//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com // Portions Copyright (c) 2001 by Sierra Online, Inc. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Variables used by server scripts & code. The ones marked with (c) // are accessed from code. Variables preceeded by Pref:: are server // preferences and stored automatically in the ServerPrefs.cs file // in between server sessions. // // (c) Server::ServerType {SinglePlayer, MultiPlayer} // (c) Server::GameType Unique game name // (c) Server::Dedicated Bool // ( ) Server::MissionFile Mission .mis file name // (c) Server::MissionName DisplayName from .mis file // (c) Server::MissionType Not used // (c) Server::PlayerCount Current player count // (c) Server::GuidList Player GUID (record list?) // (c) Server::Status Current server status // // (c) Pref::Server::Name Server Name // (c) Pref::Server::Password Password for client connections // ( ) Pref::Server::AdminPassword Password for client admins // (c) Pref::Server::Info Server description // (c) Pref::Server::MaxPlayers Max allowed players // (c) Pref::Server::RegionMask Registers this mask with master server // ( ) Pref::Server::BanTime Duration of a player ban // ( ) Pref::Server::KickBanTime Duration of a player kick & ban // ( ) Pref::Server::MaxChatLen Max chat message len // ( ) Pref::Server::FloodProtectionEnabled Bool //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- function initServer() { echo("\n--------- Initializing FPS: Server ---------"); // Server::Status is returned in the Game Info Query and represents the // current status of the server. This string sould be very short. $Server::Status = "Unknown"; // Turn on testing/debug script functions $Server::TestCheats = true; // Specify where the mission files are. $Server::MissionFileSpec = "*/missions/*.mis"; // The common module provides the basic server functionality initBaseServer(); // Load up game server support scripts exec("./scripts/commands.cs"); exec("./scripts/centerPrint.cs"); exec("./scripts/game.cs"); } //----------------------------------------------------------------------------- function initDedicated() { enableWinConsole(true); echo("\n--------- Starting Dedicated Server ---------"); // Make sure this variable reflects the correct state. $Server::Dedicated = true; // The server isn't started unless a mission has been specified. if ($missionArg !$= "") { createServer("MultiPlayer", $missionArg); } else echo("No mission specified (use -mission filename)"); }