//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Hook into the mission editor. function StaticShapeData::create(%data) { // The mission editor invokes this method when it wants to create // an object of the given datablock type. %obj = new StaticShape() { dataBlock = %data; }; return %obj; } //----------------------------------------------------------------------------- function StateShape::trigger(%this,%mesg) { // Punt over to our datablock %this.getDatablock().trigger(%this,%mesg); }