glasm: Implement GLASM fp16 packing and move bitwise insns

This commit is contained in:
ReinUsesLisp 2021-05-09 04:18:37 -03:00 committed by ameerj
parent 4de65fbff4
commit 9f851e3832
4 changed files with 77 additions and 66 deletions

View File

@ -139,18 +139,6 @@ void EmitInst(EmitContext& ctx, IR::Inst* inst) {
} }
throw LogicError("Invalid opcode {}", inst->GetOpcode()); throw LogicError("Invalid opcode {}", inst->GetOpcode());
} }
void Alias(IR::Inst& inst, const IR::Value& value) {
if (value.IsImmediate()) {
return;
}
IR::Inst* const value_inst{value.InstRecursive()};
if (inst.GetOpcode() == IR::Opcode::Identity) {
value_inst->DestructiveAddUsage(inst.UseCount());
value_inst->DestructiveRemoveUsage();
}
inst.SetDefinition(value_inst->Definition<Id>());
}
} // Anonymous namespace } // Anonymous namespace
std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) { std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) {
@ -183,32 +171,4 @@ std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) {
return ctx.code; return ctx.code;
} }
void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU16F16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF32U32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF64U64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
} // namespace Shader::Backend::GLASM } // namespace Shader::Backend::GLASM

View File

@ -0,0 +1,75 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
static void Alias(IR::Inst& inst, const IR::Value& value) {
if (value.IsImmediate()) {
return;
}
IR::Inst* const value_inst{value.InstRecursive()};
if (inst.GetOpcode() == IR::Opcode::Identity) {
value_inst->DestructiveAddUsage(inst.UseCount());
value_inst->DestructiveRemoveUsage();
}
inst.SetDefinition(value_inst->Definition<Id>());
}
void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU16F16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF32U32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitBitCastF64U64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
Alias(inst, value);
}
void EmitPackUint2x32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitUnpackUint2x32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitPackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitUnpackFloat2x16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.Add("PK2H {}.x,{};", inst, value);
}
void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.Add("UP2H {}.xy,{}.x;", inst, value);
}
} // namespace Shader::Backend::GLASM

View File

@ -200,8 +200,8 @@ void EmitPackUint2x32(EmitContext& ctx, Register value);
void EmitUnpackUint2x32(EmitContext& ctx, Register value); void EmitUnpackUint2x32(EmitContext& ctx, Register value);
void EmitPackFloat2x16(EmitContext& ctx, Register value); void EmitPackFloat2x16(EmitContext& ctx, Register value);
void EmitUnpackFloat2x16(EmitContext& ctx, Register value); void EmitUnpackFloat2x16(EmitContext& ctx, Register value);
void EmitPackHalf2x16(EmitContext& ctx, Register value); void EmitPackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitUnpackHalf2x16(EmitContext& ctx, Register value); void EmitUnpackHalf2x16(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitPackDouble2x32(EmitContext& ctx, Register value); void EmitPackDouble2x32(EmitContext& ctx, Register value);
void EmitUnpackDouble2x32(EmitContext& ctx, Register value); void EmitUnpackDouble2x32(EmitContext& ctx, Register value);
void EmitGetZeroFromOp(EmitContext& ctx); void EmitGetZeroFromOp(EmitContext& ctx);

View File

@ -281,30 +281,6 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
NotImplemented(); NotImplemented();
} }
void EmitPackUint2x32(EmitContext& ctx, Register value) {
NotImplemented();
}
void EmitUnpackUint2x32(EmitContext& ctx, Register value) {
NotImplemented();
}
void EmitPackFloat2x16(EmitContext& ctx, Register value) {
NotImplemented();
}
void EmitUnpackFloat2x16(EmitContext& ctx, Register value) {
NotImplemented();
}
void EmitPackHalf2x16(EmitContext& ctx, Register value) {
NotImplemented();
}
void EmitUnpackHalf2x16(EmitContext& ctx, Register value) {
NotImplemented();
}
void EmitPackDouble2x32(EmitContext& ctx, Register value) { void EmitPackDouble2x32(EmitContext& ctx, Register value) {
NotImplemented(); NotImplemented();
} }