KevinBlast/common/client/mission.cs

29 lines
890 B
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Mission start / end events sent from the server
//----------------------------------------------------------------------------
function clientCmdMissionStart(%seq)
{
// The client recieves a mission start right before
// being dropped into the game.
}
function clientCmdMissionEnd(%seq)
{
// Recieved when the current mission is ended.
//alxStopAll();
// Disable mission lighting if it's going, this is here
// in case the mission ends while we are in the process
// of loading it.
$lightingMission = false;
$sceneLighting::terminateLighting = true;
}