Commit Graph

27 Commits

Author SHA1 Message Date
enderman0125 874b3cc5cd make tube dive less asshole 2024-03-29 19:53:14 -04:00
enderman0125 840f37a25a increment version to 1.4 2024-03-25 17:28:38 -04:00
yellows111 e8f06dd821 Level Compatibility: GetItemPlatinum|GemItemPink
closes #1
2024-03-20 21:31:44 +00:00
yellows111 c89e03f5c4 better resolution switcher then default
probably works on mac too (i dont have a powerpc that can run mbg to test lol) but eh whatever

looks like a proto because i dont want to write a custom gui component for this right now but whatever works
2024-03-20 17:37:23 +00:00
yellows111 e7c419ef1a Always use 74 vertical basis for all resolutions
Should make the game more consistant

Changes: You cannot win a level or save Easter Egg collection after opening the Level Editor
To rectify this, exit from the level and re-enter it, which resets the state.

...or you could be willing to disregard it by setting alwaysDisqualify to 0.
2024-03-18 14:55:13 +00:00
enderman0125 58c98539c3 kill me 2024-03-13 17:29:38 -04:00
enderman0125 e3c4500f68 replace easter egg sounds with mbp0507 2024-03-13 17:28:04 -04:00
enderman0125 088ca5cbf3 Finish expert levels. These suck 2024-03-12 14:37:28 -04:00
enderman0125 6d97e37405 finish advanced and 5 expert levels 2024-03-12 14:16:22 -04:00
enderman0125 13c908a63e Merge branch 'master' of https://git.kevinthe.horse/KevinSoftware/KevinBlast 2024-03-12 14:07:15 -04:00
enderman0125 0dad1cd72e Finish advanced levels 2024-03-12 13:57:04 -04:00
yellows111 98501c761d actually get these textures in this time
i keep forgetting to commit them

make pipes less seizure inducing too

TODO; figure out what ~/data/shapes/box01test was
2024-03-12 17:36:01 +00:00
yellows111 216add57ed Add the thousandth of a second to timers.
remove blindly annoying onPickup from console (was a leftover from debugging)
2024-03-12 14:32:44 +00:00
enderman0125 16d798b9a9 Around half of the levels have easter eggs now 2024-03-11 23:10:09 -04:00
enderman0125 7005adc3d8 Bump version to 1.3.2 2024-03-11 20:21:55 -04:00
yellows111 124725184a Easter Egg! ...s are now implemented
made gyrocopter voice faster to play, since it had a delay of like 0.40s
2024-03-12 00:13:27 +00:00
yellows111 6461f18a0f save game more frequently
save game when mission screen is setPlayMissionGui is called which is reasonable enough
2024-03-11 19:36:48 +00:00
yellows111 4ecd19e20c reintroduce MOTD/version check
now that we have the content for it
2024-03-11 17:58:51 +00:00
yellows111 fdc4ddd9d2 new powerup voice sounds
since congrats.wav was well received by QA and these also pass - recorded lovingly with sndrec32 <3
2024-03-11 17:33:27 +00:00
yellows111 35a70c21e6 Fix congratulations gui not being removed on retry
Why would you want to replay the level after beating it, I don't know, but sure.
2024-03-11 17:13:39 +00:00
yellows111 71a29803ff make actual sound
i made sure to say exactly what i wanted to say
2024-03-11 16:45:48 +00:00
yellows111 d1c43b6583 Add the end-screen for beating The Final Challenge to make the mission text true
TODO: record real voice for congrats.wav
2024-03-11 13:03:09 +00:00
yellows111 d80a53951f add the respawn key to marble/client/scripts/default.bind.cs
TODO: make this rebindable
2024-03-11 08:45:41 +00:00
yellows111 46d5e974bc remove all _ files that were used to premake a directory
if this breaks something, which i don't think it did, feel free to revert
2024-03-11 07:26:36 +00:00
yellows111 e0bedc9f78 Update .gitignore to disallow more binaries and the /tmp directory 2024-03-11 07:24:21 +00:00
yellows111 331225bbb9 Remove all compiled objects.
Include *.dso in the gitignore and improve rules.
Also include generated config.cs and prefs.cs (defaults.cs and default.bind.cs exist)
2024-03-11 07:09:45 +00:00
enderman0125 ec09dde345 init 2024-03-10 20:27:00 -04:00