VideoCore: Corrections to the MME Inliner and removal of hacky instance management.

This commit is contained in:
Fernando Sahmkow 2019-09-15 14:25:07 -04:00 committed by FernandoS27
parent ba02d564f8
commit 7606da5611
6 changed files with 81 additions and 31 deletions

View File

@ -260,6 +260,9 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
// Execute the current macro. // Execute the current macro.
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters); macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
} }
void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
@ -426,25 +429,37 @@ void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
regs.reg_array[method] = method_call.argument; regs.reg_array[method] = method_call.argument;
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) || if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
method == MAXWELL3D_REG_INDEX(index_array.count)) { method == MAXWELL3D_REG_INDEX(index_array.count)) {
MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count) const MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
? MMMEDrawMode::Array ? MMMEDrawMode::Array
: MMMEDrawMode::Indexed; : MMMEDrawMode::Indexed;
u32 count = method_call.argument; const u32 count = method_call.argument;
while (true) { while (true) {
if (mme_draw.current_mode == MMMEDrawMode::Undefined) { if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
if (mme_draw.gl_begin_consume) {
mme_draw.current_mode = expected_mode; mme_draw.current_mode = expected_mode;
mme_draw.current_count = count; mme_draw.current_count = count;
mme_draw.instance_count = 1; mme_draw.instance_count = 1;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
break; break;
} else { } else {
if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) { if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
mme_draw.instance_mode && mme_draw.gl_begin_consume) {
mme_draw.instance_count++; mme_draw.instance_count++;
mme_draw.gl_begin_consume = false;
break; break;
} else { } else {
FlushMMEInlineDraw(); FlushMMEInlineDraw();
} }
} }
} }
} else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) {
mme_draw.instance_mode =
(regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0);
mme_draw.gl_begin_consume = true;
} else {
mme_draw.gl_end_count++;
} }
} else { } else {
if (mme_draw.current_mode != MMMEDrawMode::Undefined) { if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
@ -458,6 +473,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()), LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count); regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
auto debug_context = system.GetGPUDebugContext(); auto debug_context = system.GetGPUDebugContext();
@ -488,6 +504,9 @@ void Maxwell3D::FlushMMEInlineDraw() {
mme_draw.current_mode = MMMEDrawMode::Undefined; mme_draw.current_mode = MMMEDrawMode::Undefined;
mme_draw.current_count = 0; mme_draw.current_count = 0;
mme_draw.instance_count = 0; mme_draw.instance_count = 0;
mme_draw.instance_mode = false;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
} }
void Maxwell3D::ProcessMacroUpload(u32 data) { void Maxwell3D::ProcessMacroUpload(u32 data) {

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@ -1277,8 +1277,11 @@ public:
struct MMEDrawState { struct MMEDrawState {
MMMEDrawMode current_mode{MMMEDrawMode::Undefined}; MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
u32 current_count; u32 current_count{};
u32 instance_count; u32 instance_count{};
bool instance_mode{};
bool gl_begin_consume{};
u32 gl_end_count{};
} mme_draw; } mme_draw;
private: private:

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@ -788,13 +788,13 @@ void RasterizerOpenGL::DrawArrays() {
DrawPrelude(); DrawPrelude();
auto& maxwell3d = system.GPU().Maxwell3D(); auto& maxwell3d = system.GPU().Maxwell3D();
auto& regs = maxwell3d.regs; const auto& regs = maxwell3d.regs;
auto current_instance = maxwell3d.state.current_instance; const auto current_instance = maxwell3d.state.current_instance;
auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (accelerate_draw == AccelDraw::Indexed) { if (accelerate_draw == AccelDraw::Indexed) {
auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
auto count = regs.index_array.count; const auto count = regs.index_array.count;
auto base_vertex = static_cast<GLint>(regs.vb_element_base); const auto base_vertex = static_cast<GLint>(regs.vb_element_base);
const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
if (current_instance > 0) { if (current_instance > 0) {
glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
@ -805,8 +805,8 @@ void RasterizerOpenGL::DrawArrays() {
base_vertex); base_vertex);
} }
} else { } else {
auto count = regs.vertex_buffer.count; const auto count = regs.vertex_buffer.count;
auto vertex_first = regs.vertex_buffer.first; const auto vertex_first = regs.vertex_buffer.first;
if (current_instance > 0) { if (current_instance > 0) {
glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1, glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
current_instance); current_instance);
@ -819,21 +819,19 @@ void RasterizerOpenGL::DrawArrays() {
maxwell3d.dirty.memory_general = false; maxwell3d.dirty.memory_general = false;
} }
#pragma optimize("", off)
void RasterizerOpenGL::DrawMultiArrays() { void RasterizerOpenGL::DrawMultiArrays() {
DrawPrelude(); DrawPrelude();
auto& maxwell3d = system.GPU().Maxwell3D(); auto& maxwell3d = system.GPU().Maxwell3D();
auto& regs = maxwell3d.regs; const auto& regs = maxwell3d.regs;
auto& draw_setup = maxwell3d.mme_draw; const auto& draw_setup = maxwell3d.mme_draw;
auto num_instances = draw_setup.instance_count; const auto num_instances = draw_setup.instance_count;
auto base_instance = static_cast<GLint>(regs.vb_base_instance); const auto base_instance = static_cast<GLint>(regs.vb_base_instance);
auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); const auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) { if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); const auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
auto count = regs.index_array.count; const auto count = regs.index_array.count;
auto base_vertex = static_cast<GLint>(regs.vb_element_base); const auto base_vertex = static_cast<GLint>(regs.vb_element_base);
const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
if (num_instances > 1) { if (num_instances > 1) {
glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
@ -844,8 +842,8 @@ void RasterizerOpenGL::DrawMultiArrays() {
base_vertex); base_vertex);
} }
} else { } else {
auto count = regs.vertex_buffer.count; const auto count = regs.vertex_buffer.count;
auto vertex_first = regs.vertex_buffer.first; const auto vertex_first = regs.vertex_buffer.first;
if (num_instances > 1) { if (num_instances > 1) {
glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances, glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
base_instance); base_instance);

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@ -462,6 +462,14 @@ private:
code.AddLine("float gl_PointSize;"); code.AddLine("float gl_PointSize;");
} }
if (ir.UsesInstanceId()) {
code.AddLine("int gl_InstanceID;");
}
if (ir.UsesVertexId()) {
code.AddLine("int gl_VertexID;");
}
--code.scope; --code.scope;
code.AddLine("}};"); code.AddLine("}};");
code.AddNewLine(); code.AddNewLine();
@ -964,7 +972,7 @@ private:
switch (element) { switch (element) {
case 2: case 2:
// Config pack's first value is instance_id. // Config pack's first value is instance_id.
return {"gl_InstanceID", Type::Uint}; return {"gl_InstanceID", Type::Int};
case 3: case 3:
return {"gl_VertexID", Type::Int}; return {"gl_VertexID", Type::Int};
} }

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@ -114,6 +114,18 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
break; break;
} }
} }
if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
switch (element) {
case 2:
uses_instance_id = true;
break;
case 3:
uses_vertex_id = true;
break;
default:
break;
}
}
if (index == Attribute::Index::ClipDistances0123 || if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) { index == Attribute::Index::ClipDistances4567) {
const auto clip_index = const auto clip_index =

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@ -124,6 +124,14 @@ public:
return uses_point_size; return uses_point_size;
} }
bool UsesInstanceId() const {
return uses_instance_id;
}
bool UsesVertexId() const {
return uses_vertex_id;
}
bool HasPhysicalAttributes() const { bool HasPhysicalAttributes() const {
return uses_physical_attributes; return uses_physical_attributes;
} }
@ -373,6 +381,8 @@ private:
bool uses_viewport_index{}; bool uses_viewport_index{};
bool uses_point_size{}; bool uses_point_size{};
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
bool uses_instance_id{};
bool uses_vertex_id{};
Tegra::Shader::Header header; Tegra::Shader::Header header;
}; };