam->dmg = 400;
ent->remotecam->s.sound = gi.soundindex("weapons/hgrenc1b.wav");
ent->remotecam->think = remote_remove;
ent->remotecam->nextthink = level.time + 5;
//remote_remove(ent->remotecam);
return;
}
// cells for camera
if (ent->client->pers.inventory[ITEM_INDEX(FindItem("Cells"))] < 25)
{
safe_cprintf(ent, PRINT_HIGH, "You need 25 cells to place camera\n");
return;
}
// Setup "little look" to close wall
VectorCopy(ent->s.origin,wallp);
// Cast along view angle
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
// Setup end point
wallp[0]=ent->s.origin[0]+forward[0]*50;
wallp[1]=ent->s.origin[1]+forward[1]*50;
wallp[2]=ent->s.origin[2]+forward[2]*50;
// trace
tr = gi.trace (ent->s.origin, NULL, NULL, wallp, ent, MASK_SOLID);
// Line complete ? (ie. no collision)
if (tr.fraction == 1.0)
{
safe_cprintf (ent, PRINT_HIGH, "Too far from wall.\n");
return;
}
// Hit sky ?
if (tr.surface)
{
if (tr.surface->flags & SURF_SKY)
return;
}
ent->client->pers.inventory[ITEM_INDEX(FindItem("Cells"))] -= 25;
if (ent->remotecam)
{
safe_cprintf (ent, PRINT_HIGH, "Remote cam off.\n");
remote_remove(ent->remotecam);
return;
}
safe_cprintf (ent, PRINT_HIGH, "Remote cam on.\n");
ent->remotecam = G_Spawn();
VectorClear (ent->remotecam->mins);
VectorClear (ent->remotecam->maxs);
VectorCopy (tr.endpos, ent->remotecam->s.origin);
vectoangles(tr.plane.normal,ent->remotecam -> s.angles);
ent->remotecam -> movetype = MOVETYPE_NONE;
ent->remotecam -> clipmask = MASK_SHOT;
//grenade -> solid = SOLID_NOT;
ent->remotecam->solid = SOLID_BBOX;
VectorSet(ent->remotecam->mins, -3, -3, 0);
VectorSet(ent->remotecam->maxs, 3, 3, 6);
ent->remotecam->classname="camera";
ent->remotecam->takedamage=DAMAGE_YES;
ent->remotecam -> s.modelindex = gi.modelindex ("models/objects/camera/tris.md2");
ent->remotecam -> owner = ent;
ent->remotecam->think = remotecam_think;
ent->remotecam->nextthink = level.time + 0.5;
ent->remotecam->die = remote_die;
ent->remotecam->health= 60;
ent->remotecam->max_health = 60;
ent->remotecam->mass = 2;
ent->remotecam->delay = level.time + 10; //can't blow up for this many seconds
ent->remotecam->dmg = 20;
offset[0]=forward[0]*-10;
offset[1]=forward[1]*-10;
offset[2]=forward[2]*-10;
VectorAdd(offset,tr.endpos,offset);
VectorCopy(offset,ent->remotecam->camposition);
gi.linkentity (ent->remotecam);
/*db if(ent->client->remotetoggle)
{
ent->client->oldplayer = G_Spawn();
ent->client->oldplayer->s.frame = ent->s.frame;
VectorCopy (ent->s.origin, ent->client->oldplayer->s.origin);
VectorCopy (ent->velocity, ent->client->oldplayer->velocity);
VectorCopy (ent->s.angles, ent->client->oldplayer->s.angles);
ent->client->oldplayer->s.modelindex = ent->s.modelindex;
ent->client->oldplayer->s.modelindex2 = ent->s.modelindex2;
gi.linkentity (ent->client->oldplayer);
}*/
}
//Remote Camera Commands
void cmd_CameraPlace(edict_t *ent)
{
place_remotecam (ent);
}
void cmd_CameraToggle(edict_t *ent)
{
if (ent->remotecam == NULL)
{
safe_cprintf (ent, PRINT_HIGH, "Remote camera does not exist!\n");
return;
}
if (ent->client->remotetoggle)
{
ent->client->remotetoggle = 0;
//db G_FreeEdict(ent->client->oldplayer);
}
else
{
ent->client->remotetoggle =1;
/*db ent->client->oldplayer = G_Spawn();
ent->client->oldplayer->s.frame = ent->s.frame;
VectorCopy (ent->s.origin, ent->client->oldplayer->s.origin);
VectorCopy (ent->velocity, ent->client->oldplayer->velocity);
VectorCopy (ent->s.angles, ent->client->oldplayer->s.angles);
ent->client->oldplayer->s.modelindex = ent->s.modelindex;
ent->client->oldplayer->s.modelindex2 = ent->s.modelindex2;
gi.linkentity (ent->client->oldplayer);*/
}
}
// Command line handling for camera
void cmd_Camera(edict_t *ent)
{
char *string;
int time = 0;
string = gi.args();
if (!ent->client) return;
//argument = "build", "detonate", "remove", "toggle"
if (Q_stricmp ( string, "build") == 0)
{
if (ent->remotecam)
safe_cprintf(ent, PRINT_HIGH, "You already have an active camera\n");
else
place_remotecam (ent);
}
else if (Q_stricmp ( string, "toggle") == 0)
{
if (!ent->remotecam)
safe_cprintf(ent, PRINT_HIGH, "You don't have an active camera!\n");
else
cmd_CameraToggle(ent);
}
else if (Q_stricmp ( string, "detonate") == 0)
{
if (!ent->remotecam)
safe_cprintf(ent, PRINT_HIGH, "You don't have an active camera!\n");
else
place_remotecam (ent);
}
else if (Q_stricmp ( string, "remove") == 0)
{
if (!ent->remotecam)
safe_cprintf(ent, PRINT_HIGH, "You don't have an active camera!\n");
else
{
ent->remotecam->dmg = 0;
place_remotecam (ent);
}
}
else
{
safe_cprintf(ent->owner, PRINT_HIGH, "Incomplete command: add BUILD, DETONATE, REMOVE or TOGGLE\n");
}
}