KevinBlast/common/client/screenshot.cs

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2024-03-10 20:27:00 -04:00
//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
function formatImageNumber(%number)
{
if(%number < 10)
%number = "0" @ %number;
if(%number < 100)
%number = "0" @ %number;
if(%number < 1000)
%number = "0" @ %number;
if(%number < 10000)
%number = "0" @ %number;
return %number;
}
//----------------------------------------
function recordMovie(%movieName, %fps)
{
$timeAdvance = 1000 / %fps;
$screenGrabThread = schedule("movieGrabScreen(" @ %movieName @ ", 0);", $timeAdvance);
}
function movieGrabScreen(%movieName, %frameNumber)
{
screenshot(%movieName @ formatImageNumber(%frameNumber) @ ".png");
$screenGrabThread = schedule("movieGrabScreen(" @ %movieName @ "," @ %frameNumber + 1 @ ");", $timeAdvance);
}
function stopMovie()
{
cancel($screenGrabThread);
}
//----------------------------------------
$screenshotNumber = 0;
function doScreenShot( %val )
{
if (%val)
{
$pref::interior::showdetailmaps = false;
screenShot("screenshot_" @ formatImageNumber($screenshotNumber++) @ ".png");
}
}
// bind key to take screenshots
GlobalActionMap.bind(keyboard, "ctrl p", doScreenShot);
GlobalActionMap.bindCmd(keyboard, "ctrl l", "", "doMiniShot();");