DockerCLI/cli-plugins/socket/socket.go

149 lines
2.9 KiB
Go

package socket
import (
"crypto/rand"
"encoding/hex"
"errors"
"io"
"net"
"os"
"runtime"
"sync"
)
// EnvKey represents the well-known environment variable used to pass the plugin being
// executed the socket name it should listen on to coordinate with the host CLI.
const EnvKey = "DOCKER_CLI_PLUGIN_SOCKET"
// NewPluginServer creates a plugin server that listens on a new Unix domain socket.
// `h` is called for each new connection to the socket in a goroutine.
func NewPluginServer(h func(net.Conn)) (*PluginServer, error) {
l, err := listen("docker_cli_" + randomID())
if err != nil {
return nil, err
}
if h == nil {
h = func(net.Conn) {}
}
pl := &PluginServer{
l: l,
h: h,
}
go func() {
defer pl.Close()
for {
err := pl.accept()
if err != nil {
return
}
}
}()
return pl, nil
}
type PluginServer struct {
mu sync.Mutex
conns []net.Conn
l *net.UnixListener
h func(net.Conn)
closed bool
}
func (pl *PluginServer) accept() error {
conn, err := pl.l.Accept()
if err != nil {
return err
}
pl.mu.Lock()
defer pl.mu.Unlock()
if pl.closed {
// handle potential race condition between Close and Accept
conn.Close()
return errors.New("plugin server is closed")
}
pl.conns = append(pl.conns, conn)
go pl.h(conn)
return nil
}
func (pl *PluginServer) Addr() net.Addr {
return pl.l.Addr()
}
// Close ensures that the server is no longer accepting new connections and closes all existing connections.
// Existing connections will receive [io.EOF].
func (pl *PluginServer) Close() error {
// Remove the listener socket, if it exists on the filesystem.
unlink(pl.l)
// Close connections first to ensure the connections get io.EOF instead of a connection reset.
pl.closeAllConns()
// Try to ensure that any active connections have a chance to receive io.EOF
runtime.Gosched()
return pl.l.Close()
}
func (pl *PluginServer) closeAllConns() {
pl.mu.Lock()
defer pl.mu.Unlock()
// Prevent new connections from being accepted
pl.closed = true
for _, conn := range pl.conns {
conn.Close()
}
pl.conns = nil
}
func randomID() string {
b := make([]byte, 16)
if _, err := rand.Read(b); err != nil {
panic(err) // This shouldn't happen
}
return hex.EncodeToString(b)
}
// ConnectAndWait connects to the socket passed via well-known env var,
// if present, and attempts to read from it until it receives an EOF, at which
// point cb is called.
func ConnectAndWait(cb func()) {
socketAddr, ok := os.LookupEnv(EnvKey)
if !ok {
// if a plugin compiled against a more recent version of docker/cli
// is executed by an older CLI binary, ignore missing environment
// variable and behave as usual
return
}
addr, err := net.ResolveUnixAddr("unix", socketAddr)
if err != nil {
return
}
conn, err := net.DialUnix("unix", nil, addr)
if err != nil {
return
}
go func() {
b := make([]byte, 1)
for {
_, err := conn.Read(b)
if errors.Is(err, io.EOF) {
cb()
return
}
}
}()
}