Commit Graph

8323 Commits

Author SHA1 Message Date
Lioncash 87d8a9c986 loader: Make ResultStatus directly compatible with fmt
We can make the enum class type compatible with fmt by providing an
overload of operator<<.

While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Lioncash 0769aa594e loader/nca: Remove unnecessary includes and member variables 2018-08-15 01:41:40 -04:00
Lioncash c8e3f98c27 loader/xci: Remove unnecessary includes and member variables
Many of these aren't necessary and will cause this file to be required
to be recompiled whenever any changes to those files are made, which
lengthens compile times for no reason.

This also removes an unused metadata variable from AppLoader_XCI
2018-08-15 01:41:35 -04:00
Lioncash b74df62959 lm: Use LOG_DEBUG for printing out trace logs
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled
when yuzu is compiled in debug mode. Debug mode is also quite slow, and
so we're potentially throwing away logging messages that can provide
value when trying to boot games.
2018-08-15 01:07:41 -04:00
Lioncash e0b0f4eece lm: Handle threads and modules within the logger
The thread field serves to indicate which thread a log is related to and
provides the length of the thread's name, so we can print that out,
ditto for modules.

Now we can know what threads are potentially spawning off logging
messages (for example Lydie & Suelle bounces between MainThread and
LoadingThread when initializing the game).
2018-08-15 01:05:50 -04:00
bunnei b1148d269d gl_rasterizer_cache: Cleanup some PixelFormat names and logging. 2018-08-14 23:31:45 -04:00
Subv c5284efd4f Rasterizer: Implemented instanced rendering.
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.

Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
bunnei 8599e1e4fc gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00
bunnei 3aad82b1a3
Merge pull request #1069 from bunnei/vtx-sz
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 23:14:44 -04:00
bunnei 2a42dea568
Merge pull request #1070 from bunnei/cbuf-sz
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 23:14:24 -04:00
bunnei c8cd1785e6
Merge pull request #1071 from bunnei/fix-ldc
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
bunnei 991eb4824c
Merge pull request #1068 from bunnei/g8r8s
gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
bunnei 301baaa942
Merge pull request #1067 from lioncash/init
emu_window: Ensure WindowConfig members are always initialized
2018-08-14 22:43:32 -04:00
bunnei 3db1b8e0cd
Merge pull request #1073 from lioncash/3ds
loader: Remove address mapping remnants from citra
2018-08-14 22:43:04 -04:00
bunnei 8f9c49f7ee
Merge pull request #1072 from lioncash/svc
kernel/svc: Log svcBreak parameters
2018-08-14 22:42:44 -04:00
bunnei f009ed63f3
Merge pull request #1063 from lioncash/inline
common/xbyak_abi: Mark defined functions in header as inline
2018-08-14 22:40:23 -04:00
bunnei 18dfa99030
Merge pull request #1074 from greggameplayer/Z16_UNORM
Implement Z16 in PixelFormatFromTextureFormat function
2018-08-14 22:39:09 -04:00
greggameplayer 6eda9ebbdb Implement Z16_UNORM in PixelFormatFromTextureFormat function
Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei ad7815a28d
Merge pull request #1054 from zhaowenlan1779/misc-fixup
common/misc: use windows.h
2018-08-14 21:47:28 -04:00
bunnei 409d2e07c2
Merge pull request #1056 from lioncash/mm
mm_u: Move interface class into the cpp file
2018-08-14 21:47:07 -04:00
bunnei 8dc4407586
Merge pull request #1066 from lioncash/aarch64
CMakeLists: Add architecture detection for AArch64
2018-08-14 21:46:53 -04:00
Lioncash 96c0b81a51 loader: Remove address mapping remnants from citra
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-14 21:37:03 -04:00
Lioncash 25d71454d1 kernel/svc: Log svcBreak parameters
Given if we hit here all is lost, we should probably be logging the
break reason code and associated information to distinguish between the
causes.
2018-08-14 20:54:05 -04:00
bunnei 5e66a24423 gl_shader_decompiler: Several fixes for indirect constant buffer loads. 2018-08-14 20:47:50 -04:00
bunnei 290439a6a5 gl_rasterizer: Fix upload size for constant buffers. 2018-08-14 20:44:19 -04:00
bunnei dc876fd63a maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 2018-08-14 20:43:02 -04:00
bunnei d8fd3ef4fe gl_rasterizer_cache: Implement G8R8S format.
- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
bunnei 1c31cbad72
Merge pull request #1062 from lioncash/unused
common: Remove unused old breakpoint source files
2018-08-14 20:26:56 -04:00
Lioncash 2e715ef70d emu_window: Ensure WindowConfig members are always initialized
Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash 319dbc5843 CMakeLists: Add architecture detection for AArch64
We already have an equivalent in place for the 32-bit ARM architecture, so we
should also have one for the newer 64-bit ARM architecture as well.
2018-08-14 19:06:55 -04:00
Lioncash 60f476cd8f common/telemetry: Migrate core-independent info gathering to common
Previously core itself was the library containing the code to gather
common information (build info, CPU info, and OS info), however all of
this isn't core-dependent and can be moved to the common code and use
the common interfaces. We can then just call those functions from the
core instead.

This will allow replacing our CPU detection with Xbyak's which has
better detection facilities than ours. It also keeps more
architecture-dependent code in common instead of core.
2018-08-14 18:57:46 -04:00
Lioncash 6d549abb4e common/xbyak_abi: Mark defined functions in header as inline
Avoids potential One Definition Rule violations when these are used in
the future.
2018-08-14 18:29:56 -04:00
Lioncash 0ce0905380 common/xbyak: Use nested namespace specifiers where applicable 2018-08-14 18:27:27 -04:00
Lioncash 11895d54af common: Remove unused old breakpoint source files
These currently aren't used and contain commented out source code that
corresponds to Dolphin's JIT. Given our CPU code is organized quite
differently, we shouldn't be keeping this around (at the moment it just
adds to compile times marginally).
2018-08-14 18:14:01 -04:00
bunnei d1520410a3
Merge pull request #1055 from lioncash/init
audout_u: Correct IAudioOut initializer list order
2018-08-14 08:03:33 -04:00
bunnei 4dacb8a4b1
Merge pull request #1058 from greggameplayer/BC7U_Fix
Fix BC7U
2018-08-14 08:03:07 -04:00
bunnei 5b32594fbe
Merge pull request #1050 from bunnei/rgba16-unorm
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
2018-08-14 08:02:50 -04:00
James Rowe 882ce44986
Merge pull request #1060 from lioncash/log
logging/backend: Use const reference to refer to log filter
2018-08-13 23:27:22 -06:00
Lioncash bc7bfd96f0 logging/backend: Use const reference to refer to log filter
The filter is returned via const reference, so this was making a
pointless copy of the entire filter every time a message was being
pushed into the logger instance.
2018-08-13 21:44:55 -04:00
greggameplayer 6bfcf13187 Fix BC7U 2018-08-14 02:36:00 +02:00
Mat M 309564abe3
Merge pull request #1046 from ogniK5377/missing-channels
Added missing channel devices
2018-08-13 19:36:26 -04:00
Lioncash b6c47b578f mm_u: Forward all old variants of functions to the new ones
Ensures both variants go through the same interface, and while we're at
it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-13 18:59:10 -04:00
Lioncash 9d09d92c56 mm_u: Move implementation class into the cpp file
Now if changes are ever made to the behavior of the class, it doesn't
involve rebuilding everything that includes the mm_u header.
2018-08-13 18:59:07 -04:00
Lioncash 57d007e545 audout_u: Correct IAudioOut initializer list order
Orders elements in the precise order they'll be initialized.
2018-08-13 18:23:59 -04:00
bunnei 6e52f37d5b renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
Zhu PengFei 59d18ef55b
common/misc: use windows.h
linux-mingw does not really like this.
2018-08-14 04:28:24 +08:00
bunnei 46fbf6dd92
Merge pull request #1052 from ogniK5377/xeno
Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
bunnei f19b4fab5f
Merge pull request #1033 from MerryMage/interp
audio_core: Interpolate
2018-08-13 12:19:59 -04:00
bunnei 875d52a81f
Merge pull request #1053 from MerryMage/rm-IsExecuting
arm_dynarmic: Remove IsExecuting check from PrepareReschedule
2018-08-13 12:18:51 -04:00
Mat M 9bf9c71c88
Merge pull request #1049 from bunnei/vtx-size-8
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
2018-08-13 11:51:21 -04:00